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Humans can easily describe what they see in a coherent way and at varying level of detail. However, existing approaches for automatic video description are mainly focused on single sentence generation and produce descriptions at a fixed…
Live-streaming Novel View Synthesis (NVS) from unposed multi-view video remains an open challenge in a wide range of applications. Existing methods for dynamic scene representation typically require ground-truth camera parameters and…
Immersive, stereoscopic viewing enables scientists to better analyze the spatial structures of visualized physical phenomena. However, their findings cannot be properly presented in traditional media, which lack these core attributes.…
In this paper, we propose the task of live comment generation. Live comments are a new form of comments on videos, which can be regarded as a mixture of comments and chats. A high-quality live comment should be not only relevant to the…
Search queries are appropriate when users have explicit intent, but they perform poorly when the intent is difficult to express or if the user is simply looking to be inspired. Visual browsing systems allow e-commerce platforms to address…
Despite gaining traction in North America, live streaming has not reached the popularity it has in China, where livestreaming has a tremendous impact on the social behaviors of users. To better understand this socio-technological…
Deaf individuals face great challenges in today's society. It can be very difficult to be able to understand different forms of media without a sense of hearing. Many videos and movies found online today are not captioned, and even fewer…
Real-world event sequences are often complex and heterogeneous, making it difficult to create meaningful visualizations using simple data aggregation and visual encoding techniques. Consequently, visualization researchers have developed…
The tremendous amount of increase in the quantity of information resources available on the web has made the total time that the user spends on a single page very minimal. Users revisiting the same page would be able to fetch the required…
The spectatorship experience for virtual reality (VR) games differs strongly from its non-VR precursor. When watching non-VR games on platforms such as Twitch, spectators just see what the player sees, as the physical interaction is mostly…
The increasing adoption of Virtual Reality (VR) systems in different domains have led to a need to support interaction between many spectators and a VR user. This is common in game streaming, live performances, and webinars. Prior CSCW…
Sighted and blind and low vision (BLV) creators alike use videos to communicate with broad audiences. Yet, video editing remains inaccessible to BLV creators. Our formative study revealed that current video editing tools make it difficult…
The rapid growth of online video content has outpaced efforts to make visual information accessible to blind and low vision (BLV) audiences. While professional Audio Description (AD) remains the gold standard, it is costly and difficult to…
In this paper we present a deep graph reinforcement learning model to predict and improve the user experience during a live video streaming event, orchestrated by an agent/tracker. We first formulate the user experience prediction problem…
Live streaming platforms have become a dominant form of online content consumption, offering dynamically evolving content, real-time interactions, and highly engaging user experiences. These unique characteristics introduce new challenges…
Video summarization is a technique to create a short skim of the original video while preserving the main stories/content. There exists a substantial interest in automatizing this process due to the rapid growth of the available material.…
Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…
Generating multimedia streams, such as in a netradio, is a task which is complex and difficult to adapt to every users' needs. We introduce a novel approach in order to achieve it, based on a dedicated high-level functional programming…
Benefiting from the advancements in large language models and cross-modal alignment, existing multi-modal video understanding methods have achieved prominent performance in offline scenario. However, online video streams, as one of the most…
Often, the needs and visual abilities differ between the annotator group and the end user group. Generating detailed diagram descriptions for blind and low-vision (BLV) users is one such challenging domain. Sighted annotators could describe…