Related papers: Nondango is NP-Complete
A structure $\mathcal{A}=\left(A;E_i\right)_{i\in n}$ where each $E_i$ is an equivalence relation on $A$ is called an $n$-grid if any two equivalence classes coming from distinct $E_i$'s intersect in a finite set. A function $\chi: A \to n$…
A necklace can be considered as a cyclic list of $n$ red and $n$ blue beads in an arbitrary order, and the goal is to fold it into two and find a large cross-free matching of pairs of beads of different colors. We give a counterexample for…
0-1 Knapsack is a fundamental NP-complete problem. In this article we prove that it remains NP-complete even when the weights of the objects in the packing constraints and their values in the objective function satisfy specific stringent…
We examine the effect of bounding the diameter for well-studied variants of the Colouring problem. A colouring is acyclic, star, or injective if any two colour classes induce a forest, star forest or disjoint union of vertices and edges,…
The foldings of a connected graph $G$ are defined as follows. First, $G$ is a folding of itself. Let $G'$ be a graph obtained from $G$ by identifying two vertices at distance 2 in $G$. Then every folding of $G'$ is a folding of $G$. The…
A colouring of the edges of an $n \times n$ grid is said to be \emph{reconstructible} if the colouring is uniquely determined by the multiset of its $n^2$ \emph{tiles}, where the tile corresponding to a vertex of the grid specifies the…
The list coloring problem is a variation of the classical vertex coloring problem, extensively studied in recent years, where each vertex has a restricted list of allowed colors, and having some variations as the $(\gamma,\mu)$-coloring,…
We introduce the game INFLUENCE, a scoring combinatorial game, played on a directed graph where each vertex is either colored black or white. The two players, Black and White play alternately by taking a vertex of their color and all its…
Game coloring is a well-studied two-player game in which each player properly colors one vertex of a graph at a time until all the vertices are colored. An `eternal' version of game coloring is introduced in this paper in which the vertices…
In the "Game about Squares" the task is to push unit squares on an integer lattice onto corresponding dots. A square can only be moved into one given direction. When a square is pushed onto a lattice point with an arrow the direction of the…
In this paper, we prove that optimally solving an $n \times n \times n$ Rubik's Cube is NP-complete by reducing from the Hamiltonian Cycle problem in square grid graphs. This improves the previous result that optimally solving an $n \times…
We prove that it is NP-complete to determine whether there exists a distance-2 edge coloring (strong edge coloring) with 5 colors of a bipartite 2-inductive graph with girth 6 and maximum degree 3.
Many of the famous single-player games, commonly called puzzles, can be shown to be NP-Complete. Indeed, this class of complexity contains hundreds of puzzles, since people particularly appreciate completing an intractable puzzle, such as…
It is proved that any polynomial vector field in two complex variables which is complete on a non-algebraic trajectory is complete.
This paper deals with a generalized Sudoku problem and investigates the unicity of a given solution. We introduce constraint sets, which is a generalization of the rows, columns and blocks of a classical Sudoku puzzle. The unicity property…
We study compositions whose parts are colored by subsequences of the Fibonacci numbers. We give explicit bijections between Fibonacci colored compositions and several combinatorial objects, including certain restricted ternary and…
Let $X,Y$ be finite sets, $r,s,h, \lambda \in \mathbb{N}$ with $s\geq r, X\subsetneq Y$. By $\lambda \binom{X}{h}$ we mean the collection of all $h$-subsets of $X$ where each subset occurs $\lambda$ times. A coloring of…
We introduce a new decision problem, called Packed Interval Covering (PIC) and show that it is NP-complete.
To make a joint decision, agents (or voters) are often required to provide their preferences as linear orders. To determine a winner, the given linear orders can be aggregated according to a voting protocol. However, in realistic settings,…
We prove that a particular pushing-blocks puzzle is intractable in 2D, improving an earlier result that established intractability in 3D [OS99]. The puzzle, inspired by the game *PushPush*, consists of unit square blocks on an integer…