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We study three problems related to the computational complexity of the popular game Minesweeper. The first is consistency: given a set of clues, is there any arrangement of mines that satisfies it? This problem has been known to be…

Computational Complexity · Computer Science 2024-04-24 MIT Hardness Group , Della Hendrickson , Andy Tockman

Evolomino is a pencil-and-paper logic puzzle published by the Japanese company Nikoli, renowned for culture-independent puzzles such as Sudoku, Kakuro, and Slitherlink. Its name reflects the core mechanic: the polyomino-like blocks drawn by…

Optimization and Control · Mathematics 2026-05-18 Andrei V. Nikolaev , Yuri A. Myasnikov

We study the complexity of symmetric assembly puzzles: given a collection of simple polygons, can we translate, rotate, and possibly flip them so that their interior-disjoint union is line symmetric? On the negative side, we show that the…

We study colored coverage and clustering problems. Here, we are given a colored point set where the points are covered by (unknown) $k$ clusters, which are monochromatic (i.e., all the points covered by the same cluster, have the same…

Computational Geometry · Computer Science 2021-05-17 Stav Ashur , Sariel Har-Peled

A random jigsaw puzzle is constructed by arranging $n^2$ square pieces into an $n \times n$ grid and assigning to each edge of a piece one of $q$ available colours uniformly at random, with the restriction that touching edges receive the…

Discrete Mathematics · Computer Science 2016-05-12 Rajko Nenadov , Pascal Pfister , Angelika Steger

We analyze the puzzle video game This Game Is Not Going To Load Itself, where the player routes data packets of three different colors from given sources to given sinks of the correct color. Given the sources, sinks, and some previously…

Computational Complexity · Computer Science 2023-11-16 Aviv Adler , Hayashi Ani , Lily Chung , Michael Coulombe , Erik D. Demaine , Jenny Diomidova , Dylan Hendrickson , Jayson Lynch

Domineering is a combinatorial game played on a subset of a rectangular grid between two players. Each board position can be put into one of four outcome classes based on who the winner will be if both players play optimally. In this note,…

Combinatorics · Mathematics 2013-05-16 Gabriel C. Drummond-Cole

The closed neighbourhood $N[v]$ of a vertex $v$ of a graph $G$, consisting of at least one vertex from all colour classes with respect to a proper colouring of $G$, is called a rainbow neighbourhood in $G$. The minimum number of vertices…

General Mathematics · Mathematics 2017-11-13 Johan Kok , Sudev Naduvath , Eunice Gogo Mphako-Banda

We consider the problem of determining the minimum number of moves needed to solve a certain one-dimensional peg puzzle. Let N be a positive integer. The puzzle apparatus consists of a block with a single row of 2N+1 equally spaced holes…

Combinatorics · Mathematics 2007-05-23 David M. Bradley , Hugh Thomas

Triangular peg solitaire is a well-known one-person game or puzzle. When one peg captures many pegs consecutively, this is called a sweep. We investigate whether the game can end in a dramatic fashion, with one peg sweeping all remaining…

Combinatorics · Mathematics 2008-12-04 George I. Bell

Solving Sudoku puzzles is one of the most popular pastimes in the world. Puzzles range in difficulty from easy to very challenging; the hardest puzzles tend to have the most empty cells. The current paper explains and compares three…

Optimization and Control · Mathematics 2013-05-17 Eric C. Chi , Kenneth Lange

This article is a gentle introduction to the mathematical area known as circle packing, the study of the kinds of patterns that can be formed by configurations of non-overlapping circles. The first half of the article is an exposition of…

History and Overview · Mathematics 2013-04-11 Andrey M. Mishchenko

In this paper, we show that the friends-and-strangers problem is PSPACE-complete by reduction from the Ncl (non-deterministic constraint logic) problem.

Combinatorics · Mathematics 2025-03-20 Chao Yang , Zhujun Zhang

We introduce a computational origami problem which we call the segment folding problem: given a set of $n$ line-segments in the plane the aim is to make creases along all segments in the minimum number of folding steps. Note that a folding…

Computational Geometry · Computer Science 2022-01-17 Takashi Horiyama , Fabian Klute , Matias Korman , Irene Parada , Ryuhei Uehara , Katsuhisa Yamanaka

A formal n-square is the set of positions in an square matrix of size n. A shuffle of a formal n-square consists of independent rotations of each row and of each column. A key result turns out to be valid at least for n <= 34 and n = 37:…

Combinatorics · Mathematics 2017-01-11 M. Van de Vel

A domino covering of a board is saturated if no domino is redundant. We introduce the concept of a fragment tiling and show that a minimal fragment tiling always corresponds to a maximal saturated domino covering. The size of a minimal…

Combinatorics · Mathematics 2011-12-12 Andrew Buchanan , Tanya Khovanova , Alex Ryba

A symmetry group for Sudoku is complete if its action partitions the set of Sudoku boards into all possible orbits, and minimal if no group of smaller size would do the same. Previously, for a 4 x 4 Sudoku variation known as Shidoku, the…

Combinatorics · Mathematics 2013-02-25 Elizabeth Arnold , Rebecca Field , John Lorch , Stephen Lucas , Laura Taalman

The Mondrian problem consists of dissecting a square of side length $n\in \NN$ into non-congruent rectangles with natural length sides such that the difference $d(n)$ between the largest and the smallest areas of the rectangles partitioning…

Combinatorics · Mathematics 2020-07-21 C. Dalfó , M. A. Fiol , N. López

Given a collection $L$ of line segments, we consider its arrangement and study the problem of covering all cells with line segments of $L$. That is, we want to find a minimum-size set $L'$ of line segments such that every cell in the…

Computational Geometry · Computer Science 2017-08-03 Matias Korman , Sheung-Hung Poon , Marcel Roeloffzen

We define strict confluent drawing, a form of confluent drawing in which the existence of an edge is indicated by the presence of a smooth path through a system of arcs and junctions (without crossings), and in which such a path, if it…

Computational Geometry · Computer Science 2016-08-12 David Eppstein , Danny Holten , Maarten Löffler , Martin Nöllenburg , Bettina Speckmann , Kevin Verbeek