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Training large foundation models costs hundreds of millions of dollars, making deployment optimization critical. Current approaches require machine learning engineers to manually craft training recipes through error-prone trial-and-error on…

Decentralized training of deep neural networks has attracted significant attention for its theoretically superior scalability over synchronous data-parallel methods like All-Reduce. However, realizing this potential in multi-node training…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-10-17 Zesen Wang , Jiaojiao Zhang , Xuyang Wu , Mikael Johansson

While large neural networks demonstrate higher performance in various tasks, training large networks is difficult due to limitations on GPU memory size. We propose a novel out-of-core algorithm that enables faster training of extremely…

Machine Learning · Computer Science 2020-10-28 Akio Hayakawa , Takuya Narihira

We study the factors affecting training time in multi-device deep learning systems. Given a specification of a convolutional neural network, our goal is to minimize the time to train this model on a cluster of commodity CPUs and GPUs. We…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-10-20 Stefan Hadjis , Ce Zhang , Ioannis Mitliagkas , Dan Iter , Christopher Ré

Neural network training requires a large amount of computation and thus GPUs are often used for the acceleration. While they improve the performance, GPUs are underutilized during the training.This paper proposes out-of-order (ooo)…

Machine Learning · Computer Science 2021-10-05 Hyungjun Oh , Hyungjun Oh , HyeongJu Kim , Jiwon Seo

Embodied intelligence is a key step towards Artificial General Intelligence (AGI), yet its development faces multiple challenges including data, frameworks, infrastructure, and evaluation systems. To address these issues, we have, for the…

Over the last couple of years it has been realized that the vast computational power of graphics processing units (GPUs) could be harvested for purposes other than the video game industry. This power, which at least nominally exceeds that…

Statistical Mechanics · Physics 2011-07-26 Martin Weigel

Consistency models (CMs) offer faster sampling than traditional diffusion models, but their training is resource-intensive. For example, as of 2024, training a state-of-the-art CM on CIFAR-10 takes one week on 8 GPUs. In this work, we…

Machine Learning · Computer Science 2024-10-14 Zhengyang Geng , Ashwini Pokle , William Luo , Justin Lin , J. Zico Kolter

Instruction-based video editing promises to democratize content creation, yet its progress is severely hampered by the scarcity of large-scale, high-quality training data. We introduce Ditto, a holistic framework designed to tackle this…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Qingyan Bai , Qiuyu Wang , Hao Ouyang , Yue Yu , Hanlin Wang , Wen Wang , Ka Leong Cheng , Shuailei Ma , Yanhong Zeng , Zichen Liu , Yinghao Xu , Yujun Shen , Qifeng Chen

As large language models (LLMs) become widespread in various application domains, a critical challenge the AI community is facing is how to train these large AI models in a cost-effective manner. Existing LLM training plans typically employ…

Machine Learning · Computer Science 2024-09-11 Jehyeon Bang , Yujeong Choi , Myeongwoo Kim , Yongdeok Kim , Minsoo Rhu

Characterizing and predicting the training performance of modern machine learning (ML) workloads on compute systems with compute and communication spread between CPUs, GPUs, and network devices is not only the key to optimization and…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-11-27 Zhongyi Lin , Ning Sun , Pallab Bhattacharya , Xizhou Feng , Louis Feng , John D. Owens

A major challenge for modern AI is to learn to understand the world and learn to act largely by observation. This paper explores a self-supervised approach that combines internet-scale video data with a small amount of interaction data…

Graphics processing units (GPUs) are the de facto standard for processing deep learning (DL) tasks. Meanwhile, GPU failures, which are inevitable, cause severe consequences in DL tasks: they disrupt distributed trainings, crash inference…

Machine Learning · Computer Science 2022-01-31 Heting Liu , Zhichao Li , Cheng Tan , Rongqiu Yang , Guohong Cao , Zherui Liu , Chuanxiong Guo

Real time processing for teamwork action recognition is a challenge, due to complex computational models to achieve high system performance. Hence, this paper proposes a framework based on Graphical Processing Units (GPUs) to achieve a…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-10-15 Mohamed Elhoseiny , Hossam Faheem , Taymour Nazmy , Eman Shaaban

Efficiently training large language models requires parallelizing across hundreds of hardware accelerators and invoking various compute and memory optimizations. When combined, many of these strategies have complex interactions regarding…

Machine Learning · Computer Science 2024-09-25 Johannes Hagemann , Samuel Weinbach , Konstantin Dobler , Maximilian Schall , Gerard de Melo

Graphics processing units (GPUs) are recently being used to an increasing degree for general computational purposes. This development is motivated by their theoretical peak performance, which significantly exceeds that of broadly available…

Computational Physics · Physics 2015-03-17 Martin Weigel

The GPU programming model is primarily aimed at the development of applications that run one GPU. However, this limits the scalability of GPU code to the capabilities of a single GPU in terms of compute power and memory capacity. To scale…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-03-03 Stijn Heldens , Pieter Hijma , Ben van Werkhoven , Jason Maassen , Rob. V. van Nieuwpoort

We present FFCV, a library for easy and fast machine learning model training. FFCV speeds up model training by eliminating (often subtle) data bottlenecks from the training process. In particular, we combine techniques such as an efficient…

Machine Learning · Computer Science 2023-06-23 Guillaume Leclerc , Andrew Ilyas , Logan Engstrom , Sung Min Park , Hadi Salman , Aleksander Madry

Convolutional networks reach top quality in pixel-level video object segmentation but require a large amount of training data (1k~100k) to deliver such results. We propose a new training strategy which achieves state-of-the-art results…

Computer Vision and Pattern Recognition · Computer Science 2019-03-15 Anna Khoreva , Rodrigo Benenson , Eddy Ilg , Thomas Brox , Bernt Schiele

Training large Deep Neural Network (DNN) models requires thousands of GPUs over the course of several days or weeks. At this scale, failures are frequent and can have a big impact on training throughput. Utilizing spare GPU servers to…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-09-27 Swapnil Gandhi , Mark Zhao , Athinagoras Skiadopoulos , Christos Kozyrakis