Related papers: A Large-Scale 3D Face Mesh Video Dataset via Neura…
Recent advances in neural implicit surfaces for multi-view 3D reconstruction primarily focus on improving large-scale surface reconstruction accuracy, but often produce over-smoothed geometries that lack fine surface details. To address…
The success of the GAN-NeRF structure has enabled face editing on NeRF to maintain 3D view consistency. However, achieving simultaneously multi-view consistency and temporal coherence while editing video sequences remains a formidable…
This paper presents an end-to-end neural mapping method for camera localization, dubbed NeuMap, encoding a whole scene into a grid of latent codes, with which a Transformer-based auto-decoder regresses 3D coordinates of query pixels.…
Neural implicit functions have emerged as a powerful representation for surfaces in 3D. Such a function can encode a high quality surface with intricate details into the parameters of a deep neural network. However, optimizing for the…
3D face reconstruction from a single image is a challenging problem, especially under partial occlusions and extreme poses. This is because the uncertainty of the estimated 2D landmarks will affect the quality of face reconstruction. In…
We present a neural network-based simulation super-resolution framework that can efficiently and realistically enhance a facial performance produced by a low-cost, realtime physics-based simulation to a level of detail that closely…
Precise representations of 3D faces are beneficial to various computer vision and graphics applications. Due to the data discretization and model linearity, however, it remains challenging to capture accurate identity and expression clues…
Recently, deep learning based 3D face reconstruction methods have shown promising results in both quality and efficiency.However, training deep neural networks typically requires a large volume of data, whereas face images with ground-truth…
3D shape representations that accommodate learning-based 3D reconstruction are an open problem in machine learning and computer graphics. Previous work on neural 3D reconstruction demonstrated benefits, but also limitations, of point cloud,…
Recently, methods for neural surface representation and rendering, for example NeuS, have shown that learning neural implicit surfaces through volume rendering is becoming increasingly popular and making good progress. However, these…
We present NeuralLabeling, a labeling approach and toolset for annotating 3D scenes using either bounding boxes or meshes and generating segmentation masks, affordance maps, 2D bounding boxes, 3D bounding boxes, 6DOF object poses, depth…
This paper presents a framework that combines traditional keypoint-based camera pose optimization with an invertible neural rendering mechanism. Our proposed 3D scene representation, Nerfels, is locally dense yet globally sparse. As opposed…
This paper addresses the challenge of novel view synthesis for a human performer from a very sparse set of camera views. Some recent works have shown that learning implicit neural representations of 3D scenes achieves remarkable view…
Modern video summarization methods are based on deep neural networks that require a large amount of annotated data for training. However, existing datasets for video summarization are small-scale, easily leading to over-fitting of the deep…
Reconstructing 3D human heads in low-view settings presents technical challenges, mainly due to the pronounced risk of overfitting with limited views and high-frequency signals. To address this, we propose geometry decomposition and adopt a…
Face reconstruction and tracking is a building block of numerous applications in AR/VR, human-machine interaction, as well as medical applications. Most of these applications rely on a metrically correct prediction of the shape, especially,…
3D shape editing is widely used in a range of applications such as movie production, computer games and computer aided design. It is also a popular research topic in computer graphics and computer vision. In past decades, researchers have…
In this paper, we present a novel approach to automatic 3D Facial Expression Recognition (FER) based on deep representation of facial 3D geometric and 2D photometric attributes. A 3D face is firstly represented by its geometric and…
Present-day deep neural networks for video semantic segmentation require a large number of fine-grained pixel-level annotations to achieve the best possible results. Obtaining such annotations, however, is very expensive. On the other hand,…
Face anti-spoofing plays a critical role in safeguarding facial recognition systems against presentation attacks. While existing deep learning methods show promising results, they still suffer from the lack of fine-grained annotations,…