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Model-based reinforcement learning (MBRL) agents typically learn world models by minimizing predictive loss. However, powerful RL optimizers inevitably exploit minor model inaccuracies, leading to simulator exploitation and a reality gap…
Imitation learning, in which learning is performed by demonstration, has been studied and advanced for sequential decision-making tasks in which a reward function is not predefined. However, imitation learning methods still require numerous…
We describe our solution approach for Pommerman TeamRadio, a competition environment associated with NeurIPS 2019. The defining feature of our algorithm is achieving sample efficiency within a restrictive computational budget while beating…
Sample inefficiency of deep reinforcement learning methods is a major obstacle for their use in real-world applications. In this work, we show how human demonstrations can improve final performance of agents on the Minecraft minigame…
The application of the Internet in the field of education is becoming more and more popular, and a large amount of educational data is generated in the process. How to effectively use these data has always been a key issue in the field of…
We consider learning, from strictly behavioral data, the structure and parameters of linear influence games (LIGs), a class of parametric graphical games introduced by Irfan and Ortiz (2014). LIGs facilitate causal strategic inference…
The prediction of learning curves for Natural Language Processing (NLP) models enables informed decision-making to meet specific performance objectives, while reducing computational overhead and lowering the costs associated with dataset…
Evaluation of students' performance for the completion of courses has been a major problem for both students and faculties during the work-from-home period in this COVID pandemic situation. To this end, this paper presents an in-depth…
In recent years, many deep-learning based models are proposed for text classification. This kind of models well fits the training set from the statistical point of view. However, it lacks the capacity of utilizing instance-level information…
Reinforcement learning has shown much success in games such as chess, backgammon and Go. However, in most of these games, agents have full knowledge of the environment at all times. In this paper, we describe a deep learning model in which…
We investigate the problem of best-policy identification in discounted Markov Decision Processes (MDPs) when the learner has access to a generative model. The objective is to devise a learning algorithm returning the best policy as early as…
Neural scaling laws define a predictable relationship between a model's parameter count and its performance after training in the form of a power law. However, most research to date has not explicitly investigated whether scaling laws can…
In this research, I explore advanced deep learning methodologies to forecast the outcomes of the 2025 NCAA Division 1 Men's and Women's Basketball tournaments. Leveraging historical NCAA game data, I implement two sophisticated…
This work studies non-cooperative Multi-Agent Reinforcement Learning (MARL) where multiple agents interact in the same environment and whose goal is to maximize the individual returns. Challenges arise when scaling up the number of agents…
In this paper, we develop a recommender system for a game that suggests potential items to players based on their interactive behaviors to maximize revenue for the game provider. Our approach is built on a reinforcement learning-based…
Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…
In this work we present a multi-modal machine learning-based system, which we call ACORN, to analyze videos of school classrooms for the Positive Climate (PC) and Negative Climate (NC) dimensions of the CLASS observation protocol that is…
We initiate the study of structured Stackelberg games, a novel form of strategic interaction between a leader and a follower where contextual information can be predictive of the follower's (unknown) type. Motivated by applications such as…
Video games have served as useful benchmarks for the decision-making community, but going beyond Atari games towards modern games has been prohibitively expensive for the vast majority of the research community. Prior work in modern video…
In a competitive game scenario, a set of agents have to learn decisions that maximize their goals and minimize their adversaries' goals at the same time. Besides dealing with the increased dynamics of the scenarios due to the opponents'…