English

Geometrically Consistent Multi-View Scene Generation from Freehand Sketches

Computer Vision and Pattern Recognition 2026-04-17 v1

Abstract

We tackle a new problem: generating geometrically consistent multi-view scenes from a single freehand sketch. Freehand sketches are the most geometrically impoverished input one could offer a multi-view generator. They convey scene intent through abstract strokes while introducing spatial distortions that actively conflict with any consistent 3D interpretation. No prior method attempts this; existing multi-view approaches require photographs or text, while sketch-to-3D methods need multiple views or costly per-scene optimisation. We address three compounding challenges; absent training data, the need for geometric reasoning from distorted 2D input, and cross-view consistency, through three mutually reinforcing contributions: (i) a curated dataset of \sim9k sketch-to-multiview samples, constructed via an automated generation and filtering pipeline; (ii) Parallel Camera-Aware Attention Adapters (CA3) that inject geometric inductive biases into the video transformer; and (iii) a Sparse Correspondence Supervision Loss (CSL) derived from Structure-from-Motion reconstructions. Our framework synthesizes all views in a single denoising process without requiring reference images, iterative refinement, or per-scene optimization. Our approach significantly outperforms state-of-the-art two-stage baselines, improving realism (FID) by over 60% and geometric consistency (Corr-Acc) by 23%, while providing up to a 3.7×\times inference speedup.

Keywords

Cite

@article{arxiv.2604.14302,
  title  = {Geometrically Consistent Multi-View Scene Generation from Freehand Sketches},
  author = {Ahmed Bourouis and Savas Ozkan and Andrea Maracani and Yi-Zhe Song and Mete Ozay},
  journal= {arXiv preprint arXiv:2604.14302},
  year   = {2026}
}
R2 v1 2026-07-01T12:11:29.142Z