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Given a set of interacting components with non-deterministic variable update and given safety requirements, the goal of priority synthesis is to restrict, by means of priorities, the set of possible interactions in such a way as to…

Systems and Control · Computer Science 2012-11-28 Chih-Hong Cheng , Rongjie Yan , Saddek Bensalem , Harald Ruess

This paper reports a survey of generative AI use among 83 MBA thesis students in Japan (target population 230; 36.1% response rate), conducted after thesis examiner evaluation. AI use was nearly universal: 95.2% reported at least some use…

Computers and Society · Computer Science 2026-04-06 Kenji Saito , Rei Tajika , Satoru Shibuya , Hiroshi Kanno

The growth of the software game development industry is enormous and is gaining importance day by day. This growth imposes severe pressure and a number of issues and challenges on the game development community. Game development is a…

Software Engineering · Computer Science 2018-01-16 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt

We introduce our approach for incremental truth inference over the contributions provided by players of Games with a Purpose: we motivate the need for such a method with the specificity of GWAP vs. traditional crowdsourcing; we explain and…

Human-Computer Interaction · Computer Science 2018-10-26 Irene Celino , Gloria Re Calegari

In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually implemented with their own preset environments and game…

Artificial Intelligence · Computer Science 2022-07-14 Chris Bamford , Shengyi Huang , Simon Lucas

Deep neural networks have become prevalent in human analysis, boosting the performance of applications, such as biometric recognition, action recognition, as well as person re-identification. However, the performance of such networks scales…

Computer Vision and Pattern Recognition · Computer Science 2022-08-22 Indu Joshi , Marcel Grimmer , Christian Rathgeb , Christoph Busch , Francois Bremond , Antitza Dantcheva

Inspired by Turing's famous "imitation game" and recent advances in generative pre-trained transformers, we pose the participation game to point to a new frontier in AI evolution where machines will join with humans as participants in…

Computers and Society · Computer Science 2023-04-26 Mark Thomas Kennedy , Nelson Phillips

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

Artificial Intelligence · Computer Science 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

Imbuing machines with the ability to talk has been a longtime pursuit of artificial intelligence (AI) research. From the very beginning, the community has not only aimed to synthesise high-fidelity speech that accurately conveys the…

Computation and Language · Computer Science 2025-04-11 Andreas Triantafyllopoulos , Björn W. Schuller

Most of computer science focuses on automatically solving given computational problems. I focus on automatically inventing or discovering problems in a way inspired by the playful behavior of animals and humans, to train a more and more…

Artificial Intelligence · Computer Science 2012-11-06 Jürgen Schmidhuber

Mixed methods research is often used in software engineering, but researchers outside of the social or human sciences often lack experience when using these designs. This paper provides guiding principles and advice on how to design mixed…

Software Engineering · Computer Science 2025-03-26 Margaret-Anne Storey , Rashina Hoda , Alessandra Maciel Paz Milani , Maria Teresa Baldassarre

Reactive synthesis is a paradigm for automatically building correct-by-construction systems that interact with an unknown or adversarial environment. We study how to do reactive synthesis when part of the specification of the system is that…

Logic in Computer Science · Computer Science 2018-04-23 Daniel J. Fremont , Sanjit A. Seshia

As Machine Learning (ML) systems becomes more ubiquitous, ensuring the fair and equitable application of their underlying algorithms is of paramount importance. We argue that one way to achieve this is to proactively cultivate public…

Computers and Society · Computer Science 2020-04-22 Eric Chu , Nabeel Gillani , Sneha Priscilla Makini

The idea of augmented or hybrid intelligence offers a compelling vision for combining human and AI capabilities, especially in tasks where human wisdom, expertise, or common sense are essential. Unfortunately, human reasoning can be flawed…

Human-Computer Interaction · Computer Science 2026-01-15 Sean Koon

Recent advances in generative modelling have led many to see synthetic data as the go-to solution for a range of problems around data access, scarcity, and under-representation. In this paper, we study three prominent use cases: (1) Sharing…

Machine Learning · Computer Science 2026-02-04 Bogdan Kulynych , Theresa Stadler , Jean Louis Raisaro , Carmela Troncoso

As observational datasets become larger and more complex, so too are the questions being asked of these data. Data simulations, i.e., synthetic data with properties (pixelization, noise, PSF, artifacts, etc.) akin to real data, are…

Instrumentation and Methods for Astrophysics · Physics 2019-10-25 Molly S. Peeples , Bjorn Emonts , Mark Kyprianou , Matthew T. Penny , Gregory F. Snyder , Christopher C. Stark , Michael Troxel , Neil T. Zimmerman , John ZuHone

Background: Research software plays an important role in solving real-life problems, empowering scientific innovations, and handling emergency situations. Therefore, the correctness and trustworthiness of research software are of absolute…

Software Engineering · Computer Science 2022-07-27 Nasir U. Eisty , Jeffrey C. Carver

The aim of this paper is to facilitate nuanced discussion around research norms and practices to mitigate the harmful impacts of advances in machine learning (ML). We focus particularly on the use of ML to create "synthetic media" (e.g. to…

Computers and Society · Computer Science 2019-07-30 Aviv Ovadya , Jess Whittlestone

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

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