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In real-world industrial environments, modern robots often rely on human operators for crucial decision-making and mission synthesis from individual tasks. Effective and safe collaboration between humans and robots requires systems that can…

Robotics · Computer Science 2024-06-26 Mike Allenspach , Michael Pantic , Rik Girod , Lionel Ott , Roland Siegwart

In this paper, we tackle the problem of human motion transfer, where we synthesize novel motion video for a target person that imitates the movement from a reference video. It is a video-to-video translation task in which the estimated…

Computer Vision and Pattern Recognition · Computer Science 2020-04-08 Jian Ren , Menglei Chai , Sergey Tulyakov , Chen Fang , Xiaohui Shen , Jianchao Yang

Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical-computational videogame where…

Markerless estimation of 3D Kinematics has the great potential to clinically diagnose and monitor movement disorders without referrals to expensive motion capture labs; however, current approaches are limited by performing multiple…

Computer Vision and Pattern Recognition · Computer Science 2023-01-16 Marian Bittner , Wei-Tse Yang , Xucong Zhang , Ajay Seth , Jan van Gemert , Frans C. T. van der Helm

Knowledge Graph (KG) alignment aims at finding equivalent entities and relations (i.e., mappings) between two KGs. The existing approaches utilize either reasoning-based or semantic embedding-based techniques, but few studies explore their…

Computation and Language · Computer Science 2021-08-23 Zhiyuan Qi , Ziheng Zhang , Jiaoyan Chen , Xi Chen , Yefeng Zheng

Motion prediction, recently popularized as world models, refers to the anticipation of future agent states or scene evolution, which is rooted in human cognition, bridging perception and decision-making. It enables intelligent systems, such…

We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner. Existing approaches rely on training sequences that contain captured human…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Kaifeng Zhao , Yan Zhang , Shaofei Wang , Thabo Beeler , Siyu Tang

Generating human motion from textual descriptions is a challenging task. Existing methods either struggle with physical credibility or are limited by the complexities of physics simulations. In this paper, we present \emph{ReinDiffuse} that…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Gaoge Han , Mingjiang Liang , Jinglei Tang , Yongkang Cheng , Wei Liu , Shaoli Huang

Historically, much of the research in understanding, modeling, and mining human trajectory data has focused on where an individual stays. Thus, the focus of existing research has been on where a user goes. On the other hand, the study of…

Machine Learning · Computer Science 2024-10-01 Lance Kennedy , Andreas Züfle

Phrases are fundamental linguistic units through which humans convey semantics. This study critically examines the capacity of API-based large language models (LLMs) to comprehend phrase semantics, utilizing three human-annotated datasets.…

Computation and Language · Computer Science 2024-10-04 Rui Meng , Ye Liu , Lifu Tu , Daqing He , Yingbo Zhou , Semih Yavuz

Conversational recommender systems (CRS) aim to recommend high-quality items to users through interactive conversations. Although several efforts have been made for CRS, two major issues still remain to be solved. First, the conversation…

Computation and Language · Computer Science 2020-07-09 Kun Zhou , Wayne Xin Zhao , Shuqing Bian , Yuanhang Zhou , Ji-Rong Wen , Jingsong Yu

Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Hanchao Liu , Xiaohang Zhan , Shaoli Huang , Tai-Jiang Mu , Ying Shan

Recently, while text-driven human motion generation has received massive research attention, most existing text-driven motion generators are generally only designed to generate motion sequences in a blank background. While this is the case,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Haoxuan Qu , Ziyan Guo , Jun Liu

For non-robot-programming experts, kinesthetic guiding can be an intuitive input method, as robot programming of in-contact tasks is becoming more prominent. However, imprecise and noisy input signals from human demonstrations pose problems…

Robotics · Computer Science 2025-08-15 Johannes Hartwig , Fabian Viessmann , Dominik Henrich

Current action recognition systems require large amounts of training data for recognizing an action. Recent works have explored the paradigm of zero-shot and few-shot learning to learn classifiers for unseen categories or categories with…

Computer Vision and Pattern Recognition · Computer Science 2020-08-31 Pallabi Ghosh , Nirat Saini , Larry S. Davis , Abhinav Shrivastava

Effectively measuring the similarity between two human motions is necessary for several computer vision tasks such as gait analysis, person identi- fication and action retrieval. Nevertheless, we believe that traditional approaches such as…

Computer Vision and Pattern Recognition · Computer Science 2018-08-07 Huseyin Coskun , David Joseph Tan , Sailesh Conjeti , Nassir Navab , Federico Tombari

Action recognition from videos, i.e., classifying a video into one of the pre-defined action types, has been a popular topic in the communities of artificial intelligence, multimedia, and signal processing. However, existing methods usually…

Computer Vision and Pattern Recognition · Computer Science 2022-09-05 Xiaodong Chen , Xinchen Liu , Wu Liu , Kun Liu , Dong Wu , Yongdong Zhang , Tao Mei

This technical report introduces our 2nd place solution to Kinetics-TPS Track on Part-level Action Parsing in ICCV DeeperAction Workshop 2021. Our entry is mainly based on YOLOF for instance and part detection, HRNet for human pose…

Computer Vision and Pattern Recognition · Computer Science 2022-09-02 Xiaodong Chen , Xinchen Liu , Kun Liu , Wu Liu , Tao Mei

Most locomotion methods for humanoid robots focus on leg-based gaits, yet natural bipeds frequently rely on hands, knees, and elbows to establish additional contacts for stability and support in complex environments. This paper introduces…

Denoising diffusion models have shown great promise in human motion synthesis conditioned on natural language descriptions. However, integrating spatial constraints, such as pre-defined motion trajectories and obstacles, remains a challenge…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Korrawe Karunratanakul , Konpat Preechakul , Supasorn Suwajanakorn , Siyu Tang
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