Related papers: gym-saturation: Gymnasium environments for saturat…
In this work we describe a new learning-based proof guidance -- ENIGMAWatch -- for saturation-style first-order theorem provers. ENIGMAWatch combines two guiding approaches for the given-clause selection implemented for the E ATP system:…
Deep Reinforcement Learning has enabled the control of increasingly complex and high-dimensional problems. However, the need of vast amounts of data before reasonable performance is attained prevents its widespread application. We employ…
Model-free reinforcement learning based methods such as Proximal Policy Optimization, or Q-learning typically require thousands of interactions with the environment to approximate the optimum controller which may not always be feasible in…
We introduce Reinforcement Learning (RL) with Adaptive Verifiable Environments (RLVE), an approach using verifiable environments that procedurally generate problems and provide algorithmically verifiable rewards, to scale up RL for language…
Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the…
Given an environment with continuous state spaces and discrete actions, we investigate using a Double Deep Q-learning Reinforcement Agent to find optimal policies using the LunarLander-v2 OpenAI gym environment.
In Multi-Goal Reinforcement Learning, an agent learns to achieve multiple goals with a goal-conditioned policy. During learning, the agent first collects the trajectories into a replay buffer, and later these trajectories are selected…
Text classifiers are vulnerable to adversarial examples -- correctly-classified examples that are deliberately transformed to be misclassified while satisfying acceptability constraints. The conventional approach to finding adversarial…
We introduce SLiM-Gym, a Python package for integrating reinforcement learning (RL) with forward-time population genetic simulations. Wright-Fisher evolutionary dynamics offer a tractable framework for modeling populations across discrete…
Recently, Reinforcement Learning (RL) approaches have demonstrated advanced performance in image captioning by directly optimizing the metric used for testing. However, this shaped reward introduces learning biases, which reduces the…
We introduce ClutterGen, a physically compliant simulation scene generator capable of producing highly diverse, cluttered, and stable scenes for robot learning. Generating such scenes is challenging as each object must adhere to physical…
Robust Reinforcement Learning tries to make predictions more robust to changes in the dynamics or rewards of the system. This problem is particularly important when the dynamics and rewards of the environment are estimated from the data. In…
In Reinforcement Learning (RL), an agent explores the environment and collects trajectories into the memory buffer for later learning. However, the collected trajectories can easily be imbalanced with respect to the achieved goal states.…
This work re-implements the OpenAI Gym multi-goal robotic manipulation environment, originally based on the commercial Mujoco engine, onto the open-source Pybullet engine. By comparing the performances of the Hindsight Experience…
Recent advancements in reinforcement learning (RL) have led to significant progress in humanoid robot locomotion, simplifying the design and training of motion policies in simulation. However, the numerous implementation details make…
Understanding the long-term impact of algorithmic interventions on society is vital to achieving responsible AI. Traditional evaluation strategies often fall short due to the complex, adaptive and dynamic nature of society. While…
We present ContainerGym, a benchmark for reinforcement learning inspired by a real-world industrial resource allocation task. The proposed benchmark encodes a range of challenges commonly encountered in real-world sequential decision making…
We study inverse reinforcement learning (IRL) and imitation learning (IM), the problems of recovering a reward or policy function from expert's demonstrated trajectories. We propose a new way to improve the learning process by adding a…
In recent years, fully differentiable rigid body physics simulators have been developed, which can be used to simulate a wide range of robotic systems. In the context of reinforcement learning for control, these simulators theoretically…
In this project we demonstrate the effectiveness of the transformer encoder as a viable architecture for policies in variable action environments. Using it, we train an agent using Proximal Policy Optimisation (PPO) on multiple maps against…