Related papers: Clustering Students Based on Gamification User Typ…
The study introduces a new analysis scheme to analyze trace data and visualize students' self-regulated learning strategies in a mastery-based online learning modules platform. The pedagogical design of the platform resulted in fewer event…
Clustering techniques are widely used in Web Usage Mining to capture similar interests and trends among users accessing a Web site. For this purpose, web access logs generated at a particular web site are preprocessed to discover the user…
Silhouette coefficient is an established internal clustering evaluation measure that produces a score per data point, assessing the quality of its clustering assignment. To assess the quality of the clustering of the whole dataset, the…
Improving students academic performance is not an easy task for the academic community of higher learning. The academic performance of engineering and science students during their first year at university is a turning point in their…
Clustering is an unsupervised learning method that constitutes a cornerstone of an intelligent data analysis process. It is used for the exploration of inter-relationships among a collection of patterns, by organizing them into homogeneous…
The widespread adoption of online courses opens opportunities for the analysis of learner behaviour and for the optimisation of web-based material adapted to observed usage. Here we introduce a mathematical framework for the analysis of…
The explosive growth of World Wide Web (WWW) has necessitated the development of Web personalization systems in order to understand the user preferences to dynamically serve customized content to individual users. To reveal information…
Students' engagements reflect their level of involvement in an ongoing learning process which can be estimated through their interactions with a computer-based learning or assessment system. A pre-requirement for stimulating student…
Heterogeneity has been a hot topic in recent educational literature. Several calls have been voiced to adopt methods that capture different patterns or subgroups within students behavior or functioning. Assuming that there is an average…
The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers…
Group tendency is a research branch of computer assisted learning. The construction of good learning behavior is of great significance to learners' learning process and learning effect, and is the key basis of data-driven education…
Though mostly used as a clustering algorithm, k-means are originally designed as a quantization algorithm. Namely, it aims at providing a compression of a probability distribution with k points. Building upon [21, 33], we try to investigate…
This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…
This study presents a comprehensive analysis of user behavior and clustering in a popular mobile battle royale game, employing temporal and static data mining techniques to uncover distinct player segments. Our methodology encompasses time…
Clustering is a popular form of unsupervised learning for geometric data. Unfortunately, many clustering algorithms lead to cluster assignments that are hard to explain, partially because they depend on all the features of the data in a…
Clustering is a key task in machine learning, with $k$-means being widely used for its simplicity and effectiveness. While 1D clustering is common, existing methods often fail to exploit the structure of 1D data, leading to inefficiencies.…
In this work, the possibility of clustering correlated random variables was examined, both because of their mutual similarity and because of their similarity to the principal components. The k-means algorithm and spectral algorithms were…
A significant proportion of individuals' daily activities is experienced through digital devices. Smartphones in particular have become one of the preferred interfaces for content consumption and social interaction. Identifying the content…
Traditionally, clustering algorithms focus on partitioning the data into groups of similar instances. The similarity objective, however, is not sufficient in applications where a fair-representation of the groups in terms of protected…
Hands-on cybersecurity training allows students and professionals to practice various tools and improve their technical skills. The training occurs in an interactive learning environment that enables completing sophisticated tasks in…