Related papers: Modeling Student Performance in Game-Based Learnin…
Automated monitoring of animal welfare has largely targeted negative indicators, leaving positive welfare behaviours such as play underexplored. To address this gap, we present PlayClass, a pipeline for play-behaviour classification in…
Large language models (LLMs) are revolutionizing education, with LLM-based agents playing a key role in simulating student behavior. A major challenge in student simulation is modeling the diverse learning patterns of students at various…
The manifold hypothesis (real world data concentrates near low-dimensional manifolds) is suggested as the principle behind the effectiveness of machine learning algorithms in very high dimensional problems that are common in domains such as…
Continuous-time assessments of game outcomes in sports have become increasingly common in the last decade. In American football, only discrete-time estimates of play value were possible, since the most advanced public football datasets were…
In this paper, we compare predictive models for students' final performance in a blended course using a set of generic features collected from the first six weeks of class. These features were extracted from students' online homework…
Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more,…
This study aims to determine a predictive model to learn students probability to pass their courses taken at the earliest stage of the semester. To successfully discover a good predictive model with high acceptability, accurate, and…
In this paper, we consider reinforcement learning of Markov Decision Processes (MDP) with peak constraints, where an agent chooses a policy to optimize an objective and at the same time satisfy additional constraints. The agent has to take…
Multi-turn, multi-agent LLM game evaluations often exhibit substantial run-to-run variance. In long-horizon interactions, small early deviations compound across turns and are amplified by multi-agent coupling. This biases win rate estimates…
Minesweeper is an interesting single player game based on logic, memory and guessing. Solving Minesweeper has been shown to be an NP-hard task. Deterministic solvers are the best known approach for solving Minesweeper. This project proposes…
Machine learning researchers have long noticed the phenomenon that the model training process will be more effective and efficient when the training samples are densely sampled around the underlying decision boundary. While this observation…
We study multi-agent general-sum Markov games with nonlinear function approximation. We focus on low-rank Markov games whose transition matrix admits a hidden low-rank structure on top of an unknown non-linear representation. The goal is to…
In order to track and comprehend the academic achievement of students, both private and public educational institutions devote a significant amount of resources and labour. One of the difficult issues that institutes deal with on a regular…
Student simulation presents a transformative approach to enhance learning outcomes, advance educational research, and ultimately shape the future of effective pedagogy. We explore the feasibility of using large language models (LLMs), a…
AI agents negotiate and transact in natural language with unfamiliar counterparts: a buyer bot facing an unknown seller, or a procurement assistant negotiating with a supplier. In such interactions, the counterpart's LLM, prompts, control…
Prior research has shown that students' problem-solving pathways in game-based learning environments reflect their conceptual understanding, procedural knowledge, and flexibility. Replay behaviors, in particular, may indicate productive…
Reinforcement learning is concerned with identifying reward-maximizing behaviour policies in environments that are initially unknown. State-of-the-art reinforcement learning approaches, such as deep Q-networks, are model-free and learn to…
This paper investigates the effect of learning a forward model on the performance of a statistical forward planning agent. We transform Conway's Game of Life simulation into a single-player game where the objective can be either to preserve…
Text-based games present a unique challenge for autonomous agents to operate in natural language and handle enormous action spaces. In this paper, we propose the Contextual Action Language Model (CALM) to generate a compact set of action…
Currently, college-going students are taking longer to graduate than their parental generations. Further, in the United States, the six-year graduation rate has been 59% for decades. Improving the educational quality by training…