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In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game…

Human-Computer Interaction · Computer Science 2011-02-17 Pejman Mirza-Babaei

Cross-lingual synthesis can be defined as the task of letting a speaker generate fluent synthetic speech in another language. This is a challenging task, and resulting speech can suffer from reduced naturalness, accented speech, and/or loss…

Sound · Computer Science 2022-04-04 Marcel de Korte , Jaebok Kim , Aki Kunikoshi , Adaeze Adigwe , Esther Klabbers

Citizen science is transforming how cognitive scientists study the human mind, and video games are at the heart of this shift. By embedding experimental tasks into engaging, game-like experiences, researchers can reach large, diverse…

Human-Computer Interaction · Computer Science 2026-04-28 Syrine Salouhou , Edgar Dubourg , Maxwell Scott-Slade , Hugo Spiers , Antoine Coutrot

In the current data driven era, synthetic data, artificially generated data that resembles the characteristics of real world data without containing actual personal information, is gaining prominence. This is due to its potential to…

Machine Learning · Computer Science 2023-09-06 Tshilidzi Marwala , Eleonore Fournier-Tombs , Serge Stinckwich

Past work has sought to design AI ethics interventions--such as checklists or toolkits--to help practitioners design more ethical AI systems. However, other work demonstrates how these interventions may instead serve to limit critique to…

Computers and Society · Computer Science 2024-04-09 David Gray Widder , Laura Dabbish , James Herbsleb , Nikolas Martelaro

This position paper discusses the benefits of longitudinal behavioural research with customised AI tools for exploring the opportunities and risks of synthetic relationships. Synthetic relationships are defined as "continuing associations…

Human-Computer Interaction · Computer Science 2024-12-13 Alfio Ventura , Nils Köbis

Recommender systems research is concerned with many aspects of recommender system behavior and effects than simply its effectiveness, and simulation can be a powerful tool for uncovering these effects. In this brief position paper, I…

Information Retrieval · Computer Science 2021-10-05 Michael D. Ekstrand

Research is a fundamental process driving the advancement of human civilization, yet it demands substantial time and effort from researchers. In recent years, the rapid development of artificial intelligence (AI) technologies has inspired…

Artificial Intelligence · Computer Science 2025-11-24 Zekun Zhou , Xiaocheng Feng , Lei Huang , Xiachong Feng , Ziyun Song , Ruihan Chen , Liang Zhao , Weitao Ma , Yuxuan Gu , Baoxin Wang , Dayong Wu , Guoping Hu , Ting Liu , Bing Qin

Over the past few years, we have seen fundamental breakthroughs in core problems in machine learning, largely driven by advances in deep neural networks. At the same time, the amount of data collected in a wide array of scientific domains…

Machine Learning · Computer Science 2020-03-27 Maithra Raghu , Eric Schmidt

Game theory is appropriate for studying cyber conflict because it allows for an intelligent and goal-driven adversary. Applications of game theory have led to a number of results regarding optimal attack and defense strategies. However, the…

Cryptography and Security · Computer Science 2015-11-16 Erik M. Ferragut , Andrew C. Brady , Ethan J. Brady , Jacob M. Ferragut , Nathan M. Ferragut , Max C. Wildgruber

This dissertation presents three years of research on how design processes in game jams and hackathons can be understood as accelerated. Hackathons and game jams can both be described as formats where participants engage in designing and…

Human-Computer Interaction · Computer Science 2022-05-12 Jeanette Falk

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

The advent of Artificial Intelligence is expected to imply profound changes in the short-term. It is therefore imperative for Academia, and particularly for the Computer Science scope, to develop cross-disciplinary tools that bond AI…

Artificial Intelligence · Computer Science 2024-05-30 Matías Bilkis , Joan Moya Kohler , Fernando Vilariño

Machines are being increasingly used in decision-making processes, resulting in the realization that decisions need explanations. Unfortunately, an increasing number of these deployed models are of a 'black-box' nature where the reasoning…

Artificial Intelligence · Computer Science 2023-11-07 Sopam Dasgupta

Reporting systems in multiplayer video games allow players to express their dissatisfaction with others and combat in-game toxicity. In this work, we examined the act of reporting through the lens of expectancy-value theory. Using a…

Human-Computer Interaction · Computer Science 2026-05-08 Michael Yin , Chenxinran Shen , Robert Xiao

This document is both a synthesis of current notions about complex systems, and a practical approach description. A disambiguation is proposed and exposes possible reasons for controversies related to causation and emergence. Theoretical…

Adaptation and Self-Organizing Systems · Physics 2008-03-05 Nicolas Brodu

This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context. We explore what is known about…

Human-Computer Interaction · Computer Science 2018-10-29 Adam Trowbridge , Filipo Sharevski , Jessica Westbrook

From the beginning if the history of AI, there has been interest in games as a platform of research. As the field developed, human-level competence in complex games became a target researchers worked to reach. Only relatively recently has…

Artificial Intelligence · Computer Science 2019-08-30 Rodrigo Canaan , Christoph Salge , Julian Togelius , Andy Nealen

Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's…

Computer Science and Game Theory · Computer Science 2024-08-20 Muhammad Najib , Giuseppe Perelli