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In a temporal graph, each edge is available at specific points in time. Such an availability point is often represented by a ''temporal edge'' that can be traversed from its tail only at a specific departure time, for arriving in its head…

Data Structures and Algorithms · Computer Science 2023-01-31 Filippo Brunelli , Laurent Viennot

Dynamic complexity is concerned with updating the output of a problem when the input is slightly changed. We study the dynamic complexity of two-player parity games over graphs of bounded tree-width, where updates may add or delete edges,…

Computational Complexity · Computer Science 2016-10-04 Patricia Bouyer , Vincent Jugé , Nicolas Markey

A temporal graph is a graph in which the edge set can change from one time step to the next. The temporal graph exploration problem TEXP is the problem of computing a foremost exploration schedule for a temporal graph, i.e., a temporal walk…

Data Structures and Algorithms · Computer Science 2021-03-17 Thomas Erlebach , Michael Hoffmann , Frank Kammer

We study a family of reachability problems under waiting-time restrictions in temporal and vertex-colored temporal graphs. Given a temporal graph and a set of source vertices, we find the set of vertices that are reachable from a source via…

Data Structures and Algorithms · Computer Science 2024-12-04 Suhas Thejaswi , Juho Lauri , Aristides Gionis

Graph games lie at the algorithmic core of many automated design problems in computer science. These are games usually played between two players on a given graph, where the players keep moving a token along the edges according to…

Computer Science and Game Theory · Computer Science 2024-07-10 Guy Avni , Ehsan Kafshdar Goharshady , Thomas A. Henzinger , Kaushik Mallik

We consider the problem of assigning appearing times to the edges of a digraph in order to maximize the (average) temporal reachability between pairs of nodes. Motivated by the application to public transit networks, where edges cannot be…

Discrete Mathematics · Computer Science 2025-01-22 Filippo Brunelli , Pierluigi Crescenzi , Laurent Viennot

We examine the problem of maximizing the reachability of a given source in temporal graphs that are given as the union of k temporal paths, i.e., every given path is a sequence of edges with strictly increasing labels that denote…

Data Structures and Algorithms · Computer Science 2026-05-13 Argyrios Deligkas , Michelle Döring , Eduard Eiben , George Skretas , Georg Tennigkeit

We investigate two types of query games played on a graph, pair queries and edge queries. We concentrate on investigating the two associated graph parameters for binomial random graphs, and showing that determining any of the two parameters…

Combinatorics · Mathematics 2023-05-15 Dariusz Dereniowski , Przemysław Gordinowicz , Paweł Prałat

A temporal (directed) graph is a graph whose edges are available only at specific times during its lifetime, $\tau$. Paths are sequences of adjacent edges whose appearing times are either strictly increasing or non-strictly increasingly…

Combinatorics · Mathematics 2023-03-01 Isnard Lopes Costa , Raul Lopes , Andrea Marino , Ana Silva

We introduce a new type of positional games, played on a vertex set of a graph. Given a graph $G$, two players claim vertices of $G$, where the outcome of the game is determined by the subgraphs of $G$ induced by the vertices claimed by…

Combinatorics · Mathematics 2019-01-03 Gal Kronenberg , Adva Mond , Alon Naor

Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…

Logic in Computer Science · Computer Science 2015-07-22 Shibashis Guha , Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

We study the computational complexity of an important property of simple, regular and weighted games, which is decisiveness. We show that this concept can naturally be represented in the context of hypergraph theory, and that decisiveness…

Computer Science and Game Theory · Computer Science 2013-07-10 Andreas Polyméris , Fabián Riquelme

The optimal value computation for turned-based stochastic games with reachability objectives, also known as simple stochastic games, is one of the few problems in $NP \cap coNP$ which are not known to be in $P$. However, there are some…

Computational Complexity · Computer Science 2014-08-10 David Auger , Pierre COUCHENEY , Yann Strozecki

An alternating graph is a directed graph whose vertex set is partitioned into two classes, existential and universal. This forms the basic arena for a plethora of infinite duration two-player games where Player~$\square$ and~$\ocircle$…

Data Structures and Algorithms · Computer Science 2025-08-14 Carlo Comin , Romeo Rizzi

This paper discusses the problem of efficiently solving parity games where player Odd has to obey an additional 'strong transition fairness constraint' on its vertices -- given that a player Odd vertex $v$ is visited infinitely often, a…

Computer Science and Game Theory · Computer Science 2023-10-24 Irmak Sağlam , Anne-Kathrin Schmuck

Temporal graphs are graphs whose edges are only present at certain points in time. Reachability in these graphs relies on temporal paths, where edges are traversed chronologically. A temporal graph that offers all-pairs reachability is said…

Computational Complexity · Computer Science 2026-04-28 Arnaud Casteigts , Christian Komusiewicz , Nils Morawietz

Graph games provide the foundation for modeling and synthesis of reactive processes. Such games are played over graphs where the vertices are controlled by two adversarial players. We consider graph games where the objective of the first…

Computer Science and Game Theory · Computer Science 2017-06-21 Krishnendu Chatterjee , Monika Henzinger , Alexander Svozil

Temporal graphs have edge sets that change over discrete time steps. Such graphs are temporally connected (TC) if all pairs of vertices can reach each other using paths that traverse the edges in a time-respecting way (temporal paths).…

Data Structures and Algorithms · Computer Science 2026-04-28 Arnaud Casteigts , Hendrik Molter , Meirav Zehavi

We investigate the computational complexity of finding temporally disjoint paths or walks in temporal graphs. There, the edge set changes over discrete time steps and a temporal path (resp. walk) uses edges that appear at monotonically…

Data Structures and Algorithms · Computer Science 2021-05-25 Nina Klobas , George B. Mertzios , Hendrik Molter , Rolf Niedermeier , Philipp Zschoche

Concurrent parameterized games involve a fixed yet arbitrary number of players. They are described by finite arenas in which the edges are labeled with languages that describe the possible move combinations leading from one vertex to…

Logic in Computer Science · Computer Science 2025-05-22 Nathalie Bertrand , Patricia Bouyer , Gaëtan Staquet
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