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Volumetric video is an emerging key technology for immersive representation of 3D spaces and objects. Rendering volumetric video requires lots of computational power which is challenging especially for mobile devices. To mitigate this, we…

Multimedia · Computer Science 2020-07-17 Serhan Gül , Dimitri Podborski , Thomas Buchholz , Thomas Schierl , Cornelius Hellge

The rapid development of 5G communication technology has given birth to various real-time broadband communication services, such as augmented reality (AR), virtual reality (VR) and cloud games. Compared with traditional services, consumers…

Information Theory · Computer Science 2022-04-11 Hao Wang , Lei Ji , Zhenxing Gao

In mobile computing systems, users can access network services anywhere and anytime using mobile devices such as tablets and smart phones. These devices connect to the Internet via network or telecommunications operators. Users usually have…

Networking and Internet Architecture · Computer Science 2014-10-28 Karan Mitra , Arkady Zaslavsky , Christer Åhlund

Most client hosts are equipped with multiple network interfaces (e.g., WiFi and cellular networks). Simultaneous access of multiple interfaces can significantly improve the users' quality of experience (QoE) in video streaming. An intuitive…

Networking and Internet Architecture · Computer Science 2018-06-11 Anis Elgabli , Ke Liu , Vaneet Aggarwal

360{\deg} videos a.k.a. spherical videos are getting popular among users nevertheless, omnidirectional view of these videos demands high bandwidth and processing power at the end devices. Recently proposed viewport aware streaming…

Multimedia · Computer Science 2021-05-26 Chamara Kattadige , Kanchana Thilakarathna

In this work, a new approach to the definition of the quality of experience is presented. By considering the quality of service as a baseline, that portion of the QoE that can be inferred from the QoS is excluded, and then the rest of the…

Human-Computer Interaction · Computer Science 2015-02-11 Reza Farrahi Moghaddam , Mohamed Cheriet

Virtual reality (VR) is making waves around the world recently. However, traditional video streaming is not suitable for VR video because of the huge size and view switch requirements of VR videos. Since the view of each user is limited, it…

Networking and Internet Architecture · Computer Science 2019-06-28 Jie Feng , Yongpeng Wu , Guangtao Zhai , Ning Liu , Wenjun Zhang

The quality of experience (QoE) delivered by video conferencing systems is significantly influenced by accurately estimating the time-varying available bandwidth between the sender and receiver. Bandwidth estimation for real-time…

Multimedia · Computer Science 2025-10-15 Sami Khairy , Gabriel Mittag , Vishak Gopal , Ross Cutler

Volumetric video has emerged as a prominent medium within the realm of eXtended Reality (XR) with the advancements in computer graphics and depth capture hardware. Users can fully immersive themselves in volumetric video with the ability to…

Multimedia · Computer Science 2023-10-19 Kaiyuan Hu , Yongting Chen , Kaiying Han , Junhua Liu , Haowen Yang , Yili Jin , Boyan Li , Fangxin Wang

While traditional multimedia applications such as games and videos are still popular, there has been a significant interest in the recent years towards new 3D media such as 3D immersion and Virtual Reality (VR) applications, especially 360…

Multimedia · Computer Science 2017-11-20 Mohammad Hosseini , Viswanathan Swaminathan

360{\deg} video is attracting an increasing amount of attention in the context of Virtual Reality (VR). Owing to its very high-resolution requirements, existing professional streaming services for 360{\deg} video suffer from severe…

Multimedia · Computer Science 2017-11-08 Cagri Ozcinar , Ana De Abreu , Aljosa Smolic

Streaming services gradually support high-quality videos for better user experience. However, streaming high-quality video on mobile devices consumes a considerable amount of energy. This paper presents the design and prototype of EVSO,…

Multimedia · Computer Science 2019-05-17 Kyoungjun Park , Myungchul Kim

In this article, we present a digital agent (DA)-assisted network management framework for future sixth generation (6G) networks considering user quality of experience (QoE). A novel QoE metric is defined by incorporating the impact of user…

Networking and Internet Architecture · Computer Science 2025-02-25 Xuemin Shen , Xinyu Huang , Jianzhe Xue , Conghao Zhou , Xiufang Shi , Weihua Zhuang

This paper presents a Brownian-approximation framework to optimize the quality of experience (QoE) for real-time video streaming in wireless networks. In real-time video streaming, one major challenge is to tackle the natural tension…

Networking and Internet Architecture · Computer Science 2020-10-26 Ping-Chun Hsieh , Xi Liu , I-Hong Hou

QoE is traditionally evaluated by using short stimuli usually representing parts or single usage episodes. This opens the question on how the overall service perception involving multiple} usage episodes can be evaluated---a question of…

Human-Computer Interaction · Computer Science 2020-05-04 Dennis Guse , Oliver Hohlfeld , Anna Wunderlich , Benjamin Weiss , Sebastian Möller

Scalable video coding has drawn great interest in content delivery in many multimedia services thanks to its capability to handle terminal heterogeneity and network conditions variation. In our previous work, and under the umbrella of…

Multimedia · Computer Science 2014-05-30 Abbas Bradai , Toufik Ahmed , Samir Medjiah

Adaptive bitrate (ABR) streaming is the de facto solution for achieving smooth viewing experiences under unstable network conditions. However, most of the existing rate adaptation approaches for ABR are content-agnostic, without considering…

Multimedia · Computer Science 2018-11-19 Guanyu Gao , Linsen Dong , Huaizheng Zhang , Yonggang Wen , Wenjun Zeng

Vehicle-to-everything (V2X) communication is a key enabler that connects vehicles to neighboring vehicles, infrastructure and pedestrians. In the past few years, multimedia services have seen an enormous growth and it is expected to…

Networking and Internet Architecture · Computer Science 2020-02-18 Hamza Khan , Sumudu Samarakoon , Mehdi Bennis

Mobile augmented reality (MAR) is envisioned as a key immersive application in 6G, enabling virtual content rendering aligned with the physical environment through device pose estimation. In this paper, we propose a novel agent-driven…

Networking and Internet Architecture · Computer Science 2025-08-13 Conghao Zhou , Lulu Sun , Xiucheng Wang , Peng Yang , Feng Lyu , Sihan Lu , Xuemin Shen

Traditional optimization methods based on system-wide Quality of Service (QoS) metrics have approached their performance limitations in modern large-scale streaming systems. However, aligning user-level Quality of Experience~(QoE) with…

Multimedia · Computer Science 2025-08-25 Lianchen Jia , Chao Zhou , Chaoyang Li , Jiangchuan Liu , Lifeng Sun