Related papers: Spatial Perceptual Quality Aware Adaptive Volumetr…
Consumer Virtual Reality (VR) has been widely used in various application areas, such as entertainment and medicine. In spite of the superb immersion experience, to enable high-quality VR on untethered mobile devices remains an extremely…
This paper studies the quality of multimedia content focusing on 360 video and ambisonic spatial audio reproduced using a head-mounted display and a multichannel loudspeaker setup. Encoding parameters following basic video quality test…
In this paper, we present a digital twin (DT)-assisted adaptive video streaming scheme to enhance personalized quality-of-experience (PQoE). Since PQoE models are user-specific and time-varying, existing schemes based on universal and…
Improvements in networking technologies and the steadily increasing numbers of users, as well as the shift from traditional broadcasting to streaming content over the Internet, have made video applications (e.g., live and Video-on-Demand…
Volumetric video (VV) streaming enables real-time, immersive access to remote 3D environments, powering telepresence, ecological monitoring, and robotic teleoperation. These applications turn VV streaming into a real-time interface to…
This paper analyzes the joint assessment of quality, spatial and social presence, empathy, attitude, and attention in three conditions: (A)visualizing and rating the quality of contents in a Head-Mounted Display (HMD), (B)visualizing the…
Omnidirectional images (also referred to as static 360{\deg} panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image distortions in immersive virtual reality (VR) environments is an…
The predominant use of wireless access networks is for media streaming applications, which are only gaining popularity as ever more devices become available for this purpose. However, current access networks treat all packets identically,…
MPEG has recently proposed Server and Network Assisted Dynamic Adaptive Streaming over HTTP (SAND-DASH) for video streaming over the Internet. In contrast to the purely client-based video streaming in which each client makes its own…
Bit depth adaptation, where the bit depth of a video sequence is reduced before transmission and up-sampled during display, can potentially reduce data rates with limited impact on perceptual quality. In this context, we conducted a…
Augmented Reality (AR) devices are commonly head-worn to overlay context-dependent information into the field of view of the device operators. One particular scenario is the overlay of still images, either in a traditional fashion, or as…
Recently, multi-screen cloud social TV is invented to transform TV into social experience. People watching the same content on social TV may come from different locations, while freely interact with each other through text, image, audio and…
Point cloud video is the most popular representation of hologram, which is the medium to precedent natural content in VR/AR/MR and is expected to be the next generation video. Point cloud video system provides users immersive viewing…
Wireless networks are envisaged to be one of the most important technologies to provide cost-efficient content delivery, including for video applications. They will allow thousands of thousands of fixed and mobile users to access, produce,…
Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…
Virtual Reality (VR), which brings immersive experiences to viewers, has been gaining popularity in recent years. A key feature in VR systems is the use of omnidirectional content, which provides 360-degree views of scenes. In this work, we…
A key challenge for autonomous driving lies in maintaining real-time situational awareness regarding surrounding obstacles under strict latency constraints. The high processing requirements coupled with limited onboard computational…
HTTP Adaptive Streaming (HAS) is nowadays a popular solution for multimedia delivery. The novelty of HAS lies in the possibility of continuously adapting the streaming session to current network conditions, facilitated by Adaptive Bitrate…
With the rapid development of multimedia processing and deep learning technologies, especially in the field of video understanding, video quality assessment (VQA) has achieved significant progress. Although researchers have moved from…
Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…