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Incentives are key to the success of crowdsourcing which heavily depends on the level of user participation. This paper designs an incentive mechanism to motivate a heterogeneous crowd of users to actively participate in crowdsourcing…

Multiagent Systems · Computer Science 2018-12-13 Tie Luo , Salil S. Kanhere , Sajal K. Das , Hwee-Pink Tan

Nowadays, several crowdsourcing projects exploit social choice methods for computing an aggregate ranking of alternatives given individual rankings provided by workers. Motivated by such systems, we consider a setting where each worker is…

Computer Science and Game Theory · Computer Science 2018-11-27 Ioannis Caragiannis , Xenophon Chatzigeorgiou , George A. Krimpas , Alexandros A. Voudouris

We consider a contest game modelling a contest where reviews for $m$ proposals are crowdsourced from $n$ strategic agents} players. Player $i$ has a skill $s_{i\ell}$ for reviewing proposal $\ell$; for her review, she strategically chooses…

Computer Science and Game Theory · Computer Science 2023-05-17 Marios Mavronicolas , Paul G. Spirakis

We study a natural combinatorial single-principal multi-agent contract design problem, in which a principal motivates a team of agents to exert effort toward a given task. At the heart of our model is a reward function, which maps the agent…

Computer Science and Game Theory · Computer Science 2026-03-04 Paul Duetting , Tomer Ezra , Michal Feldman , Thomas Kesselheim

We study a setting in which a principal selects an agent to execute a collection of tasks according to a specified priority sequence. Agents, however, have their own individual priority sequences according to which they wish to execute the…

Computer Science and Game Theory · Computer Science 2024-10-30 Donya G. Dobakhshari , Lav R. Varshney , Vijay Gupta

We consider a crowdsourcing model in which $n$ workers are asked to rate the quality of $n$ items previously generated by other workers. An unknown set of $\alpha n$ workers generate reliable ratings, while the remaining workers may behave…

Human-Computer Interaction · Computer Science 2016-06-20 Jacob Steinhardt , Gregory Valiant , Moses Charikar

Online learning to rank is a sequential decision-making problem where in each round the learning agent chooses a list of items and receives feedback in the form of clicks from the user. Many sample-efficient algorithms have been proposed…

Machine Learning · Statistics 2019-03-20 Tor Lattimore , Branislav Kveton , Shuai Li , Csaba Szepesvari

In many settings, an effective way of evaluating objects of interest is to collect evaluations from dispersed individuals and to aggregate these evaluations together. Some examples are categorizing online content and evaluating student…

Computer Science and Game Theory · Computer Science 2016-06-23 Alice Gao , James R. Wright , Kevin Leyton-Brown

We consider the classic principal-agent model of contract theory, in which a principal designs an outcome-dependent compensation scheme to incentivize an agent to take a costly and unobservable action. When all of the model…

Computer Science and Game Theory · Computer Science 2020-08-11 Paul Dütting , Tim Roughgarden , Inbal Talgam-Cohen

Crowdsourcing has become an efficient paradigm for performing large scale tasks. Truth discovery and incentive mechanism are fundamentally important for the crowdsourcing system. Many truth discovery methods and incentive mechanisms for…

Computer Science and Game Theory · Computer Science 2019-02-12 Lingyun Jiang , Xiaofu Niu , Jia Xu , Dejun Yang , Lijie Xu

We consider the principal-agent problem with heterogeneous agents. Previous works assume that the principal signs independent incentive contracts with every agent to make them invest more efforts on the tasks. However, in many…

Multiagent Systems · Computer Science 2019-11-12 Shenke Xiao , Zihe Wang , Mengjing Chen , Pingzhong Tang , Xiwang Yang

In this paper, we present a novel sequential paradigm for classification in crowdsourcing systems. Considering that workers are unreliable and they perform the tests with errors, we study the construction of decision trees so as to minimize…

Machine Learning · Computer Science 2018-05-03 Baocheng Geng , Qunwei Li , Pramod K. Varshney

How should we decide which fairness criteria or definitions to adopt in machine learning systems? To answer this question, we must study the fairness preferences of actual users of machine learning systems. Stringent parity constraints on…

Artificial Intelligence · Computer Science 2020-12-09 Angie Peng , Jeff Naecker , Ben Hutchinson , Andrew Smart , Nyalleng Moorosi

Online platforms in the Internet Economy commonly incorporate recommender systems that recommend products (or "arms") to users (or "agents"). A key challenge in this domain arises from myopic agents who are naturally incentivized to exploit…

Information Retrieval · Computer Science 2024-06-19 Xiaowu Dai , Wenlu Xu , Yuan Qi , Michael I. Jordan

Hierarchies of concepts are useful in many applications from navigation to organization of objects. Usually, a hierarchy is created in a centralized manner by employing a group of domain experts, a time-consuming and expensive process. The…

Artificial Intelligence · Computer Science 2015-08-04 Yuyin Sun , Adish Singla , Dieter Fox , Andreas Krause

Deciding which large language model (LLM) to use is a complex challenge. Pairwise ranking has emerged as a new method for evaluating human preferences for LLMs. This approach entails humans evaluating pairs of model outputs based on a…

Computation and Language · Computer Science 2025-02-18 Roland Daynauth , Christopher Clarke , Krisztian Flautner , Lingjia Tang , Jason Mars

Crowdsourced machine learning on competition platforms such as Kaggle is a popular and often effective method for generating accurate models. Typically, teams vie for the most accurate model, as measured by overall error on a holdout set,…

Machine Learning · Computer Science 2024-02-19 Ira Globus-Harris , Declan Harrison , Michael Kearns , Pietro Perona , Aaron Roth

While the success of large language models (LLMs) increases demand for machine-generated text, current pay-per-token pricing schemes create a misalignment of incentives known in economics as moral hazard: Text-generating agents have strong…

Computer Science and Game Theory · Computer Science 2025-06-13 Eden Saig , Ohad Einav , Inbal Talgam-Cohen

Quality control plays a critical role in crowdsourcing. The state-of-the-art work is not suitable for large-scale crowdsourcing applications, since it is a long haul for the requestor to verify task quality or select professional workers in…

Computer Science and Game Theory · Computer Science 2020-03-27 Kun Li , Shengling Wang , Xiuzhen Cheng , Qin Hu