English
Related papers

Related papers: Turning Tiles is PSPACE-complete

200 papers

This brief paper describes the single-player card game called "Perpetual Motion" and reports on a computational analysis of the game's outcome. The analysis follows a Monte Carlo methodology based on a sample of 10,000 randomly generated…

Computer Science and Game Theory · Computer Science 2009-07-14 Matthew C. Clarke

Phase transition is a war game. It widely exists in different kinds of complex system beyond physics. Where there is revolution, there is phase transition. The renormalization group transformation, which was proved to be a powerful tool to…

Statistical Mechanics · Physics 2008-03-29 Tieyan Si

Combinatorial game theory (CGT), as introduced by Berlekamp, Conway and Guy, involves two players who move alternately in a perfect information, zero-sum game, and there are no chance devices. Also the games have the finite descent property…

Combinatorics · Mathematics 2018-10-09 Melissa Huggan , Richard J. Nowakowski , Paul Ottaway

Schmidt games and the Cantor winning property give alternative notions of largeness, similar to the more standard notions of measure and category. Being intuitive, flexible, and applicable to recent research made them an active object of…

Number Theory · Mathematics 2024-12-11 Dzmitry Badziahin , Stephen Harrap , Erez Nesharim , David Simmons

Quantum game theory lays a foundation for understanding the interaction of people using quantum computers with conflicting interests. Recently Zhang proposed a simple yet rich model to study quantum strategic games, and addressed some…

Quantum Physics · Physics 2011-05-27 Zhaohui Wei , Shengyu Zhang

The class of Guaranteed Scoring Games (GS) are two-player combinatorial games with the property that Normal-play games (Conway et. al.) are ordered embedded into GS. They include, as subclasses, the scoring games considered by Milnor…

Combinatorics · Mathematics 2015-06-01 Urban Larsson , João P. Neto , Richard J. Nowakowski , Carlos P. Santos

In this paper we will discuss scoring play games. We will give the basic definitions for scoring play games, and show that they form a well defined set, with clear and distinct outcome classes under these definitions. We will also show that…

Combinatorics · Mathematics 2012-11-08 Fraser Stewart

The New York Times (NYT) games have found widespread popularity in recent years and reportedly account for an increasing fraction of the newspaper's readership. In this paper, we bring the computational lens to the study of New York Times…

Computational Complexity · Computer Science 2025-09-16 Alessandro Giovanni Alberti , Flavio Chierichetti , Mirko Giacchini , Daniele Muscillo , Alessandro Panconesi , Erasmo Tani

The study of pinnacle sets has been a recent area of interest in combinatorics. Given a permutation, its pinnacle set is the set of all values larger than the values on either side of it. Largely inspired by conjectures posed by Davis,…

Combinatorics · Mathematics 2021-11-17 Quinn Minnich

We begin by reviewing and proving the basic facts of combinatorial game theory. We then consider scoring games (also known as Milnor games or positional games), focusing on the "fixed-length" games for which all sequences of play terminate…

Combinatorics · Mathematics 2011-07-27 Will Johnson

We establish that the subgame perfect equilibrium (SPE) threshold problem for mean-payoff games is NP-complete. While the SPE threshold problem was recently shown to be decidable (in doubly exponential time) and NP-hard, its exact worst…

Computer Science and Game Theory · Computer Science 2022-04-26 Léonard Brice , Jean-François Raskin , Marie van den Bogaard

The game INFLUENCE is a scoring combinatorial game that has been introduced in 2020 by Duchene et al. It is a good representative of Milnor's universe of scoring games, i.e. games where it is never interesting for a player to miss his turn.…

Combinatorics · Mathematics 2022-06-14 Eric Duchêne , Nacim Oijid , Aline Parreau

We consider the computational complexity of Hearthstone which is a popular online CCG (collectible card game). We reduce a PSPACE-complete problem, the partition game, to perfect information Hearthstone in which there is no hidden…

Computational Complexity · Computer Science 2023-05-23 Zhujun Zhang

We consider two-player combinatorial games in which the graph of positions is random and perhaps infinite, focusing on directed Galton-Watson trees. As the offspring distribution is varied, a game can undergo a phase transition, in which…

Probability · Mathematics 2019-04-09 Alexander E. Holroyd , James B. Martin

We analyze some of the many game mechanics available to Link in the classic Legend of Zelda series of video games. In each case, we prove that the generalized game with that mechanic is polynomial, NP-complete, NP-hard and in PSPACE, or…

Computational Complexity · Computer Science 2022-04-01 Jeffrey Bosboom , Josh Brunner , Michael Coulombe , Erik D. Demaine , Dylan H. Hendrickson , Jayson Lynch , Elle Najt

Maker-Breaker total domination game in graphs is introduced as a natural counterpart to the Maker-Breaker domination game recently studied by Duch\^ene, Gledel, Parreau, and Renault. Both games are instances of the combinatorial…

Combinatorics · Mathematics 2019-02-04 Valentin Gledel , Michael A. Henning , Vesna Iršič , Sandi Klavžar

Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…

Computer Science and Game Theory · Computer Science 2015-07-29 Dietmar Berwanger , Anup Basil Mathew

A simple and general formulation of the quantum game theory is presented, accommodating all possible strategies in the Hilbert space for the first time. The theory is solvable for the two strategy quantum game, which is shown to be…

Quantum Physics · Physics 2016-09-08 Taksu Cheon , Izumi Tsutsui

For a topological space $X$ and a point $x \in X$, consider the following game -- related to the property of $X$ being countably tight at $x$. In each inning $n\in\omega$, the first player chooses a set $A_n$ that clusters at $x$, and then…

General Topology · Mathematics 2016-04-01 Leandro F. Aurichi , Angelo Bella , Rodrigo R. Dias

A traditional assumption in game theory is that players are opaque to one another -- if a player changes strategies, then this change in strategies does not affect the choice of other players' strategies. In many situations this is an…

Computer Science and Game Theory · Computer Science 2013-10-28 Joseph Y. Halpern , Rafael Pass
‹ Prev 1 8 9 10 Next ›