Related papers: Unified speech and gesture synthesis using flow ma…
We propose Shallow Flow Matching (SFM), a novel mechanism that enhances flow matching (FM)-based text-to-speech (TTS) models within a coarse-to-fine generation paradigm. Unlike conventional FM modules, which use the coarse representations…
Along with the explosion of large language models, improvements in speech synthesis, advancements in hardware, and the evolution of computer graphics, the current bottleneck in creating digital humans lies in generating character movements…
Articulatory information has been shown to be effective in improving the performance of HMM-based and DNN-based text-to-speech synthesis. Speech synthesis research focuses traditionally on text-to-speech conversion, when the input is text…
Achieving high-fidelity and temporally smooth 3D human motion generation remains a challenge, particularly within resource-constrained environments. We introduce FlowMotion, a novel method leveraging Conditional Flow Matching (CFM).…
As two intimate reciprocal tasks, scene-aware human motion synthesis and analysis require a joint understanding between multiple modalities, including 3D body motions, 3D scenes, and textual descriptions. In this paper, we integrate these…
Generating 3D human gestures and speech from a text script is critical for creating realistic talking avatars. One solution is to leverage separate pipelines for text-to-speech (TTS) and speech-to-gesture (STG), but this approach suffers…
Automatically generating videos in which synthesized speech is synchronized with lip movements in a talking head has great potential in many human-computer interaction scenarios. In this paper, we present an automatic method to generate…
Modern Text-to-Speech (TTS) systems increasingly leverage Large Language Model (LLM) architectures to achieve scalable, high-fidelity, zero-shot generation. However, these systems typically rely on fixed-frame-rate acoustic tokenization,…
A method for cross-modality embedding of force profile and words is presented for synergistic coordination of verbal and haptic communication. When two people carry a large, heavy object together, they coordinate through verbal…
Natural co-speech gestures are essential components to improve the experience of Human-robot interaction (HRI). However, current gesture generation approaches have many limitations of not being natural, not aligning with the speech and…
Human speech is often accompanied by body gestures including arm and hand gestures. We present a method that reenacts a high-quality video with gestures matching a target speech audio. The key idea of our method is to split and re-assemble…
Neural text-to-speech (TTS) has achieved human-like synthetic speech for single-speaker, single-language synthesis. Multilingual TTS systems are limited to resource-rich languages due to the lack of large paired text and studio-quality…
Text-to-speech (TTS) synthesis is a technology that converts written text into spoken words, enabling a natural and accessible means of communication. This abstract explores the key aspects of TTS synthesis, encompassing its underlying…
Generating full-body human gestures based on speech signals remains challenges on quality and speed. Existing approaches model different body regions such as body, legs and hands separately, which fail to capture the spatial interactions…
In recent years, the field of image generation has been revolutionized by the application of autoregressive transformers and DDPMs. These approaches model the process of image generation as a step-wise probabilistic processes and leverage…
Vocoders received renewed attention as main components in statistical parametric text-to-speech (TTS) synthesis and speech transformation systems. Even though there are vocoding techniques give almost accepted synthesized speech, their high…
This work considers merging two independent models, TTS and A2F, into a unified model to enable internal feature transfer, thereby improving the consistency between audio and facial expressions generated from text. We also discuss the…
This paper focuses on enhancing human-agent communication by integrating spatial context into virtual agents' non-verbal behaviors, specifically gestures. Recent advances in co-speech gesture generation have primarily utilized data-driven…
Due to the increasing demand in films and games, synthesizing 3D avatar animation has attracted much attention recently. In this work, we present a production-ready text/speech-driven full-body animation synthesis system. Given the text and…
Human communication combines speech with expressive nonverbal cues such as hand gestures that serve manifold communicative functions. Yet, current generative gesture generation approaches are restricted to simple, repetitive beat gestures…