English
Related papers

Related papers: Tree-Based Reconstructive Partitioning: A Novel Lo…

200 papers

Generative Large Language Models (LLMs) are a promising approach to structuring knowledge contained within the corpora of research literature produced by large-scale and long-running scientific collaborations. Within experimental particle…

High Energy Physics - Experiment · Physics 2025-09-09 James McGreivy , Blaise Delaney , Anja Beck , Mike Williams

Although deep learning has demonstrated remarkable capability in learning from unstructured data, modern tree-based ensemble models remain superior in extracting relevant information and learning from structured datasets. While several…

Machine Learning · Computer Science 2026-02-05 Yi-Chun Liao , Chieh-Lin Tsai , Yuan-Hao Chang , Camélia Slimani , Jalil Boukhobza , Tei-Wei Kuo

Convolutional Neural Networks (CNNs) are hard to deploy on edge devices due to its high computation and storage complexities. As a common practice for model compression, network pruning consists of two major categories: unstructured and…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Yuchuan Tian , Hanting Chen , Tianyu Guo , Chao Xu , Yunhe Wang

Search-based procedural content generation uses stochastic global optimization algorithms to search for game content. However, standard tree search algorithms can be competitive with evolution on some optimization problems. We investigate…

Artificial Intelligence · Computer Science 2020-08-14 Debosmita Bhaumik , Ahmed Khalifa , Michael Cerny Green , Julian Togelius

The team formation and routing problem is a challenging optimization problem with several real-world applications in fields such as airport, healthcare, and maintenance operations. To solve this problem, exact solution methods based on…

Machine Learning · Computer Science 2025-09-22 Giacomo Dall'Olio , Rainer Kolisch , Yaoxin Wu

The transition from professionally generated content (PGC) to user-generated content (UGC) has reshaped various media formats, encompassing formats such as text and video. With rapid advancements in generative AI, a similar transformation…

Artificial Intelligence · Computer Science 2025-01-14 Lei Zhang , Xuezheng Peng , Shuyi Yang , Feiyang Wang

Driven by the rapid growth of machine learning, recent advances in game artificial intelligence (AI) have significantly impacted productivity across various gaming genres. Reward design plays a pivotal role in training game AI models,…

Artificial Intelligence · Computer Science 2024-06-19 In-Chang Baek , Tae-Hwa Park , Jin-Ha Noh , Cheong-Mok Bae , Kyung-Joong Kim

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

Artificial Intelligence · Computer Science 2016-02-26 Matthew Guzdial , Mark Riedl

Column Generation (CG) is an iterative algorithm for solving linear programs (LPs) with an extremely large number of variables (columns). CG is the workhorse for tackling large-scale \textit{integer} linear programs, which rely on CG to…

Optimization and Control · Mathematics 2023-01-16 Cheng Chi , Amine Mohamed Aboussalah , Elias B. Khalil , Juyoung Wang , Zoha Sherkat-Masoumi

The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…

Machine Learning · Computer Science 2024-04-08 Florian Rupp , Manuel Eberhardinger , Kai Eckert

Structured texts refer to texts containing structured elements beyond plain texts, such as code snippets and placeholders. Such structured texts increasingly require segmentation into semantically meaningful components, which cannot be…

Computation and Language · Computer Science 2026-04-17 Haoyuan Li , Zhengyuan Shen , Sullam Jeoung , Yueyan Chen , Jiayu Li , Qi Zhu , Shuai Wang , Vassilis Ioannidis , Huzefa Rangwala

We introduce ProcGen3D, a new approach for 3D content creation by generating procedural graph abstractions of 3D objects, which can then be decoded into rich, complex 3D assets. Inspired by the prevalent use of procedural generators in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Xinyi Zhang , Daoyi Gao , Naiqi Li , Angela Dai

Existing Retrieval-Augmented Generation (RAG) methods for code struggle to capture the high-level architectural patterns and cross-file dependencies inherent in complex, theory-driven codebases, such as those in algorithmic game theory…

Software Engineering · Computer Science 2026-03-24 Yusen Wu , Xiaotie Deng

Graph-to-text generation has benefited from pre-trained language models (PLMs) in achieving better performance than structured graph encoders. However, they fail to fully utilize the structure information of the input graph. In this paper,…

Computation and Language · Computer Science 2025-06-11 Qingyun Wang , Semih Yavuz , Victoria Lin , Heng Ji , Nazneen Rajani

Developing comprehensive explicit world models is crucial for understanding and simulating real-world scenarios. Recently, Procedural Controllable Generation (PCG) has gained significant attention in large-scale scene generation by enabling…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Mengqi Zhou , Yuxi Wang , Jun Hou , Shougao Zhang , Yiwei Li , Chuanchen Luo , Junran Peng , Zhaoxiang Zhang

Large language models (LLMs) excel at complex reasoning tasks such as mathematics and coding, yet they frequently struggle with simple interactive tasks that young children perform effortlessly. This discrepancy highlights a critical gap…

Artificial Intelligence · Computer Science 2025-09-01 Yi Liao , Yu Gu , Yuan Sui , Zining Zhu , Yifan Lu , Guohua Tang , Zhongqian Sun , Wei Yang

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

Machine Learning · Computer Science 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

Human-Computer Interaction · Computer Science 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli

Recent advances in large language models (LLMs) have significantly improved automated code generation. While existing approaches have achieved strong performance at the function and file levels, real-world software engineering requires…

Software Engineering · Computer Science 2026-05-21 Yicheng Tao , Yuante Li , Yao Qin , Yepang Liu

Open-domain long-form text generation requires generating coherent, comprehensive responses that address complex queries with both breadth and depth. This task is challenging due to the need to accurately capture diverse facets of input…

Information Retrieval · Computer Science 2024-10-22 Kashob Kumar Roy , Pritom Saha Akash , Kevin Chen-Chuan Chang , Lucian Popa