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Various graph algorithms have been developed with multiple random walks, the movement of several independent random walkers on a graph. Designing an efficient graph algorithm based on multiple random walks requires investigating multiple…

Social and Information Networks · Computer Science 2020-06-11 Yusuke Sakumoto , Hiroyuki Ohsaki

We consider the task of graph exploration. An $n$-node graph has unlabeled nodes, and all ports at any node of degree $d$ are arbitrarily numbered $0,\dots, d-1$. A mobile agent has to visit all nodes and stop. The exploration time is the…

Data Structures and Algorithms · Computer Science 2016-11-17 Barun Gorain , Andrzej Pelc

We investigate hide-and-seek games on complex networks using a random walk framework. Specifically, we investigate the efficiency of various degree-biased random walk search strategies to locate items that are randomly hidden on a subset of…

Physics and Society · Physics 2019-02-20 Shubham Pandey , Reimer Kuehn

Moving an autonomous agent through an unknown environment is one of the crucial problems for robotics and network analysis. Therefore, it received a lot of attention in the last decades and was analyzed in many different settings. The graph…

Computational Complexity · Computer Science 2018-04-23 Hans-Joachim Böckenhauer , Janosch Fuchs , Walter Unger

We introduce the Ants Nearby Treasure Search (ANTS) problem, which models natural cooperative foraging behavior such as that performed by ants around their nest. In this problem, k probabilistic agents, initially placed at a central…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-01-11 Ofer Feinerman , Amos Korman

In this paper, we revisit the problem of classical \textit{meeting times} of random walks in graphs. In the process that two tokens (called agents) perform random walks on an undirected graph, the meeting times are defined as the expected…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-05-22 Ryota Eguchi , Fukuhito Ooshita , Michiko Inoue , Sébastien Tixeuil

Graph exploration is one of the fundamental tasks performed by a mobile agent in a graph. An $n$-node graph has unlabeled nodes, and all ports at any node of degree $d$ are arbitrarily numbered $0,\dots, d-1$. A mobile agent, initially…

Data Structures and Algorithms · Computer Science 2023-03-21 Andrzej Pelc

We introduce the rendezvous game with adversaries. In this game, two players, {\sl Facilitator} and {\sl Disruptor}, play against each other on a graph. Facilitator has two agents, and Disruptor has a team of $k$ agents located in some…

Discrete Mathematics · Computer Science 2021-03-12 Fedor V. Fomin , Petr A. Golovach , Dimitrios M. Thilikos

A mobile agent, starting from a node $s$ of a simple undirected connected graph $G=(V,E)$, has to explore all nodes and edges of $G$ using the minimum number of edge traversals. To do so, the agent uses a deterministic algorithm that allows…

Data Structures and Algorithms · Computer Science 2024-10-18 Stéphane Devismes , Yoann Dieudonné , Arnaud Labourel

We consider the problem of graph searching with prediction recently introduced by Banerjee et al. (2022). In this problem, an agent, starting at some vertex $r$ has to traverse a (potentially unknown) graph $G$ to find a hidden goal node…

Data Structures and Algorithms · Computer Science 2024-03-19 Adela Frances DePavia , Erasmo Tani , Ali Vakilian

The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called…

Combinatorics · Mathematics 2021-05-21 Natalie C. Behague , Anthony Bonato , Melissa A. Huggan , Trent G. Marbach , Brittany Pittman

A periodic temporal graph, in its simplest form, is a graph in which every edge appears exactly once in the first $\Delta$ time steps, and then it reappears recurrently every $\Delta$ time steps, where $\Delta$ is a given period length.…

Data Structures and Algorithms · Computer Science 2025-04-22 George B. Mertzios , Hendrik Molter , Nils Morawietz , Paul G. Spirakis

Treasure hunt is the task of finding an inert target by a mobile agent in an unknown environment. We consider treasure hunt in geometric terrains with obstacles. Both the terrain and the obstacles are modeled as polygons and both the agent…

Computational Geometry · Computer Science 2020-01-07 Andrzej Pelc , Ram Narayan Yadav

We investigate the problem of finding a static treasure in anonymous graphs using oblivious agents and introduce a novel approach that leverages quantum information. In anonymous graphs, vertices are unlabelled, indistinguishable, and edges…

Quantum Physics · Physics 2025-09-04 Gaurav Gaur , Barun Gorain , Rishi Ranjan Singh , Daya Gaur

The gathering problem requires a set of mobile agents, arbitrarily positioned at different nodes of a network to group within finite time at the same location, not fixed in advanced. The extensive existing literature on this problem shares…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-04-12 Giuseppe Antonio Di Luna , Paola Flocchini , Linda Pagli , Giuseppe Prencipe , Nicola Santoro , Giovanni Viglietta

The game of rendezvous with adversaries is a game on a graph played by two players: Facilitator and Divider. Facilitator has two agents and Divider has a team of $k \ge 1$ agents. While the initial positions of Facilitator's agents are…

Data Structures and Algorithms · Computer Science 2022-10-07 Neeldhara Misra , Manas Mulpuri , Prafullkumar Tale , Gaurav Viramgami

Random graph matching refers to recovering the underlying vertex correspondence between two random graphs with correlated edges; a prominent example is when the two random graphs are given by Erd\H{o}s-R\'{e}nyi graphs $G(n,\frac{d}{n})$.…

Machine Learning · Statistics 2020-07-21 Jian Ding , Zongming Ma , Yihong Wu , Jiaming Xu

We consider a search problem on trees in which the goal is to find an adversarially placed treasure, while relying on local, partial information. Specifically, each node in the tree holds a pointer to one of its neighbors, termed…

Data Structures and Algorithms · Computer Science 2020-01-17 Lucas Boczkowski , Uriel Feige , Amos Korman , Yoav Rodeh

We consider the following natural generalization of Binary Search: in a given undirected, positively weighted graph, one vertex is a target. The algorithm's task is to identify the target by adaptively querying vertices. In response to…

Data Structures and Algorithms · Computer Science 2017-08-01 Ehsan Emamjomeh-Zadeh , David Kempe , Vikrant Singhal

We define the following parameter of connected graphs. For a given graph $G$ we place one agent in each vertex of $G$. Every pair of agents sharing a common edge is declared to be acquainted. In each round we choose some matching of $G$…

Computational Complexity · Computer Science 2014-03-14 Itai Benjamini , Igor Shinkar , Gilad Tsur