Related papers: EvenQuads Game and Error-Correcting Codes
The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
For $(n,d)= (66,17),(78,19)$ and $(94,21)$, we construct quantum $[[n,0,d]]$ codes which improve the previously known lower bounds on the largest minimum weights among quantum codes with these parameters. These codes are constructed from…
Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…
Research in the area of secure multi-party computation with an unconventional method of using a physical deck of playing cards began in 1989 when den Boer proposed a protocol to compute the logical AND function using five cards. Since then,…
Realizing the potential of quantum computing will require achieving sufficiently low logical error rates. Many applications call for error rates in the $10^{-15}$ regime, but state-of-the-art quantum platforms typically have physical error…
Quantum error correction is expected to be essential in large-scale quantum technologies. However, the substantial overhead of qubits it requires is thought to greatly limit its utility in smaller, near-term devices. Here we introduce a new…
When shuffling a deck of cards, one probably wants to make sure it is thoroughly shuffled. A way to do this is by sifting through the cards to ensure that no adjacent cards are the same number, because surely this is a poorly shuffled deck.…
Contrary to the assumption that most quantum error-correcting codes (QECC) make, it is expected that phase errors are much more likely than bit errors in physical devices. By employing the entanglement-assisted stabilizer formalism, we…
We perform an extended numerical search for practical fermion-to-qubit encodings with error correcting properties. Ideally, encodings should strike a balance between a number of the seemingly incompatible attributes, such as having a high…
When a logical qubit is protected using a quantum error-correcting code, the net effect of coding, decoherence (a physical channel acting on qubits in the codeword) and recovery can be represented exactly by an effective channel acting…
Motivated from the theory of quantum error correcting codes, we investigate a combinatorial problem that involves a symmetric $n$-vertices colourable graph and a group of operations (colouring rules) on the graph: find the minimum sequence…
Determining if a point is in a polygon or not is used by a lot of applications in computer graphics, computer games and geoinformatics. Implementing this check is error-prone since there are many special cases to be considered. This holds…
In this paper we study spread codes: a family of constant-dimension codes for random linear network coding. In other words, the codewords are full-rank matrices of size (k x n) with entries in a finite field F_q. Spread codes are a family…
A new algorithm to compute cylindrical algebraic decompositions (CADs) is presented, building on two recent advances. Firstly, the output is truth table invariant (a TTICAD) meaning given formulae have constant truth value on each cell of…
We revisit the classic 'guess my number' game and extend it from its familiar binary form to representations in any integer base. For each base we derive formulas for the number of cards needed to identify a given integer and, conversely,…
Some combinatorial designs, such as Hadamard matrices, have been extensively researched and are familiar to readers across the spectrum of Science and Engineering. They arise in diverse fields such as cryptography, communication theory, and…
The game of memory is played with a deck of n pairs of cards. The cards in each pair are identical. The deck is shuffled and the cards laid face down. A move consists of flipping over first one card then another. The cards are removed from…
We study equilibrium computation with extensive-form correlation in two-player turn-taking stochastic games. Our main results are two-fold: (1) We give an algorithm for computing a Stackelberg extensive-form correlated equilibrium (SEFCE),…
A formal n-square is the set of positions in an square matrix of size n. A shuffle of a formal n-square consists of independent rotations of each row and of each column. A key result turns out to be valid at least for n <= 34 and n = 37:…
We consider linear codes over a field in which the error values are restricted to a subgroup of its unit group. This scenario captures Lee distance codes as well as codes over the Gaussian or Eisenstein integers. Codes correcting restricted…