Related papers: Pseudo-Generalized Dynamic View Synthesis from a V…
Dynamic Novel View Synthesis aims to generate photorealistic views of moving subjects from arbitrary viewpoints. This task is particularly challenging when relying on monocular video, where disentangling structure from motion is ill-posed…
The development of generalizable Novel View Synthesis (NVS) models is critically limited by the scarcity of large-scale training data featuring diverse and precise camera trajectories. While real-world captures are photorealistic, they are…
Recent geometric methods need reliable estimates of 3D motion parameters to procure accurate dense depth map of a complex dynamic scene from monocular images \cite{kumar2017monocular, ranftl2016dense}. Generally, to estimate…
We tackle a new problem: generating geometrically consistent multi-view scenes from a single freehand sketch. Freehand sketches are the most geometrically impoverished input one could offer a multi-view generator. They convey scene intent…
3D reconstruction from a single 2D image was extensively covered in the literature but relies on depth supervision at training time, which limits its applicability. To relax the dependence to depth we propose SceneRF, a self-supervised…
We present CG-NeRF, a cascade and generalizable neural radiance fields method for view synthesis. Recent generalizing view synthesis methods can render high-quality novel views using a set of nearby input views. However, the rendering speed…
Indoor scene reconstruction from monocular images has long been sought after by augmented reality and robotics developers. Recent advances in neural field representations and monocular priors have led to remarkable results in scene-level…
Human performance capture is a highly important computer vision problem with many applications in movie production and virtual/augmented reality. Many previous performance capture approaches either required expensive multi-view setups or…
A recent frontier in computer vision has been the task of 3D video generation, which consists of generating a time-varying 3D representation of a scene. To generate dynamic 3D scenes, current methods explicitly model 3D temporal dynamics by…
This paper studies category-level object pose estimation based on a single monocular image. Recent advances in pose-aware generative models have paved the way for addressing this challenging task using analysis-by-synthesis. The idea is to…
A natural approach to generative modeling of videos is to represent them as a composition of moving objects. Recent works model a set of 2D sprites over a slowly-varying background, but without considering the underlying 3D scene that gives…
We present an algorithm for reconstructing the radiance field of a large-scale scene from a single casually captured video. The task poses two core challenges. First, most existing radiance field reconstruction approaches rely on accurate…
In the field of media production, video editing techniques play a pivotal role. Recent approaches have had great success at performing novel view image synthesis of static scenes. But adding temporal information adds an extra layer of…
The task of novel view synthesis aims to generate unseen perspectives of an object or scene from a limited set of input images. Nevertheless, synthesizing novel views from a single image still remains a significant challenge in the realm of…
We present a new approach for synthesizing novel views of people in new poses. Our novel differentiable renderer enables the synthesis of highly realistic images from any viewpoint. Rather than operating over mesh-based structures, our…
Recent conditional image synthesis approaches provide high-quality synthesized images. However, it is still challenging to accurately adjust image contents such as the positions and orientations of objects, and synthesized images often have…
Traditionally, 3D scene synthesis requires expert knowledge and significant manual effort. Automating this process could greatly benefit fields such as architectural design, robotics simulation, virtual reality, and gaming. Recent…
In this paper, we tackle the challenging task of learning a generalizable human NeRF model from a monocular video. Although existing generalizable human NeRFs have achieved impressive results, they require muti-view images or videos which…
We present a fully data-driven method to compute depth from diverse monocular video sequences that contain large amounts of non-rigid objects, e.g., people. In order to learn reconstruction cues for non-rigid scenes, we introduce a new…
In cinema, large camera lenses create beautiful shallow depth of field (DOF), but make focusing difficult and expensive. Accurate cinema focus usually relies on a script and a person to control focus in realtime. Casual videographers often…