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Physics-based motion planning is a challenging task, since it requires the computation of the robot motions while allowing possible interactions with (some of) the obstacles in the environment. Kinodynamic motion planners equipped with a…

Robotics · Computer Science 2017-10-03 Muhayyuddin , Aliakbar Akbari , Jan Rosell

Given a demonstration of a complex manipulation task, such as pouring liquid from one container to another, we seek to generate a motion plan for a new task instance involving objects with different geometries. This is nontrivial since we…

Human motion generation aims to generate natural human pose sequences and shows immense potential for real-world applications. Substantial progress has been made recently in motion data collection technologies and generation methods, laying…

Computer Vision and Pattern Recognition · Computer Science 2023-11-16 Wentao Zhu , Xiaoxuan Ma , Dongwoo Ro , Hai Ci , Jinlu Zhang , Jiaxin Shi , Feng Gao , Qi Tian , Yizhou Wang

Text to Motion aims to generate human motions from texts. Existing settings rely on limited Action Texts that include action labels, which limits flexibility and practicability in scenarios difficult to describe directly. This paper extends…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Runqi Wang , Caoyuan Ma , Guopeng Li , Hanrui Xu , Yuke Li , Zheng Wang

Rapid development of social robots stimulates active research in human motion modeling, interpretation and prediction, proactive collision avoidance, human-robot interaction and co-habitation in shared spaces. Modern approaches to this end…

Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Aliasghar Khani , Arianna Rampini , Bruno Roy , Larasika Nadela , Noa Kaplan , Evan Atherton , Derek Cheung , Jacky Bibliowicz

We revisit human motion synthesis, a task useful in various real world applications, in this paper. Whereas a number of methods have been developed previously for this task, they are often limited in two aspects: focusing on the poses while…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Jingbo Wang , Sijie Yan , Bo Dai , Dahua LIn

Effective explanations of video action recognition models should disentangle how movements unfold over time from the surrounding spatial context. However, existing methods based on saliency produce entangled explanations, making it unclear…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Jongseo Lee , Wooil Lee , Gyeong-Moon Park , Seong Tae Kim , Jinwoo Choi

Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Kevin Xie , Tingwu Wang , Umar Iqbal , Yunrong Guo , Sanja Fidler , Florian Shkurti

Intelligent agent naturally learns from motion. Various self-supervised algorithms have leveraged motion cues to learn effective visual representations. The hurdle here is that motion is both ambiguous and complex, rendering previous works…

Computer Vision and Pattern Recognition · Computer Science 2019-04-26 Xiaohang Zhan , Xingang Pan , Ziwei Liu , Dahua Lin , Chen Change Loy

Keyframes are a standard representation for kinematic motion specification. Recent learned motion-inbetweening methods use keyframes as a way to control generative motion models, and are trained to generate life-like motion that matches the…

Graphics · Computer Science 2025-03-04 Purvi Goel , Haotian Zhang , C. Karen Liu , Kayvon Fatahalian

Traditional approaches for active mapping focus on building geometric maps. For most real-world applications, however, actionable information is related to semantically meaningful objects in the environment. We propose an approach to the…

Robotics · Computer Science 2023-08-15 Xu Liu , Ankit Prabhu , Fernando Cladera , Ian D. Miller , Lifeng Zhou , Camillo J. Taylor , Vijay Kumar

Skeleton-based action recognition has recently received considerable attention. Current approaches to skeleton-based action recognition are typically formulated as one-hot classification tasks and do not fully exploit the semantic relations…

Computer Vision and Pattern Recognition · Computer Science 2023-09-07 Wangmeng Xiang , Chao Li , Yuxuan Zhou , Biao Wang , Lei Zhang

Current approaches to video analysis of human motion focus on raw pixels or keypoints as the basic units of reasoning. We posit that adding higher-level motion primitives, which can capture natural coarser units of motion such as backswing…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Sumith Kulal , Jiayuan Mao , Alex Aiken , Jiajun Wu

Capturing and preserving motion semantics is essential to motion retargeting between animation characters. However, most of the previous works neglect the semantic information or rely on human-designed joint-level representations. Here, we…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Haodong Zhang , ZhiKe Chen , Haocheng Xu , Lei Hao , Xiaofei Wu , Songcen Xu , Zhensong Zhang , Yue Wang , Rong Xiong

Current state-of-the-art paradigms predominantly treat Text-to-Motion (T2M) generation as a direct translation problem, mapping symbolic language directly to continuous poses. While effective for simple actions, this System 1 approach faces…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Yijie Qian , Juncheng Wang , Yuxiang Feng , Chao Xu , Wang Lu , Yang Liu , Baigui Sun , Yiqiang Chen , Yong Liu , Shujun Wang

Human capabilities in understanding visual relations are far superior to those of AI systems, especially for previously unseen objects. For example, while AI systems struggle to determine whether two such objects are visually the same or…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Oleh Kolner , Thomas Ortner , Stanisław Woźniak , Angeliki Pantazi

Recent advances in generative modeling and tokenization have driven significant progress in text-to-motion generation, leading to enhanced quality and realism in generated motions. However, effectively leveraging textual information for…

Computer Vision and Pattern Recognition · Computer Science 2025-02-05 Che-Jui Chang , Qingze Tony Liu , Honglu Zhou , Vladimir Pavlovic , Mubbasir Kapadia

Vision-based human activity recognition (HAR) has made substantial progress in recognizing predefined gestures but lacks adaptability for emerging activities. This paper introduces a paradigm shift by harnessing generative modeling and…

Human-Computer Interaction · Computer Science 2023-12-13 Nikhil Kashyap , Manas Satish Bedmutha , Prerit Chaudhary , Brian Wood , Wanda Pratt , Janice Sabin , Andrea Hartzler , Nadir Weibel

Human action analysis and understanding in videos is an important and challenging task. Although substantial progress has been made in past years, the explainability of existing methods is still limited. In this work, we propose a novel…

Computer Vision and Pattern Recognition · Computer Science 2019-08-29 Tao Zhuo , Zhiyong Cheng , Peng Zhang , Yongkang Wong , Mohan Kankanhalli