Related papers: A novel approach for holographic 3D content genera…
Computer-generated holography (CGH) is a promising method that modulates user-defined waveforms with digital holograms. An efficient and fast pipeline framework is proposed to synthesize CGH using initial point cloud and MRI data. This…
Computer-generated holography (CGH) can be used to display three-dimensional (3D) images and has a special feature that no other technology possesses: it can reconstruct arbitrary object wavefronts. In this study, we investigated a…
Computer-Generated Holography (CGH) offers the potential for genuine, high-quality three-dimensional visuals. However, fulfilling this potential remains a practical challenge due to computational complexity and visual quality issues. We…
We demonstrate the first use of the HoloTile Computer-Generated Holography (CGH) modality on multi-wavelength targets. Taking advantage of the sub-hologram tiling and Point Spread Function (PSF) shaping of HoloTile allows for reconstruction…
In this study, we propose a method to find an optimal central angle in deep learning-based depth map estimation used to produce realistic holographic content. The acquisition of RGB-depth map images as detailed as possible must be performed…
Computer-generated holograms (CGHs) are used in holographic three-dimensional (3D) displays and holographic projections. The quality of the reconstructed images using phase-only CGHs is degraded because the amplitude of the reconstructed…
Computer-generated holography (CGH) is a promising technology for next-generation displays. However, generating high-speed, high-quality holographic video requires both high frame rate display and efficient computation, but is constrained…
Computer-generated holograms with their animated, three-dimensional appearance have long appealed to our imagination as the path towards truly immersive displays with bi-directional natural parallax. Impressive progress in updateable 3-D…
Recently, deep learning-based computer-generated holography (CGH) has demonstrated tremendous potential in three-dimensional (3D) displays and yielded impressive display quality. However, most existing deep learning-based CGH techniques can…
Computer-generated holography (CGH) is a promising technology for augmented reality displays, such as head-mounted or head-up displays. However, its high computational demand makes it impractical for implementation. Recent efforts to…
Machine learning-based computer-generated holography (ML-CGH) has advanced rapidly in recent years, yet progress is constrained by the limited availability of high-quality, large-scale hologram datasets. To address this, we present…
Computer-generated hologram (CGH) is promised to realize the next generation of 3D visual media with life-changing applications. However, one of the essential obstacles to this technology is the time-consuming hologram computation. Thus,…
Computer generated holography has long been touted as the future of augmented and virtual reality (AR/VR) displays, but has yet to be realized in practice. Previous high-quality, color holographic displays have made either a 3$\times$…
Computer-Generated Holography (CGH) is a set of algorithmic methods for identifying holograms that reconstruct Three-Dimensional (3D) scenes in holographic displays. CGH algorithms decompose 3D scenes into multiplanes at different depth…
Holography is a vital tool used in various applications from microscopy, solar energy, imaging, display to information encryption. Generation of a holographic image and reconstruction of object/hologram information from a holographic image…
In this paper, we propose a novel, convolutional neural network model to extract highly precise depth maps from missing viewpoints, especially well applicable to generate holographic 3D contents. The depth map is an essential element for…
State-of-the-art neural rendering methods optimize Gaussian scene representations from a few photographs for novel-view synthesis. Building on these representations, we develop an efficient algorithm, dubbed Gaussian Wave Splatting, to turn…
In order to operate autonomously, a robot should explore the environment and build a model of each of the surrounding objects. A common approach is to carefully scan the whole workspace. This is time-consuming. It is also often impossible…
The rise of mixed reality systems such as Microsoft HoloLens has prompted an increase in interest in the fields of 2D and 3D holography. Already applied in fields including telecommunications, imaging, projection, lithography, beam shaping…
Computer-Generated Holography (CGH) algorithms often fall short in matching simulations with results from a physical holographic display. Our work addresses this mismatch by learning the holographic light transport in holographic displays.…