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Related papers: SimLOD: Simultaneous LOD Generation and Rendering

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About: We introduce a GPU-accelerated LOD construction process that creates a hybrid voxel-point-based variation of the widely used layered point cloud (LPC) structure for LOD rendering and streaming. The massive performance improvements…

Graphics · Computer Science 2023-03-01 Markus Schütz , Bernhard Kerbl , Philip Klaus , Michael Wimmer

Lidar datasets now commonly reach Billions of points and are very dense. Using these point cloud becomes challenging, as the high number of points is intractable for most applications and for visualisation.In this work we propose a new…

Computational Geometry · Computer Science 2018-01-15 Rémi Cura , Julien Perret , Nicolas Paparoditis

While commodity GPUs provide a continuously growing range of features and sophisticated methods for accelerating compute jobs, many state-of-the-art solutions for point cloud rendering still rely on the provided point primitives (GL_POINTS,…

Graphics · Computer Science 2021-04-16 Markus Schütz , Bernhard Kerbl , Michael Wimmer

In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD representation that…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Jonas Kulhanek , Marie-Julie Rakotosaona , Fabian Manhardt , Christina Tsalicoglou , Michael Niemeyer , Torsten Sattler , Songyou Peng , Federico Tombari

Level of Detail (LoD) is a fundamental technique in real-time computer graphics for managing the rendering costs of complex scenes while preserving visual fidelity. Traditionally, LoD is implemented using discrete levels (DLoD), where…

Graphics · Computer Science 2026-04-02 Zhigang Cheng , Mingchao Sun , Yu Liu , Zengye Ge , Luyang Tang , Mu Xu , Yangyan Li , Peng Pan

Gaussian Splatting has emerged as a high-performance technique for novel view synthesis, enabling real-time rendering and high-quality reconstruction of small scenes. However, scaling to larger environments has so far relied on partitioning…

Recently, several approaches have emerged for generating neural representations with multiple levels of detail (LODs). LODs can improve the rendering by using lower resolutions and smaller model sizes when appropriate. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2023-09-22 David Li , Brandon Y. Feng , Amitabh Varshney

A well-known dilemma in large vision-language models (e.g., GPT-4, LLaVA) is that while increasing the number of vision tokens generally enhances visual understanding, it also significantly raises memory and computational costs, especially…

Computer Vision and Pattern Recognition · Computer Science 2024-08-30 Shiwei Wu , Joya Chen , Kevin Qinghong Lin , Qimeng Wang , Yan Gao , Qianli Xu , Tong Xu , Yao Hu , Enhong Chen , Mike Zheng Shou

To meet strict Service-Level Objectives (SLOs),contemporary Large Language Models (LLMs) decouple the prefill and decoding stages and place them on separate GPUs to mitigate the distinct bottlenecks inherent to each phase. However, the…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-10 Junhan Liao , Minxian Xu , Wanyi Zheng , Yan Wang , Kejiang Ye , Rajkumar Buyya , Chengzhong Xu

Managing the level-of-detail (LOD) in architectural models is crucial yet challenging, particularly for effective representation and visualization of buildings. Traditional approaches often fail to deliver controllable detail alongside…

Graphics · Computer Science 2024-09-20 Runze Zhang , Shanshan Pan , Chenlei Lv , Minglun Gong , Hui Huang

The advances in 3D reconstruction technology, such as photogrammetry and LiDAR scanning, have made it easier to reconstruct accurate and detailed 3D models for urban scenes. Nevertheless, these reconstructed models often contain a large…

Graphics · Computer Science 2025-05-22 Shanshan Pan , Runze Zhang , Yilin Liu , Minglun Gong , Hui Huang

Mesoscopic simulations of hydrocarbon flow in source shales are challenging, in part due to the heterogeneous shale pores with sizes ranging from a few nanometers to a few micrometers. Additionally, the sub-continuum fluid-fluid and…

Computational Physics · Physics 2019-09-13 Yidong Xia , Ansel Blumers , Zhen Li , Lixiang Luo , Yu-Hang Tang , Joshua Kane , Hai Huang , Matthew Andrew , Milind Deo , Jan Goral

Autonomous driving demands high-quality LiDAR data, yet the cost of physical LiDAR sensors presents a significant scaling-up challenge. While recent efforts have explored deep generative models to address this issue, they often consume…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Qianjiang Hu , Zhimin Zhang , Wei Hu

Deep Learning system architects strive to design a balanced system where the computational accelerator -- FPGA, GPU, etc, is not starved for data. Feeding training data fast enough to effectively keep the accelerator utilization high is…

Performance · Computer Science 2018-12-04 Christian Pinto , Yiannis Gkoufas , Andrea Reale , Seetharami Seelam , Steven Eliuk

The recent 3D Gaussian splatting (3D-GS) has shown remarkable rendering fidelity and efficiency compared to NeRF-based neural scene representations. While demonstrating the potential for real-time rendering, 3D-GS encounters rendering…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Kerui Ren , Lihan Jiang , Tao Lu , Mulin Yu , Linning Xu , Zhangkai Ni , Bo Dai

Visual generation has witnessed remarkable progress in single-image tasks, yet extending these capabilities to temporal sequences remains challenging. Current approaches either build specialized video models from scratch with enormous…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Cong Wan , Xiangyang Luo , Hao Luo , Zijian Cai , Yiren Song , Yunlong Zhao , Yifan Bai , Fan Wang , Yuhang He , Yihong Gong

We propose a software rasterization pipeline for point clouds that is capable of brute-force rendering up to two billion points in real time (60fps). Improvements over the state of the art are achieved by batching points in a way that a…

Graphics · Computer Science 2022-04-05 Markus Schütz , Bernhard Kerbl , Michael Wimmer

This paper targets high-fidelity and real-time view synthesis of dynamic 3D scenes at 4K resolution. Recently, some methods on dynamic view synthesis have shown impressive rendering quality. However, their speed is still limited when…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Zhen Xu , Sida Peng , Haotong Lin , Guangzhao He , Jiaming Sun , Yujun Shen , Hujun Bao , Xiaowei Zhou

Diffusion Transformers have become a dominant paradigm in visual generation, yet their low inference efficiency remains a key bottleneck hindering further advancement. Among common training-free techniques, caching offers high acceleration…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Tong Shao , Yusen Fu , Guoying Sun , Jingde Kong , Zhuotao Tian , Jingyong Su

This paper describes a novel approach for on demand volumetric texture synthesis based on a deep learning framework that allows for the generation of high quality 3D data at interactive rates. Based on a few example images of textures, a…

Graphics · Computer Science 2020-01-15 Jorge Gutierrez , Julien Rabin , Bruno Galerne , Thomas Hurtut
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