English

The Contest Game for Crowdsourcing Reviews

Computer Science and Game Theory 2023-05-17 v2

Abstract

We consider a contest game modelling a contest where reviews for mm proposals are crowdsourced from nn strategic agents} players. Player ii has a skill sis_{i\ell} for reviewing proposal \ell; for her review, she strategically chooses a quality q{1,2,,Q}q \in \{ 1, 2, \ldots, Q \} and pays an effort fq0{\sf f}_{q} \geq 0, strictly increasing with qq. For her effort, she is given a strictly positive payment determined by a payment function, which is either player-invariant, like, e.g., the popular proportional allocation function, or player-specific; for a given proposal, payments are proportional to the corresponding efforts and the total payment provided by the contest organizer is 1. The cost incurred to player ii for each of her reviews is the difference of a skill-effort function Λ(si,fq)\Lambda (s_{i},{ \sf f}_{q}) minus her payment. Skills may vary for arbitrary players and arbitrary proposals. A proposal-indifferent player ii has identical skills: si=sis_{i\ell} = s_{i} for all \ell; anonymous players means si=1s_{i} = 1 for all players ii. In a pure Nash equilibrium, no player could unilaterally reduce her cost by switching to a different quality. We present algorithmic results for computing pure Nash equilibria.

Keywords

Cite

@article{arxiv.2302.14701,
  title  = {The Contest Game for Crowdsourcing Reviews},
  author = {Marios Mavronicolas and Paul G. Spirakis},
  journal= {arXiv preprint arXiv:2302.14701},
  year   = {2023}
}

Comments

Fixed an error, added new results

R2 v1 2026-06-28T08:52:01.978Z