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This paper presents LMStream, which ensures bounded latency while maximizing the throughput on the GPU-enabled micro-batch streaming systems. The main ideas behind LMStream's design can be summarized as two novel mechanisms: (1) dynamic…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-11-09 Suyeon Lee , Sungyong Park

Social live streaming services (SLSS) (e.g. Twitch, YouTube Live) combine real-time presentation of user-generated content with social networking features that allow streamers and viewers to interact in a co-present social online setting.…

Human-Computer Interaction · Computer Science 2021-10-12 Huilian Sophie Qiu , Daniel Klug

Multimedia applications, mainly video streaming services, are currently the dominant source of network load worldwide. In recent Video-on-Demand (VoD) and live video streaming services, traditional streaming delivery techniques have been…

Multimedia · Computer Science 2024-03-26 Reza Farahani

Recent advances in diffusion models have revolutionized video generation, offering superior temporal consistency and visual quality compared to traditional generative adversarial networks-based approaches. While this emerging field shows…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Yimu Wang , Xuye Liu , Wei Pang , Li Ma , Shuai Yuan , Paul Debevec , Ning Yu

We present a low-latency tele-immersive entertainment system that streams 3D point clouds and performers' footstep vibrations, creating the sense that the stage is present. Moving performers and their surroundings are captured as dynamic…

Real-time understanding of continuous video streams is essential for interactive assistants and multimodal agents operating in dynamic environments. However, most existing video reasoning approaches follow a batch paradigm that defers…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Zikang Liu , Longteng Guo , Handong Li , Ru Zhen , Xingjian He , Ruyi Ji , Xiaoming Ren , Yanhao Zhang , Haonan Lu , Jing Liu

Live streaming platforms offer a distinctive way for users and content creators to interact with each other through real-time communication. While research on user behavior in online platforms has explored how users discover their favorite…

Human-Computer Interaction · Computer Science 2025-09-12 Akira Matsui , Kazuki Fujikawa , Ryo Sasaki , Ryo Adachi

The demand for streaming media and live video conferencing is at peak and expected to grow further, thereby the need for low-cost streaming services with better quality and lower latency is essential. Therefore, in this paper, we propose a…

Networking and Internet Architecture · Computer Science 2021-09-15 Debajyoti Halder , Prashant Kumar , Saksham Bhushan , Anand M. Baswade

Streaming data can arise from a variety of contexts. Important use cases are continuous sensor measurements such as temperature, light or radiation values. In the process, streaming data may also contain data errors that should be cleaned…

Databases · Computer Science 2025-07-29 Valerie Restat , Niklas Rodenhausen , Carina Antonin , Uta Störl

HTTP-based video streaming technologies allow for flexible rate selection strategies that account for time-varying network conditions. Such rate changes may adversely affect the user's Quality of Experience; hence online prediction of the…

Multimedia · Computer Science 2017-07-11 Christos G. Bampis , Alan C. Bovik

The surge in popularity of short-form video content, particularly through platforms like TikTok and Instagram, has led to an exponential increase in data traffic, presenting significant challenges in network resource management. Traditional…

Networking and Internet Architecture · Computer Science 2025-08-05 Betty Searcy , Zurh Farus , Bronny Bush , Kevin Muhammad , Zubair Clinton

Among mobile cloud applications, mobile cloud gaming has gained a significant popularity in the recent years. In mobile cloud games, textures, game objects, and game events are typically streamed from a server to the mobile client. One of…

Networking and Internet Architecture · Computer Science 2017-07-04 Mohammad Hosseini

The latency bottleneck of traditional text-to-speech (TTS) systems fundamentally hinders the potential of streaming large language models (LLMs) in conversational AI. These TTS systems, typically trained and inferenced on complete…

Computation and Language · Computer Science 2025-05-27 Richard He Bai , Zijin Gu , Tatiana Likhomanenko , Navdeep Jaitly

Egocentric action anticipation is the task of predicting the future actions a camera wearer will likely perform based on past video observations. While in a real-world system it is fundamental to output such predictions before the action…

Computer Vision and Pattern Recognition · Computer Science 2022-05-11 Antonino Furnari , Giovanni Maria Farinella

A growing number of people are using catch-up TV services rather than watching simultaneously with other audience members at the time of broadcast. However, computational support for such catching-up users has not been well explored. In…

Human-Computer Interaction · Computer Science 2021-04-13 Riku Arakawa , Hiromu Yakura

Unlike traditional file transfer where only total delay matters, streaming applications impose delay constraints on each packet and require them to be in order. To achieve fast in-order packet decoding, we have to compromise on the…

Information Theory · Computer Science 2015-11-26 Gauri Joshi , Yuval Kochman , Gregory Wornell

In recent years, research efforts tried to exploit peer-to-peer (P2P) systems in order to provide Live Streaming (LS) and Video-on-Demand (VoD) services. Most of these research efforts focus on the development of distributed P2P block…

Networking and Internet Architecture · Computer Science 2015-10-13 Nikolaos Efthymiopoulos , Athanasios Christakidis , Maria Efthymiopoulou , Loris Corazza , Spyros Denazis

This paper explores the real-time summarization of scheduled events such as soccer games from torrential flows of Twitter streams. We propose and evaluate an approach that substantially shrinks the stream of tweets in real-time, and…

Information Retrieval · Computer Science 2012-04-18 Arkaitz Zubiaga , Damiano Spina , Enrique Amigó , Julio Gonzalo

HTTP/2 video streaming has caught a lot of attentions in the development of multimedia technologies over the last few years. In HTTP/2, the server push mechanism allows the server to deliver more video segments to the client within a single…

Multimedia · Computer Science 2020-04-07 Chanh Minh Tran , Tho Nguyen Duc , Phan Xuan Tan , Eiji Kamioka

Social media platforms have led to online consumption communities, or fandoms, that involve complex networks of ancillary creators and consumers focused on some core product or intellectual property. For example, video game communities…

General Economics · Economics 2024-11-05 Wooyong Jo , Mike Lewis , Yanwen Wang