Related papers: Learning Tri-modal Embeddings for Zero-Shot Sounds…
We propose a novel self-supervised embedding to learn how actions sound from narrated in-the-wild egocentric videos. Whereas existing methods rely on curated data with known audio-visual correspondence, our multimodal contrastive-consensus…
The goal of universal audio representation learning is to obtain foundational models that can be used for a variety of downstream tasks involving speech, music and environmental sounds. To approach this problem, methods inspired by works on…
The deployment of machine listening algorithms in real-life applications is often impeded by a domain shift caused for instance by different microphone characteristics. In this paper, we propose a novel domain adaptation strategy based on…
From the beginning of zero-shot learning research, visual attributes have been shown to play an important role. In order to better transfer attribute-based knowledge from known to unknown classes, we argue that an image representation with…
Typically, a linearly orthogonal transformation mapping is learned by aligning static type-level embeddings to build a shared semantic space. In view of the analysis that contextual embeddings contain richer semantic features, we…
Humans can easily perceive the direction of sound sources in a visual scene, termed sound source localization. Recent studies on learning-based sound source localization have mainly explored the problem from a localization perspective.…
Human listeners exhibit the remarkable ability to segregate a desired sound from complex acoustic scenes through selective auditory attention, motivating the study of Targeted Sound Detection (TSD). The task requires detecting and…
Recent work has shown impressive localization performance using only images of ground textures taken with a downward facing monocular camera. This provides a reliable navigation method that is robust to feature sparse environments and…
Accurate 3D volumetric mapping is critical for autonomous underwater vehicles operating in obstacle-rich environments. Vision-based perception provides high-resolution data but fails in turbid conditions, while sonar is robust to lighting…
We explore self-supervised models that can be potentially deployed on mobile devices to learn general purpose audio representations. Specifically, we propose methods that exploit the temporal context in the spectrogram domain. One method…
Decoding imagined speech from non-invasive brain recordings is challenging because imagined datasets are scarce and difficult to align temporally across subjects and sessions In this work, we propose a new approach to the decoding of…
In cluttered environments where visual sensors encounter heavy occlusion, such as in agricultural settings, tactile signals can provide crucial spatial information for the robot to locate rigid objects and maneuver around them. We introduce…
Recognizing already explored places (a.k.a. place recognition) is a fundamental task in Simultaneous Localization and Mapping (SLAM) to enable robot relocalization and loop closure detection. In topological SLAM the recognition takes place…
This paper investigates the problem of modeling Internet images and associated text or tags for tasks such as image-to-image search, tag-to-image search, and image-to-tag search (image annotation). We start with canonical correlation…
Rigid-body impact sound synthesis methods often omit the ground sound. In this paper we analyze an idealized ground-sound model based on an elastodynamic halfspace, and use it to identify scenarios wherein ground sound is perceptually…
Compared with ample visual-text pre-training research, few works explore audio-text pre-training, mostly due to the lack of sufficient parallel audio-text data. Most existing methods incorporate the visual modality as a pivot for audio-text…
Partially spoofed audio detection is a challenging task, lying in the need to accurately locate the authenticity of audio at the frame level. To address this issue, we propose a fine-grained partially spoofed audio detection method, namely…
Methods for extracting audio and speech features have been studied since pioneering work on spectrum analysis decades ago. Recent efforts are guided by the ambition to develop general-purpose audio representations. For example, deep neural…
Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for advanced…
In this paper, we explore the unsupervised learning of a semantic embedding space for co-occurring sensory inputs. Specifically, we focus on the task of learning a semantic vector space for both spoken and handwritten digits using the…