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We propose a new multi-instance dynamic RGB-D SLAM system using an object-level octree-based volumetric representation. It can provide robust camera tracking in dynamic environments and at the same time, continuously estimate geometric,…

Robotics · Computer Science 2019-03-25 Binbin Xu , Wenbin Li , Dimos Tzoumanikas , Michael Bloesch , Andrew Davison , Stefan Leutenegger

Multimodal relation extraction (MRE) is a crucial task in the fields of Knowledge Graph and Multimedia, playing a pivotal role in multimodal knowledge graph construction. However, existing methods are typically limited to extracting a…

Multimedia · Computer Science 2025-09-08 Xinkui Lin , Yongxiu Xu , Minghao Tang , Shilong Zhang , Hongbo Xu , Hao Xu , Yubin Wang

We introduce a dual contouring method that provides state-of-the-art performance for occupancy functions while achieving computation times of a few seconds. Our method is learning-free and carefully designed to maximize the use of GPU…

Computer Vision and Pattern Recognition · Computer Science 2024-09-23 Jisung Hwang , Minhyuk Sung

We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects. Our method can render 800x800 images at more than 150 FPS, which is over…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Alex Yu , Ruilong Li , Matthew Tancik , Hao Li , Ren Ng , Angjoo Kanazawa

Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters…

Computer Vision and Pattern Recognition · Computer Science 2024-02-14 Leif Van Holland , Patrick Stotko , Stefan Krumpen , Reinhard Klein , Michael Weinmann

This work presents an efficient approach for neighbourhood searching in 3D point clouds by combining spatial reordering leveraging Space-Filling Curves (SFC), specifically Morton and Hilbert curves, with a linear Octree implementation. We…

Computational Geometry · Computer Science 2026-03-13 Pablo D. Viñambres , Miguel Yermo , Silvia R. Alcaraz , Oscar G. Lorenzo , Francisco F. Rivera , José C. Cabaleiro

3D content generation remains a fundamental yet challenging task due to the inherent structural complexity of 3D data. While recent octree-based diffusion models offer a promising balance between efficiency and quality through hierarchical…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 Xinjie Gao , Bi'an Du , Wei Hu

Efficiently and accurately simulating partial differential equations (PDEs) in and around arbitrarily defined geometries, especially with high levels of adaptivity, has significant implications for different application domains. A key…

In point cloud compression, sufficient contexts are significant for modeling the point cloud distribution. However, the contexts gathered by the previous voxel-based methods decrease when handling sparse point clouds. To address this…

Computer Vision and Pattern Recognition · Computer Science 2022-08-30 Chunyang Fu , Ge Li , Rui Song , Wei Gao , Shan Liu

With the aim of bridging the gap between high quality reconstruction and mobile robot motion planning, we propose an efficient system that leverages the concept of adaptive-resolution volumetric mapping, which naturally integrates with the…

A crucial aspect of 3D Monte Carlo radiative transfer is the choice of the spatial grid used to partition the dusty medium. We critically investigate the use of octree grids in Monte Carlo dust radiative transfer, with two different octree…

Instrumentation and Methods for Astrophysics · Physics 2015-06-15 W. Saftly , P. Camps , M. Baes , K. D. Gordon , S. Vandewoude , A. Rahimi , M. Stalevski

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Haithem Turki , Vasu Agrawal , Samuel Rota Bulò , Lorenzo Porzi , Peter Kontschieder , Deva Ramanan , Michael Zollhöfer , Christian Richardt

We propose a new architecture for 3D information systems that takes advantage of the inherent parallelism of the GPUs. This new solution structures information as thematic layers, allowing a level of detail independent of the resolution of…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-01-28 Luis López , Juan Carlos Torres , Germán Arroyo , Pedro Cano , Domingo Martín

Structured adaptive mesh refinement (AMR), commonly implemented via quadtrees and octrees, underpins a wide range of applications including databases, computer graphics, physics simulations, and machine learning. However, octrees enforce…

Data Structures and Algorithms · Computer Science 2026-03-02 Theresa Pollinger , Masado Ishii , Jens Domke

Autoregressive models have achieved remarkable success across various domains, yet their performance in 3D shape generation lags significantly behind that of diffusion models. In this paper, we introduce OctGPT, a novel multiscale…

Graphics · Computer Science 2025-04-16 Si-Tong Wei , Rui-Huan Wang , Chuan-Zhi Zhou , Baoquan Chen , Peng-Shuai Wang

Incomplete multi-view clustering presents significant challenges due to missing views. Although many existing graph-based methods aim to recover missing instances or complete similarity matrices with promising results, they still face…

Machine Learning · Computer Science 2025-01-22 Xinxin Wang , Yongshan Zhang , Yicong Zhou

Compact and accurate representations of 3D shapes are central to many perception and robotics tasks. State-of-the-art learning-based methods can reconstruct single objects but scale poorly to large datasets. We present a novel recursive…

Computer Vision and Pattern Recognition · Computer Science 2022-12-14 Sergey Zakharov , Rares Ambrus , Katherine Liu , Adrien Gaidon

Differentiable rendering is a technique that aims to invert the rendering process to enable optimizing rendering parameters from a set of images. In this article, we present a differentiable volume rendering solution called DiffTetVR for…

Graphics · Computer Science 2026-01-05 Christoph Neuhauser

Solving image-to-3D from a single view is an ill-posed problem, and current neural reconstruction methods addressing it through diffusion models still rely on scene-specific optimization, constraining their generalization capability. To…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Christian Simon , Sen He , Juan-Manuel Perez-Rua , Mengmeng Xu , Amine Benhalloum , Tao Xiang

The recent 3D Gaussian splatting (3D-GS) has shown remarkable rendering fidelity and efficiency compared to NeRF-based neural scene representations. While demonstrating the potential for real-time rendering, 3D-GS encounters rendering…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Kerui Ren , Lihan Jiang , Tao Lu , Mulin Yu , Linning Xu , Zhangkai Ni , Bo Dai