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Standard multiple-beam holography has been largely used to produce gratings in polymer-liquid crystal composites, like POLICRYPS, H-PDLC gratings and POLIPHEM [1]. In this work we present a different approach to liquid crystalpolymeric…

Holography plays a crucial role in optics applications, but it traditionally requires complex setup and bulky devices, being unfavourable for optics integration. While metasurface-based holograms are ultra-compact and easy to realize,…

Optics · Physics 2024-06-17 Tong Liu , Changhong Dai , Dongyi Wang , Lei Zhou

Holographic near-eye displays offer unprecedented capabilities for virtual and augmented reality systems, including perceptually important focus cues. Although artificial intelligence--driven algorithms for computer-generated holography…

Graphics · Computer Science 2022-05-06 Suyeon Choi , Manu Gopakumar , Yifan , Peng , Jonghyun Kim , Matthew O'Toole , Gordon Wetzstein

Holography is an essential technique of generating three-dimensional images. Recently, quantum holography with undetected photons (QHUP) has emerged as a groundbreaking method capable of capturing complex amplitude images. Despite its…

This study presents a novel approach for generating holograms based on the neural radiance fields (NeRF) technique. Generating three-dimensional (3D) data is difficult in hologram computation. NeRF is a state-of-the-art technique for 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-05-13 Minsung Kang , Fan Wang , Kai Kumano , Tomoyoshi Ito , Tomoyoshi Shimobaba

Majority of the perception methods in robotics require depth information provided by RGB-D cameras. However, standard 3D sensors fail to capture depth of transparent objects due to refraction and absorption of light. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Luyang Zhu , Arsalan Mousavian , Yu Xiang , Hammad Mazhar , Jozef van Eenbergen , Shoubhik Debnath , Dieter Fox

Holographic displays generate Three-Dimensional (3D) images by displaying single-color holograms time-sequentially, each lit by a single-color light source. However, representing each color one by one limits brightness in holographic…

Graphics · Computer Science 2023-10-09 Koray Kavaklı , Liang Shi , Hakan Ürey , Wojciech Matusik , Kaan Akşit

Fake content has grown at an incredible rate over the past few years. The spread of social media and online platforms makes their dissemination on a large scale increasingly accessible by malicious actors. In parallel, due to the growing…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Luca Maiano , Lorenzo Papa , Ketbjano Vocaj , Irene Amerini

This research paper proposes a Latent Diffusion Model for 3D (LDM3D) that generates both image and depth map data from a given text prompt, allowing users to generate RGBD images from text prompts. The LDM3D model is fine-tuned on a dataset…

Computer Vision and Pattern Recognition · Computer Science 2023-05-23 Gabriela Ben Melech Stan , Diana Wofk , Scottie Fox , Alex Redden , Will Saxton , Jean Yu , Estelle Aflalo , Shao-Yen Tseng , Fabio Nonato , Matthias Muller , Vasudev Lal

In this project, we propose a novel approach for estimating depth from RGB images. Traditionally, most work uses a single RGB image to estimate depth, which is inherently difficult and generally results in poor performance, even with…

Computer Vision and Pattern Recognition · Computer Science 2017-05-04 Eric Cristofalo , Zijian Wang

Despite its potential for label-free particle diagnostics, holographic microscopy is limited by specialized processing methods that struggle to generalize across diverse settings. We introduce a deep learning architecture leveraging human…

Optics · Physics 2024-11-26 Shyam Kumar , Jiarong Hong

Recent advances in multi-fingered robotic grasping have enabled fast 6-Degrees-Of-Freedom (DOF) single object grasping. Multi-finger grasping in cluttered scenes, on the other hand, remains mostly unexplored due to the added difficulty of…

Robotics · Computer Science 2025-01-09 Jens Lundell , Francesco Verdoja , Ville Kyrki

Diffusion-based image generators can now produce high-quality and diverse samples, but their success has yet to fully translate to 3D generation: existing diffusion methods can either generate low-resolution but 3D consistent outputs, or…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Animesh Karnewar , Niloy J. Mitra , Andrea Vedaldi , David Novotny

Monocular depth estimation from RGB images plays a pivotal role in 3D vision. However, its accuracy can deteriorate in challenging environments such as nighttime or adverse weather conditions. While long-wave infrared cameras offer stable…

Computer Vision and Pattern Recognition · Computer Science 2024-02-20 Jialei Xu , Xianming Liu , Junjun Jiang , Kui Jiang , Rui Li , Kai Cheng , Xiangyang Ji

This paper addresses the problem of estimating the depth map of a scene given a single RGB image. We propose a fully convolutional architecture, encompassing residual learning, to model the ambiguous mapping between monocular images and…

Computer Vision and Pattern Recognition · Computer Science 2016-09-20 Iro Laina , Christian Rupprecht , Vasileios Belagiannis , Federico Tombari , Nassir Navab

Rendering volumetric scattering media, including clouds, fog, smoke, and other complex materials, is crucial for realism in computer graphics. Traditional path tracing, while unbiased, requires many long path samples to converge in scenes…

Graphics · Computer Science 2024-04-19 Becky Hu , Xi Deng , Fujun Luan , Miloš Hašan , Steve Marschner

We propose a method for converting a single RGB-D input image into a 3D photo - a multi-layer representation for novel view synthesis that contains hallucinated color and depth structures in regions occluded in the original view. We use a…

Computer Vision and Pattern Recognition · Computer Science 2020-06-11 Meng-Li Shih , Shih-Yang Su , Johannes Kopf , Jia-Bin Huang

This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D models with high quality RGB textures. This is achieved through (i) creating model textures using images from an HD RGB camera that is…

Graphics · Computer Science 2016-02-23 Song Liu , Wanqing Li , Philip Ogunbona , Yang-Wai Chow

We report a framework based on a generative adversarial network (GAN) that performs high-fidelity color image reconstruction using a single hologram of a sample that is illuminated simultaneously by light at three different wavelengths. The…

Image and Video Processing · Electrical Eng. & Systems 2019-07-17 Tairan Liu , Zhensong Wei , Yair Rivenson , Kevin de Haan , Yibo Zhang , Yichen Wu , Aydogan Ozcan

3D scene generation is in high demand across various domains, including virtual reality, gaming, and the film industry. Owing to the powerful generative capabilities of text-to-image diffusion models that provide reliable priors, the…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Haiyang Zhou , Xinhua Cheng , Wangbo Yu , Yonghong Tian , Li Yuan