Related papers: Unified speech and gesture synthesis using flow ma…
Contemporary conversational systems often present a significant limitation: their responses lack the emotional depth and disfluent characteristic of human interactions. This absence becomes particularly noticeable when users seek more…
Spoken dialogue generation is crucial for applications like podcasts, dynamic commentary, and entertainment content, but poses significant challenges compared to single-utterance text-to-speech (TTS). Key requirements include accurate…
Audio is an essential part of our life, but creating it often requires expertise and is time-consuming. Research communities have made great progress over the past year advancing the performance of large scale audio generative models for a…
With the advancement of speech synthesis technology, users have higher expectations for the naturalness and expressiveness of synthesized speech. But previous research ignores the importance of prompt selection. This study proposes a…
State-of-the-art speech synthesis models try to get as close as possible to the human voice. Hence, modelling emotions is an essential part of Text-To-Speech (TTS) research. In our work, we selected FastSpeech2 as the starting point and…
Text-to-motion generation aims to generate 3D human motions that are tightly aligned with the input text while remaining physically plausible and rich in fine-grained detail. Although recent approaches can produce complex and natural…
Natural human interactions for Mixed Reality Applications are overwhelmingly multimodal: humans communicate intent and instructions via a combination of visual, aural and gestural cues. However, supporting low-latency and accurate…
In this paper, we propose three methods for generating synthetic samples to train and evaluate multimodal large language models capable of processing both text and speech inputs. Addressing the scarcity of samples containing both…
3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…
An unsupervised text-to-speech synthesis (TTS) system learns to generate speech waveforms corresponding to any written sentence in a language by observing: 1) a collection of untranscribed speech waveforms in that language; 2) a collection…
Co-speech gesture generation is crucial for creating lifelike avatars and enhancing human-computer interactions by synchronizing gestures with speech. Despite recent advancements, existing methods struggle with accurately identifying the…
Building reliable speech systems often requires combining multiple modalities, like audio and visual cues. While such multimodal solutions frequently lead to improvements in performance and may even be critical in certain cases, they come…
Recent advances in Text-to-Speech (TTS) have enabled highly natural speech synthesis, yet integrating speech with complex background environments remains challenging. We introduce UmbraTTS, a flow-matching based TTS model that jointly…
In recent years, there has been significant progress in Text-to-Speech (TTS) synthesis technology, enabling the high-quality synthesis of voices in common scenarios. In unseen situations, adaptive TTS requires a strong generalization…
A Spoken dialogue system for an unseen language is referred to as Zero resource speech. It is especially beneficial for developing applications for languages that have low digital resources. Zero resource speech synthesis is the task of…
Language-guided human motion synthesis has been a challenging task due to the inherent complexity and diversity of human behaviors. Previous methods face limitations in generalization to novel actions, often resulting in unrealistic or…
We present a generative adversarial network to synthesize 3D pose sequences of co-speech upper-body gestures with appropriate affective expressions. Our network consists of two components: a generator to synthesize gestures from a joint…
People may perform diverse gestures affected by various mental and physical factors when speaking the same sentences. This inherent one-to-many relationship makes co-speech gesture generation from audio particularly challenging.…
"How can we animate 3D-characters from a movie script or move robots by simply telling them what we would like them to do?" "How unstructured and complex can we make a sentence and still generate plausible movements from it?" These are…
Recent studies have outlined the accessibility challenges faced by blind or visually impaired, and less-literate people, in interacting with social networks, in-spite of facilitating technologies such as monotone text-to-speech (TTS) screen…