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This study examines the role of AI-assisted pretesting in enhancing learning outcomes, particularly when integrated with generative AI tools like ChatGPT. Pretesting, a learning strategy in which students attempt to answer questions or…
The proliferation of audiovisual and web content has created an increasing need for media accessibility education in various fields. However, accessibility remains a low priority in university curricula. This project explores the…
We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…
Surveys in mobile learning developed so far have analysed in a global way the effects on the usage of mobile devices by means of general apps or apps already developed. However, more and more teachers are developing their own apps to…
When learning technologies are introduced in educational environments, it is assumed that the educational environment is culture neutral i.e, all educational environments have the same challenges, problems and cultural norms. However, it…
Courses in electromagnetism and related technical subjects are often dominated by lecture-heavy instruction and complex mathematical concepts, which can make it difficult for students to stay engaged. This is particularly problematic in…
There has been strong interest among higher education institution in implementing technology-enhanced peer assessment as a tool for enhancing students' learning. However, little is known on how to use the peer assessment system in…
Generative Artificial Intelligence (GAI) models such as ChatGPT have experienced a surge in popularity, attracting 100 million active users in 2 months and generating an estimated 10 million daily queries. Despite this remarkable adoption,…
Increasing user engagement is constant challenge for Intelligent Tutoring Systems researchers. A current trend in the ITS field is to increase engagement of proven learning systems by integrating them within games, or adding in game like…
Challenges in engagement with digital mental health (DMH) tools are commonly addressed through technical enhancements and algorithmic interventions. This paper shifts the focus towards the role of users' broader social context as a…
The primary aim of this study intends the perception of students towards online learning in the covid-19 pandemic period. The pandemic has changed the traditional concepts of the education system and broken the functions of the educational…
Educational stakeholders are often particularly interested in sparse, delayed student outcomes, like end-of-year statewide exams. The rare occurrence of such assessments makes it harder to identify students likely to fail such assessments,…
The increased usage of the information technologies in everyday life and especially in education leads to demands for new forms of teaching, studying and appropriate examination and evaluation of acquired knowledge and skills of the…
Objectives: When students use generative AI in coursework, what are its persistent effects on their intellectual development? We investigate (RQ1-How) how students' trust in and routine use of genAI affect their cognitive engagement habits…
More and more learning apps like Duolingo are using some form of gamification (e.g., badges, points, and leaderboards) to enhance user learning. However, they are not always successful. Gamification misuse is a phenomenon that occurs when…
Measuring online behavioural student engagement often relies on simple count indicators or retrospective, predictive methods, which present challenges for real-time application. To address these limitations, we reconceptualise an existing…
Gamification is frequently used to motivate people getting more physically active. However, most systems follow a one-size-fits-all gamification approach, although past research has shown that interpersonal differences exist in the…
In the virtual elements of immersive learning, the use of Google Expedition and touch-screen-based emotion are examined. The objective is to investigate possible ways to combine these technologies to enhance virtual learning environments…
Computer aided formative assessment can be used to enhance a learning process, for instance by providing feedback. There are many design choices for delivering feedback, that lead to a feedback strategy. In an informative feedback strategy,…
Artificial Intelligence (AI) is increasingly permeating classrooms worldwide, yet its adoption in schools of developing countries remains under-explored. This paper investigates AI adoption, usage patterns, and perceived impact in Pakistani…