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We present here the result of continuation work, performed to further fulfill the vision we outlined in [Harel,Lekien,P\'eba\"y-2017] for the visualization and analysis of tree-based adaptive mesh refinement (AMR) simulations, using the…

Graphics · Computer Science 2017-03-02 Guénolé Harel , Jacques-Bernard Lekien , Philippe P. Pébaÿ

Composed Video Retrieval (CoVR) facilitates video retrieval by combining visual and textual queries. However, existing CoVR frameworks typically fuse multimodal inputs in a single stage, achieving only marginal gains over initial baseline.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-26 Yuqian Zheng , Mariana-Iuliana Georgescu

This paper presents a novel adaptive Virtual Reality (VR) system that aims to mitigate cybersickness in immersive environments through dynamic, real-time adjustments. The system predicts cybersickness levels in real-time using a machine…

Human-Computer Interaction · Computer Science 2025-02-06 Ananth N. Ramaseri-Chandra , Hassan Reza

Cave Automatic Virtual Environment (CAVE) is one of the virtual reality (VR) immersive devices currently used to present virtual environments. However, the locomotion methods in the CAVE are limited by unnatural interaction methods,…

Graphics · Computer Science 2025-11-18 Xiaohui Li , Xiaolong Liu , Zhongchen Shi , Wei Chen , Liang Xie , Meng Gai , Jun Cao , Suxia Zhang , Erwei Yin

Immersive virtual reality (VR) offers affordances that may reduce cognitive complexity in binary reverse engineering (RE), enabling embodied and external cognition to augment the RE process through enhancing memory, hypothesis testing, and…

Human-Computer Interaction · Computer Science 2025-08-20 Dennis Brown , Samuel Mulder

We introduce Artifact-Based Rendering (ABR), a framework of tools, algorithms, and processes that makes it possible to produce real, data-driven 3D scientific visualizations with a visual language derived entirely from colors, lines,…

Extended reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is emerging as a transformative platform for medical education. Traditional methods such as textbooks, physical models, and cadaveric…

Human-Computer Interaction · Computer Science 2025-09-03 Yuqing Wei , Yupeng Wang , Jiayi Zhao , Yanjun Liu , Huxin Gao , Jiewen Lai

Volume data is found in many important scientific and engineering applications. Rendering this data for visualization at high quality and interactive rates for demanding applications such as virtual reality is still not easily achievable…

Graphics · Computer Science 2022-09-22 David Bauer , Qi Wu , Kwan-Liu Ma

Affective computing systems are increasingly embedded in pervasive and interactive environments, such as adaptive games, assistive technologies, and resource-constrained platforms, where computational efficiency must be balanced with…

Machine Learning · Computer Science 2026-05-28 Kosmas Pinitas , Konstantinos Katsifis

We present Submerse, an end-to-end framework for visualizing flooding scenarios on large and immersive display ecologies. Specifically, we reconstruct a surface mesh from input flood simulation data and generate a to-scale 3D virtual scene…

Human-Computer Interaction · Computer Science 2025-01-17 Saeed Boorboor , Yoonsang Kim , Ping Hu , Josef M. Moses , Brian A. Colle , Arie E. Kaufman

Visual place recognition (VPR) is an essential component of many autonomous and augmented/virtual reality systems. It enables the systems to robustly localize themselves in large-scale environments. Existing VPR methods demonstrate…

Computer Vision and Pattern Recognition · Computer Science 2025-02-13 Yuhang Ming , Minyang Xu , Xingrui Yang , Weicai Ye , Weihan Wang , Yong Peng , Weichen Dai , Wanzeng Kong

Recently, action recognition has been dominated by transformer-based methods, thanks to their spatiotemporal contextual aggregation capacities. However, despite the significant progress achieved on scene-related datasets, they do not…

Computer Vision and Pattern Recognition · Computer Science 2025-10-24 Peiqin Zhuang , Lei Bai , Yichao Wu , Ding Liang , Luping Zhou , Yali Wang , Wanli Ouyang

We present encube $-$ a qualitative, quantitative and comparative visualisation and analysis system, with application to high-resolution, immersive three-dimensional environments and desktop displays. encube extends previous comparative…

Neural Radiance Field (NeRF) is a popular method in representing 3D scenes by optimising a continuous volumetric scene function. Its large success which lies in applying volumetric rendering (VR) is also its Achilles' heel in producing…

Computer Vision and Pattern Recognition · Computer Science 2023-05-11 Zhe Jun Tang , Tat-Jen Cham , Haiyu Zhao

Current robot interfaces such as teach pendants and 2D screen displays used for task visualization and interaction often seem unintuitive and limited in terms of information flow. This compromises task efficiency as interacting with the…

Robotics · Computer Science 2021-11-01 Khoa C. Hoang , Wesley P. Chan , Steven Lay , Akansel Cosgun , Elizabeth A. Croft

Visualization plays a vital role in making sense of complex network data. Recent studies have shown the potential of using extended reality (XR) for the immersive exploration of networks. The additional depth cues offered by XR help users…

Human-Computer Interaction · Computer Science 2023-01-27 David Bauer , Chengbo Zheng , Oh-Hyun Kwon , Kwan-Liu Ma

Implicit Neural representations (INRs) have emerged as a promising approach for video compression, and have achieved comparable performance to the state-of-the-art codecs such as H.266/VVC. However, existing INR-based methods struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-19 Jun Zhu , Xinfeng Zhang , Lv Tang , JunHao Jiang

Volumetric video enables immersive experiences by capturing dynamic 3D scenes, enabling diverse applications for virtual reality, education, and telepresence. However, traditional methods struggle with fixed lighting conditions, while…

Graphics · Computer Science 2025-09-10 Yu Hong , Yize Wu , Zhehao Shen , Chengcheng Guo , Yuheng Jiang , Yingliang Zhang , Jingyi Yu , Lan Xu

Multimodal Retrieval-Augmented Generation (MRAG) enables Multimodal Large Language Models (MLLMs) to generate responses with external multimodal evidence, and numerous video-based MRAG benchmarks have been proposed to evaluate model…

Computation and Language · Computer Science 2025-10-13 Kaiwen Wei , Xiao Liu , Jie Zhang , Zijian Wang , Ruida Liu , Yuming Yang , Xin Xiao , Xiao Sun , Haoyang Zeng , Changzai Pan , Yidan Zhang , Jiang Zhong , Peijin Wang , Yingchao Feng

A cost-effective augmented reality (AR) system is presented for visualising three-dimensional magnetic field structures and charged-particle trajectories in magnetically confined fusion plasmas. The system presented in this study integrates…

Plasma Physics · Physics 2026-04-29 Akinobu Matsuyama