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Effective trajectory generation is essential for reliable on-board spacecraft autonomy. Among other approaches, learning-based warm-starting represents an appealing paradigm for solving the trajectory generation problem, effectively…

Interests in the automatic generation of cooking recipes have been growing steadily over the past few years thanks to a large amount of online cooking recipes. We present RecipeGPT, a novel online recipe generation and evaluation system.…

Computation and Language · Computer Science 2020-10-28 Helena H. Lee , Ke Shu , Palakorn Achananuparp , Philips Kokoh Prasetyo , Yue Liu , Ee-Peng Lim , Lav R. Varshney

Deep Reinforcement Learning achieves very good results in domains where reward functions can be manually engineered. At the same time, there is growing interest within the community in using games based on Procedurally Content Generation…

Machine Learning · Computer Science 2020-12-07 Alessandro Sestini , Alexander Kuhnle , Andrew D. Bagdanov

Recent advances in large-scale pre-training such as GPT-3 allow seemingly high quality text to be generated from a given prompt. However, such generation systems often suffer from problems of hallucinated facts, and are not inherently…

Computation and Language · Computer Science 2022-02-25 Yizhe Zhang , Siqi Sun , Xiang Gao , Yuwei Fang , Chris Brockett , Michel Galley , Jianfeng Gao , Bill Dolan

Large Language Models (LLMs) are powerful tools, capable of leveraging their training on natural language to write stories, generate code, and answer questions. But can they generate functional video game levels? Game levels, with their…

Artificial Intelligence · Computer Science 2023-06-02 Graham Todd , Sam Earle , Muhammad Umair Nasir , Michael Cerny Green , Julian Togelius

Large Language Models (LLMs) have shown strong potential for narrative generation, but their use in complex, multi-layered role-playing game (RPG) worlds is still limited by issues of coherence, controllability, and structural consistency.…

Computation and Language · Computer Science 2026-04-29 Dominik Borawski , Marta Szulc , Robert Chudy , Małgorzata Giedrowicz , Piotr Mironowicz

Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games…

Artificial Intelligence · Computer Science 2020-04-07 Michael Cook

The recent introduction of the Assistants API highlights its potential for large language models (LLMs) in role-playing agents (RPA). However, maintaining consistent character personas remains a significant challenge due to variability in…

Computation and Language · Computer Science 2025-02-25 Jeiyoon Park , Chanjun Park , Heuiseok Lim

In this work, we consider the problem of procedural content generation for video game levels. Prior approaches have relied on evolutionary search (ES) methods capable of generating diverse levels, but this generation procedure is slow,…

Artificial Intelligence · Computer Science 2022-08-01 Nicholas Muir , Steven James

Goal-oriented reinforcement learning has recently been a practical framework for robotic manipulation tasks, in which an agent is required to reach a certain goal defined by a function on the state space. However, the sparsity of such…

Machine Learning · Computer Science 2019-12-19 Zhizhou Ren , Kefan Dong , Yuan Zhou , Qiang Liu , Jian Peng

We present a web application for the procedural generation of transformations of 3D models. We generate the transformations by algorithmically generating the vertex shaders of the 3D models. The vertex shaders are created with an…

Graphics · Computer Science 2016-08-30 Juan C. Quiroz , Sergiu M. Dascalu

Feature generation is a critical step in machine learning, aiming to enhance model performance by capturing complex relationships within the data and generating meaningful new features. Traditional feature generation methods heavily rely on…

Machine Learning · Computer Science 2025-05-29 Wanfu Gao , Zengyao Man , Zebin He , Yuhao Tang , Jun Gao , Kunpeng Liu

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

Artificial Intelligence · Computer Science 2016-02-26 Matthew Guzdial , Mark Riedl

Although significant progress has been made in many tasks within the field of Natural Language Processing (NLP), Controlled Text Generation (CTG) continues to face numerous challenges, particularly in achieving fine-grained conditional…

Computation and Language · Computer Science 2025-09-18 Xinxu Zhou , Jiaqi Bai , Zhenqi Sun , Fanxiang Zeng , Yue Liu

In this work, we introduce a self-supervised behavior cloning transformer for text games, which are challenging benchmarks for multi-step reasoning in virtual environments. Traditionally, Behavior Cloning Transformers excel in such tasks…

Computation and Language · Computer Science 2023-12-11 Ruoyao Wang , Peter Jansen

Autoregressive models, such as the GPT family, use a fixed order, usually left-to-right, to generate sequences. However, this is not a necessity. In this paper, we challenge this assumption and show that by simply adding a positional…

Machine Learning · Computer Science 2024-07-02 Arnaud Pannatier , Evann Courdier , François Fleuret

With the advance of diffusion models, today's video generation has achieved impressive quality. But generating temporal consistent long videos is still challenging. A majority of video diffusion models (VDMs) generate long videos in an…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Kaifeng Gao , Jiaxin Shi , Hanwang Zhang , Chunping Wang , Jun Xiao

The generation of quadrilateral-dominant meshes is a cornerstone of professional 3D content creation. However, existing generative models generate quad meshes by first generating triangle meshes and then merging triangles into…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Jian Liu , Chunshi Wang , Song Guo , Haohan Weng , Zhen Zhou , Zhiqi Li , Jiaao Yu , Yiling Zhu , Jing Xu , Biwen Lei , Zhuo Chen , Chunchao Guo

Real-Time Strategy (RTS) game unit generation is an unexplored area of Procedural Content Generation (PCG) research, which leaves the question of how to automatically generate interesting and balanced units unanswered. Creating unique and…

Artificial Intelligence · Computer Science 2022-12-08 Kynan Sorochan , Matthew Guzdial

Recent successes in autoregressive (AR) generation models, such as the GPT series in natural language processing, have motivated efforts to replicate this success in visual tasks. Some works attempt to extend this approach to autonomous…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Xiaotao Hu , Wei Yin , Mingkai Jia , Junyuan Deng , Xiaoyang Guo , Qian Zhang , Xiaoxiao Long , Ping Tan