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Reconstructing the sound field in a room is an important task for several applications, such as sound control and augmented (AR) or virtual reality (VR). In this paper, we propose a data-driven generative model for reconstructing the…

Audio and Speech Processing · Electrical Eng. & Systems 2024-02-22 Federico Miotello , Luca Comanducci , Mirco Pezzoli , Alberto Bernardini , Fabio Antonacci , Augusto Sarti

This paper investigates the viability of Wave Field Synthesis (WFS) for enhancing auditory immersion in VR-based cognitive research. While Virtual Reality (VR) offers significant advantages for studying human perception and behavior,…

Human-Computer Interaction · Computer Science 2025-07-08 Benjamin Kahl

Room impulse responses (RIRs) are essential for many acoustic signal processing tasks, yet measuring them densely across space is often impractical. In this work, we propose RIR-Former, a grid-free, one-step feed-forward model for RIR…

Audio and Speech Processing · Electrical Eng. & Systems 2026-05-12 Shaoheng Xu , Chunyi Sun , Jihui Zhang , Prasanga N. Samarasinghe , Thushara D. Abhayapala

A new impulse response (IR) dataset called "MeshRIR" is introduced. Currently available datasets usually include IRs at an array of microphones from several source positions under various room conditions, which are basically designed for…

Audio and Speech Processing · Electrical Eng. & Systems 2021-07-26 Shoichi Koyama , Tomoya Nishida , Keisuke Kimura , Takumi Abe , Natsuki Ueno , Jesper Brunnström

This contribution introduces a dataset of 7th-order Ambisonic Room Impulse Responses (HOA-RIRs), created using the Image Source Method. By employing higher-order Ambisonics, our dataset enables precise spatial audio reproduction, a critical…

Sound · Computer Science 2025-06-02 Shivam Saini , Jürgen Peissig

Accurate and efficient simulation of room impulse responses is crucial for spatial audio applications. However, existing acoustic ray-tracing tools often operate as black boxes and only output impulse responses (IRs), providing limited…

Sound · Computer Science 2025-03-25 Yongyi Zang , Qiuqiang Kong

We propose a novel visual re-localization method based on direct matching between the implicit 3D descriptors and the 2D image with transformer. A conditional neural radiance field(NeRF) is chosen as the 3D scene representation in our…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Jianlin Liu , Qiang Nie , Yong Liu , Chengjie Wang

We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…

Sound · Computer Science 2021-09-28 Zhenyu Tang , Nicholas J. Bryan , Dingzeyu Li , Timothy R. Langlois , Dinesh Manocha

Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…

Sound · Computer Science 2021-09-28 Jean-Marc Jot , Rémi Audfray , Mark Hertensteiner , Brian Schmidt

Standardized laboratory characterizations for absorbing materials rely on idealized sound field assumptions, which deviate largely from real-life conditions. Consequently, \emph{in-situ} acoustic characterization has become essential for…

Sound · Computer Science 2026-02-13 Yuanxin Xia , Xinyan Li , Matteo Calafà , Allan P. Engsig-Karup , Cheol-Ho Jeong

We present a method for improving the quality of synthetic room impulse responses for far-field speech recognition. We bridge the gap between the fidelity of synthetic room impulse responses (RIRs) and the real room impulse responses using…

Sound · Computer Science 2021-11-15 Anton Ratnarajah , Zhenyu Tang , Dinesh Manocha

Multimodal research and applications are becoming more commonplace as Virtual Reality (VR) technology integrates different sensory feedback, enabling the recreation of real spaces in an audio-visual context. Within VR experiences, numerous…

Audio and Speech Processing · Electrical Eng. & Systems 2025-04-08 Mauricio Flores-Vargas , Enda Bates , Rachel McDonnell

A learning-based method for estimating the magnitude distribution of sound fields from spatially sparse measurements is proposed. Estimating the magnitude distribution of acoustic transfer function (ATF) is useful when phase measurements…

Sound · Computer Science 2025-06-23 Shoichi Koyama , Kenji Ishizuka

Having knowledge of the environmental context of the user i.e. the knowledge of the users' indoor location and the semantics of their environment, can facilitate the development of many of location-aware applications. In this paper, we…

Sound · Computer Science 2018-04-03 Muhammad A. Shah , Bhiksha Raj , Khaled A. Harras

Implicit representations like Neural Radiance Fields (NeRF) showed impressive results for photorealistic rendering of complex scenes with fine details. However, ideal or near-perfectly specular reflecting objects such as mirrors, which are…

Computer Vision and Pattern Recognition · Computer Science 2023-10-17 Leif Van Holland , Ruben Bliersbach , Jan U. Müller , Patrick Stotko , Reinhard Klein

Although Maxwell discovered the physical laws of electromagnetic waves 160 years ago, how to precisely model the propagation of an RF signal in an electrically large and complex environment remains a long-standing problem. The difficulty is…

Networking and Internet Architecture · Computer Science 2023-10-13 Xiaopeng Zhao , Zhenlin An , Qingrui Pan , Lei Yang

Neural Radiance Fields (NeRF) have achieved photorealistic novel view synthesis but suffer from computational inefficiency due to dense ray sampling during volume rendering. We propose SAC-NeRF, a reinforcement learning framework that…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Chenyu Ge

One of the biggest challenges of acoustic scene classification (ASC) is to find proper features to better represent and characterize environmental sounds. Environmental sounds generally involve more sound sources while exhibiting less…

Sound · Computer Science 2019-04-11 Hongwei Song , Jiqing Han , Shiwen Deng

Most often, virtual acoustic rendering employs real-time updated room acoustic simulations to accomplish auralization for a variable listener perspective. As an alternative, we propose and test a technique to interpolate room impulse…

Audio and Speech Processing · Electrical Eng. & Systems 2023-12-07 Kaspar Müller , Franz Zotter

Parametric sound field synthesis methods, such as the Spatial Decomposition Method (SDM) and Higher-Order Spatial Impulse Response Rendering (HO-SIRR), are widely used for the analysis and auralization of sound fields. This paper studies…

Audio and Speech Processing · Electrical Eng. & Systems 2024-11-04 Alan Pawlak , Hyunkook Lee , Aki Mäkivirta , Thomas Lund
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