Related papers: SelfGraphVQA: A Self-Supervised Graph Neural Netwo…
Scene Graph Generation (SGG) has achieved significant progress recently. However, most previous works rely heavily on fixed-size entity representations based on bounding box proposals, anchors, or learnable queries. As each representation's…
Visual Question Answering (VQA) is an evolving research field aimed at enabling machines to answer questions about visual content by integrating image and language processing techniques such as feature extraction, object detection, text…
Multimodal LLMs have advanced vision-language tasks but still struggle with understanding video scenes. To bridge this gap, Video Scene Graph Generation (VidSGG) has emerged to capture multi-object relationships across video frames.…
Vision and language models (VLMs) have demonstrated remarkable zero-shot (ZS) performance in a variety of tasks. However, recent works have shown that even the best VLMs struggle to capture aspects of compositional scene understanding, such…
Generating realistic images of complex visual scenes becomes challenging when one wishes to control the structure of the generated images. Previous approaches showed that scenes with few entities can be controlled using scene graphs, but…
3D vision-language (VL) reasoning has gained significant attention due to its potential to bridge the 3D physical world with natural language descriptions. Existing approaches typically follow task-specific, highly specialized paradigms.…
Scene-Graph Generation (SGG) seeks to recognize objects in an image and distill their salient pairwise relationships. Most methods depend on dataset-specific supervision to learn the variety of interactions, restricting their usefulness in…
Given a graph with partial observations of node features, how can we estimate the missing features accurately? Feature estimation is a crucial problem for analyzing real-world graphs whose features are commonly missing during the data…
Generating realistic images from scene graphs asks neural networks to be able to reason about object relationships and compositionality. As a relatively new task, how to properly ensure the generated images comply with scene graphs or how…
Video Scene Graph Generation (VidSGG) aims to capture dynamic relationships among entities by sequentially analyzing video frames and integrating visual and semantic information. However, VidSGG is challenged by significant biases that skew…
This work explores scene graphs as a distilled representation of high-level information for autonomous driving, applied to future driver-action prediction. Given the scarcity and strong imbalance of data samples, we propose a…
Infographics are documents designed to effectively communicate information using a combination of textual, graphical and visual elements. In this work, we explore the automatic understanding of infographic images by using Visual Question…
Visual Grounding (VG) in Visual Question Answering (VQA) systems describes how well a system manages to tie a question and its answer to relevant image regions. Systems with strong VG are considered intuitively interpretable and suggest an…
Acquiring high-quality knowledge is a central focus in Knowledge-Based Visual Question Answering (KB-VQA). Recent methods use large language models (LLMs) as knowledge engines for answering. These methods generally employ image captions as…
Scene graph generation is a sophisticated task because there is no specific recognition pattern (e.g., "looking at" and "near" have no conspicuous difference concerning vision, whereas "near" could occur between entities with different…
The rapid progress of artificial intelligence (AI) and computer vision (CV) has facilitated the development of computation-intensive applications like Visual Question Answering (VQA), which integrates visual perception and natural language…
Video Question Answering (VQA) requires models to reason over spatial, temporal, and causal cues in videos. Recent vision language models (VLMs) achieve strong results but often rely on shallow correlations, leading to weak temporal…
Scene understanding is a critical problem in computer vision. In this paper, we propose a 3D point-based scene graph generation ($\mathbf{SGG_{point}}$) framework to effectively bridge perception and reasoning to achieve scene understanding…
Training scene graph classification models requires a large amount of annotated image data. Meanwhile, scene graphs represent relational knowledge that can be modeled with symbolic data from texts or knowledge graphs. While image annotation…
Multimodal large language models often struggle with faithful reasoning in complex visual scenes, where intricate entities and relations require precise visual grounding at each step. This reasoning unfaithfulness frequently manifests as…