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The question of the state-size cost for simulation of two-way nondeterministic automata (2NFAs) by two-way deterministic automata (2DFAs) was raised in 1978 and, despite many attempts, it is still open. Subsequently, the problem was…
We present a new approach to calculating time eigenvalues of the neutron transport operator (also known as $\alpha$ eigenvalues) by extending the dynamic mode decomposition (DMD) to allow for non-uniform time steps. The new method, called…
We introduce a measure called width, quantifying the amount of nondeterminism in automata. Width generalises the notion of good-for-games (GFG) automata, that correspond to NFAs of width 1, and where an accepting run can be built on-the-fly…
Zero automata are a probabilistic extension of parity automata on infinite trees. The satisfiability of a certain probabilistic variant of mso, called tmso + zero, reduces to the emptiness problem for zero automata. We introduce a variant…
The problem of inclusion of the language accepted by timed automaton $A$ (e.g., the implementation) in the language accepted by $B$ (e.g., the specification) is, in general, undecidable in the class of non-deterministic timed automata. In…
Recently there has been a significant effort to handle quantitative properties in formal verification and synthesis. While weighted automata over finite and infinite words provide a natural and flexible framework to express quantitative…
Finite-state automata are a very effective tool in natural language processing. However, in a variety of applications and especially in speech precessing, it is necessary to consider more general machines in which arcs are assigned weights…
Nondeterministic good-for-MDPs (GFM) automata are for MDP model checking and reinforcement learning what good-for-games (GFG) automata are for reactive synthesis: a more compact alternative to deterministic automata that displays…
Determinisation and completion of finite tree automata are important operations with applications in program analysis and verification. However, the complexity of the classical procedures for determinisation and completion is high. They are…
A non-deterministic recursion scheme recognizes a language of finite trees. This very expressive model can simulate, among others, higher-order pushdown automata with collapse. We show decidability of the diagonal problem for schemes. This…
Abstract machines for strong evaluation of the $\lambda$-calculus enter into arguments and have a set of transitions for backtracking out of an evaluated argument. We study a new abstract machine which avoids backtracking by splitting the…
We present a few results and several open problems concerning complete deterministic finite automata in which every non-empty subset of the state set occurs as the image of the whole state set under the action of a suitable input word.
Nested weighted automata (NWA) present a robust and convenient automata-theoretic formalism for quantitative specifications. Previous works have considered NWA that processed input words only in the forward direction. It is natural to allow…
Using a novel rewriting problem, we show that several natural decision problems about finite automata are undecidable (i.e., recursively unsolvable). In contrast, we also prove three related problems are decidable. We apply one result to…
Randomized Numerical Linear Algebra (RandNLA) uses randomness to develop improved algorithms for matrix problems that arise in scientific computing, data science, machine learning, etc. Determinantal Point Processes (DPPs), a seemingly…
A study of assisted problem solving formalized via decompositions of deterministic finite automata is initiated. The landscape of new types of decompositions of finite automata this study uncovered is presented. Languages with various…
The emptiness and containment problems for probabilistic automata are natural quantitative generalisations of the classical language emptiness and inclusion problems for Boolean automata. It is well known that both problems are undecidable.…
We study three levels in a hierarchy of nondeterminism: A nondeterministic automaton $\mathcal{A}$ is determinizable by pruning (DBP) if we can obtain a deterministic automaton equivalent to $\mathcal{A}$ by removing some of its…
Complementation of finite automata is a basic operation used in numerous applications. The standard way to complement a nondeterministic finite automaton (NFA) is to transform it into an equivalent deterministic finite automaton (DFA) and…
We are motivated by the following question: which data languages admit an active learning algorithm? This question was left open in previous work by the authors, and is particularly challenging for languages recognised by nondeterministic…