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We study network connection games where the nodes of a network perform edge swaps in order to improve their communication costs. For the model proposed by Alon et al. (2010), in which the selfish cost of a node is the sum of all shortest…

Computer Science and Game Theory · Computer Science 2013-06-10 S. Nikoletseas , P. Panagopoulou , C. Raptopoulos , P. G. Spirakis

The graph grabbing game is played on a non-negatively weighted connected graph by Alice and Bob who alternately claim a non-cut vertex from the remaining graph, where Alice plays first, to maximize the weights on their respective claimed…

Combinatorics · Mathematics 2020-07-24 Sopon Boriboon , Teeradej Kittipassorn

We initiate the study of the hat guessing number of a graph where the adversary is only allowed to provide a proper coloring of the graph. This is the largest number $q$ for which there is a guessing strategy on each vertex that only…

The celebrated Nash-Williams and Tutte's theorem states that a graph $G=(V, E)$ contains $k$ edge disjoint spanning trees if and only if $\nu_{f}(G) \geq k$, where $$\nu_{f}(G):=\min_{|\mathcal{\mathcal{P}}|>1, \text{$\mathcal{P}$ is a…

Combinatorics · Mathematics 2025-11-25 Hui Gao

In the online Steiner tree problem, the input is a set of vertices that appear one-by-one, and we have to maintain a Steiner tree on the current set of vertices. The cost of the tree is the total length of edges in the tree, and we want…

Data Structures and Algorithms · Computer Science 2013-12-30 Anupam Gupta , Amit Kumar

Assuming the Unique Games Conjecture, we show strong inapproximability results for two natural vertex deletion problems on directed graphs: for any integer $k\geq 2$ and arbitrary small $\epsilon > 0$, the Feedback Vertex Set problem and…

Computational Complexity · Computer Science 2012-06-18 Ola Svensson

The Tree Augmentation Problem (TAP) is a fundamental network design problem in which we are given a tree and a set of additional edges, also called \emph{links}. The task is to find a set of links, of minimum size, whose addition to the…

Data Structures and Algorithms · Computer Science 2018-04-09 Fabrizio Grandoni , Christos Kalaitzis , Rico Zenklusen

Suppose that pebbles are distributed on the vertices of a graph G. A pebbling step along an edge uv removes two pebbles from u and places one pebble on v. We introduce two new graph parameters: stack(G): the least integer t such that every…

Combinatorics · Mathematics 2026-04-27 Tamás Csernák , Lajos Soukup

Edge connectivity of a graph is one of the most fundamental graph-theoretic concepts. The celebrated tree packing theorem of Tutte and Nash-Williams from 1961 states that every $k$-edge connected graph $G$ contains a collection $\cal{T}$ of…

Data Structures and Algorithms · Computer Science 2020-06-16 Julia Chuzhoy , Merav Parter , Zihan Tan

Chernyshev, Rauch and Rautenbach [Discrete Math., 2025] introduce forest cuts, i.e., vertex separators that induce a forest. They conjecture that, similar to a result by Chen and Yu [Discrete Math., 2002], every $n$-vertex graph with less…

Combinatorics · Mathematics 2025-11-17 Samuel Schneider , Torsten Ueckerdt

As a variant of the much studied Tur\'an number, $ex(n,F)$, the largest number of edges that an $n$-vertex $F$-free graph may contain, we introduce the connected Tur\'an number $ex_c(n,F)$, the largest number of edges that an $n$-vertex…

Combinatorics · Mathematics 2022-08-15 Yair Caro , Balázs Patkós , Zsolt Tuza

The Tree Augmentation Problem (TAP) is: given a connected graph $G=(V,{\cal E})$ and an edge set $E$ on $V$ find a minimum size subset of edges $F \subseteq E$ such that $(V,{\cal E} \cup F)$ is $2$-edge-connected. In the conference version…

Data Structures and Algorithms · Computer Science 2015-07-13 Guy Kortsarz , Zeev Nutov

Congestion games are a classical type of games studied in game theory, in which n players choose a resource, and their individual cost increases with the number of other players choosing the same resource. In network congestion games…

Computer Science and Game Theory · Computer Science 2020-09-30 Nathalie Bertrand , Nicolas Markey , Suman Sadhukhan , Ocan Sankur

Given a graph, we can form a spanning forest by first sorting the edges in some order, and then only keep edges incident to a vertex which is not incident to any previous edge. The resulting forest is dependent on the ordering of the edges,…

Combinatorics · Mathematics 2018-02-16 Steve Butler , Misa Hamanaka , Marie Hardt

We prove the following sharp estimate for the number of spanning trees of a graph in terms of its vertex-degrees: a simple graph $G$ on $n$ vertices has at most $(1/n^{2}) \prod_{v \in V(G)} (d(v)+1)$ spanning trees. This result is tight…

Combinatorics · Mathematics 2022-04-14 Steven Klee , Bhargav Narayanan , Lisa Sauermann

We introduce Shortest Connection Game, a two-player game played on a directed graph with edge costs. Given two designated vertices in which they start, the players take turns in choosing edges emanating from the vertex they are currently…

Computer Science and Game Theory · Computer Science 2015-11-26 Andreas Darmann , Ulrich Pferschy , Joachim Schauer

We prove that, among rectangular grid graphs with a fixed number of vertices, the number of spanning trees increases when the side lengths are made more balanced. In particular, among all rectangular grid graphs with $n^2$ vertices, the…

Combinatorics · Mathematics 2026-05-25 Jiechen Zhang

We show that every $n$-vertex triangulation has a connected dominating set of size at most $10n/21$. Equivalently, every $n$ vertex triangulation has a spanning tree with at least $11n/21$ leaves. Prior to the current work, the best known…

Combinatorics · Mathematics 2024-04-05 Prosenjit Bose , Vida Dujmović , Hussein Houdrouge , Pat Morin , Saeed Odak

In this paper we extend a popular non-cooperative network creation game (NCG) to allow for disconnected equilibrium networks. There are n players, each is a vertex in a graph, and a strategy is a subset of players to build edges to. For…

Computer Science and Game Theory · Computer Science 2008-10-28 Ulrik Brandes , Martin Hoefer , Bobo Nick

Graph burning is a discrete time process which can be used to model the spread of social contagion. One is initially given a graph of unburned vertices. At each round (time step), one vertex is burned; unburned vertices with at least one…

Combinatorics · Mathematics 2023-12-25 Yukihiro Murakami
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