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We propose a template-driven triangulation framework that embeds raster- or segmentation-derived boundaries into a regular triangular grid for stable PDE discretization on image-derived domains. Unlike constrained Delaunay triangulation…

Computational Geometry · Computer Science 2026-03-24 Wei Feng , Haiyong Zheng

Intrinsic Delaunay triangulation (IDT) is a fundamental data structure in computational geometry and computer graphics. However, except for some theoretical results, such as existence and uniqueness, little progress has been made towards…

Computational Geometry · Computer Science 2015-05-22 Yong-Jin Liu , Chun-Xu Xu , Dian Fan , Ying He

Advances in imaging methods such as electron microscopy, tomography and other modalities are enabling high-resolution reconstructions of cellular and organelle geometries. Such advances pave the way for using these geometries for…

Reconstructing 3D point clouds into triangle meshes is a key problem in computational geometry and surface reconstruction. Point cloud triangulation solves this problem by providing edge information to the input points. Since no vertex…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Huan Lei , Ruitao Leng , Liang Zheng , Hongdong Li

In this paper a fast triangular mesh based registration method is proposed. Having Template and Reference images as inputs, the template image is triangulated using a content adaptive mesh generation algorithm. Considering the pixel values…

Computer Vision and Pattern Recognition · Computer Science 2016-11-25 Ahmadreza Baghaie , Zeyun Yu , Roshan M. D'souza

We introduce "TriMap"; a dimensionality reduction technique based on triplet constraints, which preserves the global structure of the data better than the other commonly used methods such as t-SNE, LargeVis, and UMAP. To quantify the global…

Machine Learning · Computer Science 2022-03-29 Ehsan Amid , Manfred K. Warmuth

Maximal Clique Enumeration (MCE) is a fundamental graph mining problem, and is useful as a primitive in identifying dense structures in a graph. Due to the high computational cost of MCE, parallel methods are imperative for dealing with…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-01-31 Apurba Das , Seyed-Vahid Sanei-Mehri , Srikanta Tirthapura

This work introduces an innovative parallel, fully-distributed finite element framework for growing geometries and its application to metal additive manufacturing. It is well-known that virtual part design and qualification in additive…

Computational Engineering, Finance, and Science · Computer Science 2019-04-30 Eric Neiva , Santiago Badia , Alberto F. Martín , Michele Chiumenti

The family of Multiscale Hybrid-Mixed (MHM) finite element methods has received considerable attention from the mathematics and engineering community in the last few years. The MHM methods allow solving highly heterogeneous problems on…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-03-31 Antonio Tadeu A. Gomes , Weslley S. Pereira , Frederic Valentin , Diego Paredes

Sparse Matrix-Matrix multiplication is a key kernel that has applications in several domains such as scientific computing and graph analysis. Several algorithms have been studied in the past for this foundational kernel. In this paper, we…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-01-10 Mehmet Deveci , Christian Trott , Sivasankaran Rajamanickam

Recent mesh generation approaches typically tokenize triangle meshes into sequences of tokens and train autoregressive models to generate these tokens sequentially. Despite substantial progress, such token sequences inevitably reuse…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Jeonghwan Kim , Yushi Lan , Armando Fortes , Yongwei Chen , Xingang Pan

Two-dimensional Delaunay triangulation is a fundamental aspect of computational geometry. This paper presents a novel algorithm that is specifically designed to ensure the correctness of 2D Delaunay triangulation, namely the Polygonal…

Computational Geometry · Computer Science 2024-01-17 Sora Sawai , Kazuaki Tanaka , Katsuhisa Ozaki , Shin'ichi Oishi

We present Matrix Distributed Processing, a C++ library for fast development of efficient parallel algorithms. MDP is based on MPI and consists of a collection of C++ classes and functions such as lattice, site and field. Once an algorithm…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-05-23 Massimo Di Pierro

This paper addresses the problem of generating textures for 3D mesh assets. Existing approaches often rely on image diffusion models to generate multi-view image observations, which are then transformed onto the mesh surface to produce a…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Xuyang Wang , Ziang Cheng , Zhenyu Li , Jiayu Yang , Haorui Ji , Pan Ji , Mehrtash Harandi , Richard Hartley , Hongdong Li

Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Daoyi Gao , Yawar Siddiqui , Lei Li , Angela Dai

Filtered graphs provide a powerful tool for data clustering. The triangular maximally filtered graph (TMFG) method, when combined with the directed bubble hierarchy tree (DBHT) method, defines a useful algorithm for hierarchical data…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-08-20 Steven Raphael , Julian Shun

Mesh refinement is a fundamental step for accurate Multi-View Stereo. It modifies the geometry of an initial manifold mesh to minimize the photometric error induced in a set of camera pairs. This initial mesh is usually the output of…

Computer Vision and Pattern Recognition · Computer Science 2020-12-02 Andrea Romanoni , Matteo Matteucci

Traditionally, the geometric multigrid method is used with nested levels. However, the construction of a suitable hierarchy for very fine and unstructured grids is, in general, highly non-trivial. In this scenario, the non-nested multigrid…

Numerical Analysis · Mathematics 2024-12-17 Marco Feder , Luca Heltai , Martin Kronbichler , Peter Munch

We present a set of rules to guide the design of GPU algorithms. These rules are grounded on the principle of reducing waste in GPU utility to achieve good speed up. In accordance to these rules, we propose GPU algorithms for 2D…

Graphics · Computer Science 2020-07-02 Zhenghai Chen , Tiow-Seng Tan , Hong-Yang Ong

While deep learning excels in natural image and language processing, its application to high-dimensional data faces computational challenges due to the dimensionality curse. Current large-scale data tools focus on business-oriented…

Machine Learning · Computer Science 2025-07-01 Chen Zhang