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Wearable robotic hand rehabilitation devices can allow greater freedom and flexibility than their workstation-like counterparts. However, the field is generally lacking effective methods by which the user can operate the device: such…

Robotics · Computer Science 2019-01-14 Sangwoo Park , Cassie Meeker , Lynne M. Weber , Lauri Bishop , Joel Stein , Matei Ciocarlie

Natural muscles provide mobility in response to nerve impulses. Electromyography (EMG) measures the electrical activity of muscles in response to a nerve's stimulation. In the past few decades, EMG signals have been used extensively in the…

Signal Processing · Electrical Eng. & Systems 2020-01-15 Mohsen Jafarzadeh , Daniel Curtiss Hussey , Yonas Tadesse

Surface electromyogram (EMG) can be employed as an interface signal for various devices and software via pattern recognition. In EMG-based pattern recognition, the classifier should not only be accurate, but also output an appropriate…

Signal Processing · Electrical Eng. & Systems 2024-06-28 Akira Furui

Surface electromyography (sEMG) non-invasively measures signals generated by muscle activity with sufficient sensitivity to detect individual spinal neurons and richness to identify dozens of gestures and their nuances. Wearable wrist-based…

The standard engineering approach when facing uncertainty is modelling. Mixing data from a well-calibrated model with real recordings has led to breakthroughs in many applications of AI, from computer vision to autonomous driving. This type…

Quantitative Methods · Quantitative Biology 2026-03-10 Balint K. Hodossy , Dario Farina

This paper proposes an interactive system for mobile devices controlled by hand gestures aimed at helping people with visual impairments. This system allows the user to interact with the device by making simple static and dynamic hand…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Samer Alashhab , Antonio Javier Gallego , Miguel Ángel Lozano

Advances in biosignal signal processing and machine learning, in particular Deep Neural Networks (DNNs), have paved the way for the development of innovative Human-Machine Interfaces for decoding the human intent and controlling artificial…

Machine Learning · Computer Science 2021-10-19 Elahe Rahimian , Soheil Zabihi , Amir Asif , Dario Farina , S. Farokh Atashzar , Arash Mohammadi

Repositioning of recording electrode array across repeated electromyography measurements may result in a displacement error in hand movement classification systems. In order to examine if the classifier re-training could reach satisfactory…

Signal Processing · Electrical Eng. & Systems 2020-11-18 Nadica Miljković , Milica S. Isaković

This work introduces a method for high-accuracy EMG based gesture identification. A newly developed deep learning method, namely, deep residual shrinkage network is applied to perform gesture identification. Based on the feature of EMG…

Signal Processing · Electrical Eng. & Systems 2022-09-05 Yueying Ma , Chengbo Wang , Chengenze Jiang , Zimo Li

As virtual reality (VR) devices become increasingly integrated into everyday settings, a growing number of users without prior experience will engage with VR systems. Automatically detecting a user's familiarity with VR as an interaction…

Human-Computer Interaction · Computer Science 2025-11-12 Numan Zafar , Priyo Ranjan Kundu Prosun , Shafique Ahmad Chaudhry

High-Density surface Electromyography (HDsEMG) has emerged as a pivotal resource for Human-Computer Interaction (HCI), offering direct insights into muscle activities and motion intentions. However, a significant challenge in practical…

Signal Processing · Electrical Eng. & Systems 2026-02-25 Mehran Shabanpour , Kasra Rad , Sadaf Khademi , Arash Mohammadi

We introduce a real-time, human-in-the-loop gesture control framework that can dynamically adapt audio and music based on human movement by analyzing live video input. By creating a responsive connection between visual and auditory stimuli,…

Human-Computer Interaction · Computer Science 2025-04-29 Mahya Khazaei , Ali Bahrani , George Tzanetakis

Electromyography (EMG) based hand gesture recognition converts forearm muscle activity into control commands for prosthetics, rehabilitation, and human computer interaction. This paper proposes a novel approach to EMG-based hand gesture…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Parshuram N. Aarotale , Ajita Rattani

Sonomyography (SMG) is a non-invasive technique that uses ultrasound imaging to detect the dynamic activity of muscles. Wearable SMG systems have recently gained popularity due to their potential as human-computer interfaces for their…

Human-Computer Interaction · Computer Science 2024-03-11 Anne Tryphosa Kamatham , Kavita Sharma , Srikumar Venkataraman , Biswarup Mukherjee

Brain computer interface based assistive technology are currently promoted for motor rehabilitation of the neuromuscular ailed individuals. Recent studies indicate a high potential of utilising electroencephalography (EEG) to extract motor…

Signal Processing · Electrical Eng. & Systems 2019-03-26 Sutanu Bera , Rinku Roy , Debdeep Sikdar , Manjunatha Mahadevappa

This paper presents a dataset containing recordings of the electroencephalogram (EEG) and the electromyogram (EMG) from eight subjects who were assisted in moving their right arm by an active orthosis device. The supported movements were…

Human-Computer Interaction · Computer Science 2024-03-14 Niklas Kueper , Kartik Chari , Judith Bütefür , Julia Habenicht , Su Kyoung Kim , Tobias Rossol , Marc Tabie , Frank Kirchner , Elsa Andrea Kirchner

Advancements in information technology have increased demand for natural human-computer interaction in areas such as gaming, smart homes, and vehicles. However, conventional approaches like physical buttons or cameras are often limited by…

Human-Computer Interaction · Computer Science 2025-11-24 Weiyi Wang , Lanqing Yang , Linqian Gan , Guangtao Xue

We present an on-device real-time hand gesture recognition (HGR) system, which detects a set of predefined static gestures from a single RGB camera. The system consists of two parts: a hand skeleton tracker and a gesture classifier. We use…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 George Sung , Kanstantsin Sokal , Esha Uboweja , Valentin Bazarevsky , Jonathan Baccash , Eduard Gabriel Bazavan , Chuo-Ling Chang , Matthias Grundmann

This study presents a comprehensive approach for the clustering and classification of upper-limb surface electromyography (sEMG) signals during functional reach and grasp movements. The methodology was applied to the NINAPRO DB4 dataset,…

Machine Learning · Computer Science 2026-05-21 L. F. Salazar Álvarez , D. Escobar-Saltarén , M. B. Salazar Sánchez , S. C. Henao-Aguirre

Evaluating human-computer interaction is essential as a broadening population uses machines, sometimes in sensitive contexts. However, traditional evaluation methods may fail to combine real-time measures, an "objective" approach and data…

Human-Computer Interaction · Computer Science 2013-11-12 Jérémy Frey , Christian Mühl , Fabien Lotte , Martin Hachet