Related papers: Cup Stacking in Graphs
In reconfiguration, we are given two solutions to a graph problem, such as Vertex Cover or Dominating Set, with each solu tion represented by a placement of tokens on vertices of the graph. Our task is to reconfigure one into the other…
In the graph sharing game, two players share a connected graph $G$ with non-negative weights assigned to the vertices, claiming and collecting the vertices of $G$ one by one, while keeping the set of all claimed vertices connected through…
We study the graphs formed from instances of the stable matching problem by connecting pairs of elements with an edge when there exists a stable matching in which they are matched. Our results include the NP-completeness of recognizing…
The pressing game on black-and-white graphs is the following: Given a graph $G(V,E)$ with its vertices colored with black and white, any black vertex $v$ can be pressed, which has the following effect: (a) all neighbors of $v$ change color,…
Any graph can be represented pictorially as a figure. Moreover, it can be represented as two or more figures that can be have different properties to each other. For the purpose of HCP, we represent a graph by two such figures. In each of…
Some microfluidic lab-on-chip devices contain modules whose function is to mix two fluids, called reactant and buffer, in desired proportions. In one of the technologies for fluid mixing the process can be represented by a directed acyclic…
Let $k$ be an integer. Two vertex $k$-colorings of a graph are \emph{adjacent} if they differ on exactly one vertex. A graph is \emph{$k$-mixing} if any proper $k$-coloring can be transformed into any other through a sequence of adjacent…
For $t,g>0$, a vertex-weighted graph of total weight $W$ is $(t,g)$-trimmable if it contains a vertex-induced subgraph of total weight at least $(1-1/t)W$ and with no simple path of more than $g$ edges. A family of graphs is trimmable if…
We study the following combinatorial game played by two players, Alice and Bob, which generalizes the Pizza game considered by Brown, Winkler and others. Given a connected graph G with nonnegative weights assigned to its vertices, the…
Our starting point is the observation that if graphs in a class C have low descriptive complexity in first order logic, then the isomorphism problem for C is solvable by a fast parallel algorithm (essentially, by a simple combinatorial…
A pile-scramble shuffle is one of the most effective shuffles in card-based cryptography. Indeed, many card-based protocols are constructed from pile-scramble shuffles. This article aims to study the power of pile-scramble shuffles. In…
A graph G is called (2k, k)-connected if G is 2k-edge-connected and G-v is k-edge-connected for every vertex v. The study of (2k, k)-connected graphs is motivated by a conjecture of Frank which states that a graph has a 2-vertex-connected…
In chomp on graphs, two players alternatingly pick an edge or a vertex from a graph. The player that cannot move any more loses. The questions one wants to answer for a given graph are: Which player has a winning strategy? Can a explicit…
A simple graph more often than not contains adjacent vertices with equal degrees. This in particular holds for all pairs of neighbours in regular graphs, while a lot such pairs can be expected e.g. in many random models. Is there a…
The \emph{graph grabbing game} is a two-player game on a weighted connected graph in which two players, Alice and Bob, alternatively remove non-cut vertices one by one to gain the weights on them. Alice wins the game if she gains at least…
An arc of a graph is an oriented edge and a 3-arc is a 4-tuple $(v,u,x,y)$ of vertices such that both $(v,u,x)$ and $(u,x,y)$ are paths of length two. The 3-arc graph of a graph $G$ is defined to have vertices the arcs of $G$ such that two…
A pebbling step on a graph consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. A graph is said to be cover pebbled if every vertex has a pebble on it after a series of pebbling steps. The cover…
A hypergraph is a useful combinatorial object to model ternary or higher-order relations among entities. Clustering hypergraphs is a fundamental task in network analysis. In this study, we develop two clustering algorithms based on…
Given a configuration of indistinguishable pebbles on the vertices of a graph, a pebbling move consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The pebbling number of a graph is the least…
We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…