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In this paper, we proposed a new clustering-based active learning framework, namely Active Learning using a Clustering-based Sampling (ALCS), to address the shortage of labeled data. ALCS employs a density-based clustering approach to…
Universities are microcosms of urban ecosystems, with concentrated consumption patterns in food, transport, energy, and product usage. These environments not only contribute substantially to sustainability pressures but also provide a…
We propose and define the construct, cross-disciplinary learning, which can guide learning and assessment in programs that feature sequential learning across multiple STEM disciplines. Cross-disciplinary learning combines insights from…
Pedagogy is a method that handles the ethos and culture of instruction from educators and the learning of learners. Pedagogy of Information and Communications Technology (ICT) refers to the interactions among the teacher, children, and…
There is a growing need to integrate sustainability into tertiary mathematics education given the urgency of addressing global environmental challenges. This paper presents four case studies from Australian university courses that…
Collaboration is used in Software Engineering (SE) to develop software. Industry seeks SE graduates with collaboration skills to contribute to productive software development. SE educators can use Collaborative Learning (CL) to help…
Computer science (CS) capstone courses offer students a valuable opportunity to gain hands-on experience in software development, practice essential soft skills, and enhance their employability prospects. They are a core component in many…
Personalized instruction aims to provide learners with support that adapts to their individual knowledge and progress toward learning objectives. Discovering and tracing Knowledge Components (KCs) is an important step in building accurate…
In contemporary society, marked by rapid technological evolution, education faces the challenge and the opportunity of incorporating new digital tools that transform learning, making it more inclusive, flexible, and meaningful. This book…
How can an entire CS faculty, who together have been teaching the ACM standard CS curricula, shift to teaching elements of inclusive design across a 4-year undergraduate CS program? And will they even want to try? To investigate these…
The QUBES platform was conceived as a "science education gateway" and designed to accelerate innovation in undergraduate STEM education. The technical infrastructure was purpose built to provide more equitable access to professional…
Curriculum learning is a class of training strategies that organizes the data being exposed to a model by difficulty, gradually from simpler to more complex examples. This research explores a reverse curriculum generation approach that…
Persistent inequities in STEM education continue to limit the participation of Black youth in science and technology fields across Canada. Structural barriers, underrepresentation, and limited access to culturally affirming learning spaces…
Cognitive presence and social presence are crucial for a comprehensive learning experience. Despite the flexibility of asynchronous learning environments to accommodate individual schedules, the inherent constraints of asynchronous…
Computation has revolutionized science and is gradually making its way into science teaching and learning. However, we currently lack theoretical frameworks to make sense of how students learn to use computation as a disciplinary tool. In…
In recent years, the research community has raised serious questions about the reproducibility of scientific work. In particular, since many studies include some kind of computing work, reproducibility is also a technological challenge, not…
With the increasing importance of data sharing for collaboration and innovation, it is becoming more important to ensure that data is managed and shared in a secure and trustworthy manner. Data governance is a common approach to managing…
Education in the digital period in which we live, is reaching challenges never before seen, preceded by phenomena that involve not only traditional social units, but also new virtual communities; Innovating is difficult, it is a challenge,…
This chapter examines the potential of generative AI in enhancing science literacy across the K-16+ grade span, including its benefits as well as the conceptual and practical challenges that doing so presents. It begins with a discussion of…
As educators push for students to learn science by doing science, there is a need for computational scaffolding to assist students' evaluation of scientific evidence and argument building. In this paper, we present a pilot study of SciNote,…