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Providing reinforcement learning agents with informationally rich human knowledge can dramatically improve various aspects of learning. Prior work has developed different kinds of shaping methods that enable agents to learn efficiently in…

Human-Computer Interaction · Computer Science 2018-11-13 Chao Yu , Tianpei Yang , Wenxuan Zhu , Dongxu wang , Guangliang Li

Recent advancements in generative AI have significantly increased interest in personalized agents. With increased personalization, there is also a greater need for being able to trust decision-making and action taking capabilities of these…

Information Retrieval · Computer Science 2025-04-10 Chirag Shah , Hideo Joho , Kirandeep Kaur , Preetam Prabhu Srikar Dammu

The adaptation of teaching slides to instructors' situated teaching needs, including pedagogical styles and their students' context, is a critical yet time-consuming task for educators. Through a series of educator interviews, we first…

Multiagent Systems · Computer Science 2025-11-25 Binglin Liu , Yucheng Wang , Zheyuan Zhang , Jiyuan Lu , Shen Yang , Daniel Zhang-Li , Huiqin Liu , Jifan Yu

Generative AI (genAI) is being used in education for different purposes. From the teachers' perspective, genAI can support activities such as learning design. However, there is a need to study the impact of genAI on the teachers' agency.…

Artificial Intelligence · Computer Science 2024-07-10 Thomas B Frøsig , Margarida Romero

Large language models are increasingly being deployed as autonomous agents yet their real world effectiveness depends on reliable tools for information retrieval, computation and external action. Existing studies remain fragmented across…

Computation and Language · Computer Science 2026-04-02 Jinchao Hu , Meizhi Zhong , Kehai Chen , Xuefeng Bai , Min Zhang

Generative AI is rapidly reshaping STEM higher education. Not only are our educational practices changing, but how we think about educational transformation must adapt. Existing models of institutional change in STEM, aimed at interactive…

Physics Education · Physics 2026-05-14 David Perl-Nussbaum , Noah D. Finkelstein

Self-play constitutes a fundamental paradigm for autonomous skill acquisition, whereby agents iteratively enhance their capabilities through self-directed environmental exploration. Conventional self-play frameworks exploit agent symmetry…

Artificial Intelligence · Computer Science 2025-10-22 Manjie Xu , Xinyi Yang , Jiayu Zhan , Wei Liang , Chi Zhang , Yixin Zhu

The advent of Generative AI (GenAI) in education presents a transformative approach to traditional teaching methodologies, which often overlook the diverse needs of individual students. This study introduces a GenAI tool, based on advanced…

Computers and Society · Computer Science 2024-03-20 Kostas Karpouzis , Dimitris Pantazatos , Joanna Taouki , Kalliopi Meli

In the evolving landscape of digital education, chatbots have emerged as potential game-changers, promising personalized and adaptive learning experiences. This research undertook an in-depth exploration of ChatGPT's potential as an…

Human-Computer Interaction · Computer Science 2024-02-26 Holger Arndt

This research explores the opportunities of Generative AI (GenAI) in the realm of higher education through the design and development of a multimodal chatbot for an undergraduate course. Leveraging the ChatGPT API for nuanced text-based…

Human-Computer Interaction · Computer Science 2025-09-25 Johnny Chan , Yuming Li

Rapid development of Internet and information technologies has gifted us with a new and diverse mode of learning known as e-learning. In the current era, e-learning has made rapid, influential, universal, interactive, vibrant, and economic…

Computers and Society · Computer Science 2016-07-06 Nazia Hameed , Maqbool Uddin Shaikh , Fozia Hameed , Azra Shamim

Textbooks are a cornerstone of education, but they have a fundamental limitation: they are a one-size-fits-all medium. Any new material or alternative representation requires arduous human effort, so that textbooks cannot be adapted in a…

Adaptive virtual environments are an opportunity to support users and increase their flow, presence, immersion, and overall experience. Possible fields of application are adaptive individual education, gameplay adjustment, professional…

Human-Computer Interaction · Computer Science 2021-01-08 Tobias Drey , Enrico Rukzio

Hands-on computing education requires a realistic learning environment that enables students to gain and deepen their skills. Available learning environments, including virtual and physical labs, provide students with real-world computer…

Cryptography and Security · Computer Science 2023-07-12 Jan Vykopal , Pavel Seda , Valdemar Švábenský , Pavel Čeleda

Since its launch in late 2022, ChatGPT has ignited widespread interest in Large Language Models (LLMs) and broader Artificial Intelligence (AI) solutions. As this new wave of AI permeates various sectors of society, we are continually…

Computers and Society · Computer Science 2025-09-18 Juho Vepsäläinen , Petri Juntunen

Traditional educational approaches often struggle to provide personalized and interactive learning experiences on a scale. In this paper, we present SocratiQ, an AI-powered educational assistant that addresses this challenge by implementing…

Computers and Society · Computer Science 2025-02-04 Jason Jabbour , Kai Kleinbard , Olivia Miller , Robert Haussman , Vijay Janapa Reddi

Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and…

Artificial Intelligence · Computer Science 2026-05-22 Priyamvada Tripathi , Bill Kapralos

We discuss the implications of generative AI on education across four critical sections: the historical development of AI in education, its contemporary applications in learning, societal repercussions, and strategic recommendations for…

Computers and Society · Computer Science 2024-01-25 Kacper Łodzikowski , Peter W. Foltz , John T. Behrens

Gamification refers to the process of adding game elements to a task. Of late, this process has been introduced in pedagogical settings to capture the attention and interest of students. In our study, we apply the process to Anatomy…

Applications · Statistics 2018-10-23 De-Zhang Lee , Vik Gopal , Jia-Min Chan , Li-Shia Ng , Eng-Tat Ang

Despite intense efforts, contemporary educational systems are not enabling individuals to function optimally in modern society. The main reason is that reformers are trying to improve systems that are not designed to take advantage of the…

Physics Education · Physics 2014-03-04 Constance K. Barsky , Stanislaw D. Glazek
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