Related papers: On the pre- and post-positional semi-random graph …
We introduce and study a novel semi-random multigraph process, described as follows. The process starts with an empty graph on $n$ vertices. In every round of the process, one vertex $v$ of the graph is picked uniformly at random and…
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…
Semi-random processes involve an adaptive decision-maker, whose goal is to achieve some predetermined objective in an online randomized environment. They have algorithmic implications in various areas of computer science, as well as…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
The $\mathcal{D}$-process is a single player game in which the player is initially presented the empty graph on $n$ vertices. In each step, a subset of edges $X$ is independently sampled according to a distribution $\mathcal{D}$. The player…
Semi-random processes involve an adaptive decision-maker, whose goal is to achieve some pre-determined objective in an online randomized environment. We introduce and study a semi-random multigraph process, which forms a no-replacement…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
An $n$-vertex graph $G$ of edge density $p$ is considered to be quasirandom if it shares several important properties with the random graph $G(n,p)$. A well-known theorem of Chung, Graham and Wilson states that many such `typical'…
The semi-random hypergraph process is a natural generalisation of the semi-random graph process, which can be thought of as a one player game. For fixed $r < s$, starting with an empty hypergraph on $n$ vertices, in each round a set of $r$…
One of the main questions that arise when studying random and quasi-random structures is which properties P are such that any object that satisfies P "behaves" like a truly random one. In the context of graphs, Chung, Graham, and Wilson…
The online semi-random graph process is a one-player game which starts with the empty graph on $n$ vertices. At every round, a player (called Builder) is presented with a vertex $v$ chosen uniformly at random and independently from previous…
The degree-restricted random process is a natural algorithmic model for generating graphs with degree sequence D_n=(d_1, \ldots, d_n): starting with an empty n-vertex graph, it sequentially adds new random edges so that the degree of each…
Let $G$ be a graph with a vertex set $V$. The graph $G$ is path-proximinal if there are a semimetric $d \colon V \times V \to [0, \infty[$ and disjoint proximinal subsets of the semimetric space $(V, d)$ such that $V = A \cup B$, and…
Given a class $\mathcal G$ of graphs, let ${\mathcal G}_n$ denote the set of graphs in $\mathcal G$ on vertex set $[n]$. For certain classes $\mathcal G$, we are interested in the asymptotic behaviour of a random graph $R_n$ sampled…
A simple generalization of the Hall's condition in bipartite graphs, the Normalized Matching Property (NMP) in a graph $G(X,Y,E)$ with vertex partition $(X,Y)$ states that for any subset $S\subseteq X$, we have…
This is an extended version of the thesis presented to the Programa de P\'os-Gradua\c{c}\~ao em Matem\'atica of the Departamento de Matem\'atica, PUC-Rio, in September 2013, incorporating some suggestions from the examining commission.…
Quasi-random graphs can be informally described as graphs whose edge distribution closely resembles that of a truly random graph of the same edge density. Recently, Shapira and Yuster proved the following result on quasi-randomness of…
A graph $G=(V,E)$ is called $d$-rigid if, for a generic embedding of its vertices in $\mathbb{R}^d$, every edge-length preserving continuous motion of the vertices preserves the distances between all pairs of non-adjacent vertices as well.…
Random graphs have proven to be one of the most important and fruitful concepts in modern Combinatorics and Theoretical Computer Science. Besides being a fascinating study subject for their own sake, they serve as essential instruments in…
Seminal works on graph neural networks have primarily targeted semi-supervised node classification problems with few observed labels and high-dimensional signals. With the development of graph networks, this setup has become a de facto…