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Automated task planning algorithms have been developed to help robots complete complex tasks that require multiple actions. Most of those algorithms have been developed for "closed worlds" assuming complete world knowledge is provided.…

Robotics · Computer Science 2024-10-01 Yan Ding , Xiaohan Zhang , Saeid Amiri , Nieqing Cao , Hao Yang , Chad Esselink , Shiqi Zhang

Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels. Besides being tedious and…

Artificial Intelligence · Computer Science 2017-07-14 Joseph C. Osborn , Adam Summerville , Michael Mateas

The large language model (LLM) based agents have demonstrated their capacity to automate and expedite software development processes. In this paper, we focus on game development and propose a multi-agent collaborative framework, dubbed…

Artificial Intelligence · Computer Science 2025-09-09 Dake Chen , Haoyang Zhang , Hanbin Wang , Yunhao Huo , Yuzhao Li , Junjie Wang

The capacity of an embodied agent to understand, predict, and interact with its environment is fundamentally contingent on an internal world model. This paper introduces a novel framework for investigating the formation and adaptation of…

Neural and Evolutionary Computing · Computer Science 2025-11-05 Brennen Hill

The application of games as a therapeutic tool for cognitive training is beneficial for patients with cognitive impairments. However, effective game design for individual patient is resource-intensive. To this end, we propose an LLM-powered…

Human-Computer Interaction · Computer Science 2026-04-14 Jingwei Shi , Shengyu Tao , Xinxiang Yin , Chen Huang , Wenqiang Lei , See-Kiong Ng

We explore building generative neural network models of popular reinforcement learning environments. Our world model can be trained quickly in an unsupervised manner to learn a compressed spatial and temporal representation of the…

Machine Learning · Computer Science 2018-05-10 David Ha , Jürgen Schmidhuber

Post-Training Multimodal Large Language Models (MLLMs) to build interactive agents holds promise across domains such as computer-use, web navigation, and robotics. A key challenge in scaling such post-training is lack of high-quality…

Artificial Intelligence · Computer Science 2025-09-30 Ram Ramrakhya , Andrew Szot , Omar Attia , Yuhao Yang , Anh Nguyen , Bogdan Mazoure , Zhe Gan , Harsh Agrawal , Alexander Toshev

Language-modeling--based approaches to story plot generation attempt to construct a plot by sampling from a language model (LM) to predict the next character, word, or sentence to add to the story. LM techniques lack the ability to receive…

Computation and Language · Computer Science 2023-01-19 Pradyumna Tambwekar , Murtaza Dhuliawala , Lara J. Martin , Animesh Mehta , Brent Harrison , Mark O. Riedl

Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's…

Computer Science and Game Theory · Computer Science 2024-08-20 Muhammad Najib , Giuseppe Perelli

Landmarks have long played a pivotal role in automated planning, serving as crucial elements for improving the planning algorithms. The main limitation of classical landmark extraction methods is their sensitivity to specific planning…

Artificial Intelligence · Computer Science 2025-09-23 Cristian Pérez-Corral , Antonio Garrido , Laura Sebastia

We investigate the challenge of task planning for multi-task embodied agents in open-world environments. Two main difficulties are identified: 1) executing plans in an open-world environment (e.g., Minecraft) necessitates accurate and…

Artificial Intelligence · Computer Science 2024-07-09 Zihao Wang , Shaofei Cai , Guanzhou Chen , Anji Liu , Xiaojian Ma , Yitao Liang

We consider the task of generating designs directly from natural language descriptions, and consider floor plan generation as the initial research area. Language conditional generative models have recently been very successful in generating…

Computation and Language · Computer Science 2023-11-28 Sicong Leng , Yang Zhou , Mohammed Haroon Dupty , Wee Sun Lee , Sam Conrad Joyce , Wei Lu

World models aim to learn action-controlled future prediction and have proven essential for the development of intelligent agents. However, most existing world models rely heavily on substantial action-labeled data and costly training,…

Artificial Intelligence · Computer Science 2025-06-03 Shenyuan Gao , Siyuan Zhou , Yilun Du , Jun Zhang , Chuang Gan

So-called battle maps are an appropriate way to visually summarize the flow of battles as they happen in many team-based combat games. Such maps can be a valuable tool for retrospective analysis of battles for the purpose of training or for…

Human-Computer Interaction · Computer Science 2019-06-12 Günter Wallner

We study building multi-task agents in open-world environments. Without human demonstrations, learning to accomplish long-horizon tasks in a large open-world environment with reinforcement learning (RL) is extremely inefficient. To tackle…

Machine Learning · Computer Science 2023-12-05 Haoqi Yuan , Chi Zhang , Hongcheng Wang , Feiyang Xie , Penglin Cai , Hao Dong , Zongqing Lu

Human intelligence exhibits a remarkable capacity for rapid adaptation and effective problem-solving in novel and unfamiliar contexts. We argue that this profound adaptability is fundamentally linked to the efficient construction and…

This paper proposes an approach to build 3D scene graphs in arbitrary indoor and outdoor environments. Such extension is challenging; the hierarchy of concepts that describe an outdoor environment is more complex than for indoors, and…

Robotics · Computer Science 2024-04-26 Jared Strader , Nathan Hughes , William Chen , Alberto Speranzon , Luca Carlone

As Large Language Models (LLMs) are integrated into critical real-world applications, their strategic and logical reasoning abilities are increasingly crucial. This paper evaluates LLMs' reasoning abilities in competitive environments…

Computation and Language · Computer Science 2024-06-11 Jinhao Duan , Renming Zhang , James Diffenderfer , Bhavya Kailkhura , Lichao Sun , Elias Stengel-Eskin , Mohit Bansal , Tianlong Chen , Kaidi Xu

Robots operating in multi-player settings must simultaneously model the environment and the behavior of human or robotic agents who share that environment. This modeling is often approached using Simultaneous Localization and Mapping…

Robotics · Computer Science 2022-08-09 Chih-Yuan Chiu , David Fridovich-Keil

Learning how the world works is central to building AI agents that can adapt to complex environments. Traditional world models based on deep learning demand vast amounts of training data, and do not flexibly update their knowledge from…

Artificial Intelligence · Computer Science 2025-11-21 Wasu Top Piriyakulkij , Yichao Liang , Hao Tang , Adrian Weller , Marta Kryven , Kevin Ellis