The Contest Game for Crowdsourcing Reviews
Abstract
We consider a contest game modelling a contest where reviews for proposals are crowdsourced from strategic agents} players. Player has a skill for reviewing proposal ; for her review, she strategically chooses a quality and pays an effort , strictly increasing with . For her effort, she is given a strictly positive payment determined by a payment function, which is either player-invariant, like, e.g., the popular proportional allocation function, or player-specific; for a given proposal, payments are proportional to the corresponding efforts and the total payment provided by the contest organizer is 1. The cost incurred to player for each of her reviews is the difference of a skill-effort function minus her payment. Skills may vary for arbitrary players and arbitrary proposals. A proposal-indifferent player has identical skills: for all ; anonymous players means for all players . In a pure Nash equilibrium, no player could unilaterally reduce her cost by switching to a different quality. We present algorithmic results for computing pure Nash equilibria.
Keywords
Cite
@article{arxiv.2302.14701,
title = {The Contest Game for Crowdsourcing Reviews},
author = {Marios Mavronicolas and Paul G. Spirakis},
journal= {arXiv preprint arXiv:2302.14701},
year = {2023}
}
Comments
Fixed an error, added new results