Related papers: BridgeHand2Vec Bridge Hand Representation
The problem of link prediction, predicting if two nodes in a network have a connection between them, is a theoretical problem with numerous field-agnostic real-world applications. This paper investigates the efficacy of three classes of…
Boundaries are among the primary visual cues used by human and computer vision systems. One of the key problems in boundary detection is the label representation, which typically leads to class imbalance and, as a consequence, to thick…
This paper examines two different variants of the Ludo game, involving multiple dice and a fixed number of total turns. Within each variant, multiple game lengths (total no. of turns) are considered. To compare the two variants, a set of…
Many post-disaster and -conflict regions do not have sufficient data on their transportation infrastructure assets, hindering both mobility and reconstruction. In particular, as the number of aging and deteriorating bridges increase, it is…
Deploying embodied agents that can answer questions about their surroundings in realistic real-world settings remains difficult, partly due to the scarcity of benchmarks for episodic memory Embodied Question Answering (EQA). Inspired by the…
Network representation learning in low dimensional vector space has attracted considerable attention in both academic and industrial domains. Most real-world networks are dynamic with addition/deletion of nodes and edges. The existing graph…
In this paper we provide an insight into the skill representation, where skill representation is seen as an essential part of the skill assessment stage in the Computational Red Teaming process. Skill representation is demonstrated in the…
Action recognition is an important research topic in computer vision. It is the basic work for visual understanding and has been applied in many fields. Since human actions can vary in different environments, it is difficult to infer…
The advances in AI-enabled techniques have accelerated the creation and automation of visualizations in the past decade. However, presenting visualizations in a descriptive and generative format remains a challenge. Moreover, current…
In this work, we aim to leverage prior symbolic knowledge to improve the performance of deep models. We propose a graph embedding network that projects propositional formulae (and assignments) onto a manifold via an augmented Graph…
RDF2vec is a technique for creating vector space embeddings from an RDF knowledge graph, i.e., representing each entity in the graph as a vector. It first creates sequences of nodes by performing random walks on the graph. In a second step,…
Adding to the literature on the data-driven detection of bid-rigging cartels, we propose a novel approach based on deep learning (a subfield of artificial intelligence) that flags cartel participants based on their pairwise bidding…
Behavior prediction in dynamic, multi-agent systems is an important problem in the context of self-driving cars, due to the complex representations and interactions of road components, including moving agents (e.g. pedestrians and vehicles)…
Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…
In recent years, channel attention mechanism has been widely investigated due to its great potential in improving the performance of deep convolutional neural networks (CNNs) in many vision tasks. However, in most of the existing methods,…
Network embedding aims to represent each node in a network as a low-dimensional feature vector that summarizes the given node's (extended) network neighborhood. The nodes' feature vectors can then be used in various downstream machine…
In contrast to regular (simple) networks, hyper networks possess the ability to depict more complex relationships among nodes and store extensive information. Such networks are commonly found in real-world applications, such as in social…
Although AlphaZero has achieved superhuman performance in board games, recent studies reveal its limitations in handling scenarios requiring a comprehensive understanding of the entire board, such as recognizing long-sequence patterns in…
Annually the gaming industry spends approximately $15 billion in marketing reinvestment. However, this amount is spent without any consideration for the skill and luck of the player. For a casino, an unskilled player could fetch ~4 times…
3D hand pose estimation from a single depth image plays an important role in computer vision and human-computer interaction. Although recent hand pose estimation methods using convolution neural network (CNN) have shown notable improvements…