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It is widely believed that computing payments needed to induce truthful bidding is somehow harder than simply computing the allocation. We show that the opposite is true: creating a randomized truthful mechanism is essentially as easy as a…

Computer Science and Game Theory · Computer Science 2015-11-17 Moshe Babaioff , Robert D. Kleinberg , Aleksandrs Slivkins

The framework of budget-feasible mechanism design studies procurement auctions where the auctioneer (buyer) aims to maximize his valuation function subject to a hard budget constraint. We study the problem of designing truthful mechanisms…

Computer Science and Game Theory · Computer Science 2019-05-07 Georgios Amanatidis , Pieter Kleer , Guido Schäfer

Mechanism design is addressed in the context of fair allocations of indivisible goods with monetary compensation. Motivated by a real-world social choice problem, mechanisms with verification are considered in a setting where (i) agents'…

Computer Science and Game Theory · Computer Science 2012-09-18 Gianluigi Greco , Francesco Scarcello

We focus on a simple, one-dimensional collective decision problem (often referred to as the facility location problem) and explore issues of strategyproofness and proportionality-based fairness. We introduce and analyze a hierarchy of…

Computer Science and Game Theory · Computer Science 2023-11-29 Haris Aziz , Alexander Lam , Barton E. Lee , Toby Walsh

We study the fair division problem on divisible heterogeneous resources (the cake cutting problem) with strategic agents, where each agent can manipulate his/her private valuation in order to receive a better allocation. A…

Computer Science and Game Theory · Computer Science 2023-03-31 Xiaolin Bu , Jiaxin Song , Biaoshuai Tao

We study the problem of designing truthful and fair mechanisms when allocating a mixture of divisible and indivisible goods. We first show that there does not exist an EFM (envy-free for mixed goods) and truthful mechanism in general. This…

Computer Science and Game Theory · Computer Science 2023-05-17 Zihao Li , Shengxin Liu , Xinhang Lu , Biaoshuai Tao

In the committee voting setting, a subset of $k$ alternatives is selected based on the preferences of voters. In this paper, our goal is to efficiently compute $\textit{ex-ante}$ fair probability distributions over committees. We introduce…

Computer Science and Game Theory · Computer Science 2024-12-30 Mashbat Suzuki , Jeremy Vollen

In approval-based budget division, a budget needs to be distributed to candidates based on the voters' approval ballots over these candidates. In the pursuit of a simple, consistent, and approximately fair rule for this setting, we…

Computer Science and Game Theory · Computer Science 2025-10-06 Haris Aziz , Patrick Lederer , Xinhang Lu , Mashbat Suzuki , Jeremy Vollen

We study the problem of fairly and truthfully allocating $m$ indivisible items to $n$ agents with additive preferences. Specifically, we consider truthful mechanisms outputting allocations that satisfy EF$^{+u}_{-v}$, where, in an…

Computer Science and Game Theory · Computer Science 2025-12-08 Xiaolin Bu , Biaoshuai Tao

We consider a problem where agents have private positions on a line, and public approval preferences over two facilities, and their cost is the maximum distance from their approved facilities. The goal is to decide the facility locations to…

Computer Science and Game Theory · Computer Science 2023-12-19 Mohammad Lotfi , Alexandros A. Voudouris

In budget-feasible mechanism design, a buyer wishes to procure a set of items of maximum value from self-interested players. We have a valuation function $v:2^U \to \mathbb{R}_+$, where $U$ is the set of all items, where $v(S)$ specifies…

Computer Science and Game Theory · Computer Science 2026-03-25 Rian Neogi , Kanstantsin Pashkovich , Chaitanya Swamy

Crowdsensing, also known as participatory sensing, is a method of data collection that involves gathering information from a large number of common people (or individuals), often using mobile devices or other personal technologies. This…

Computer Science and Game Theory · Computer Science 2024-05-17 Chattu Bhargavi , Vikash Kumar Singh

We study the problem of fairly allocating indivisible goods to groups of agents. Agents in the same group share the same set of goods even though they may have different preferences. Previous work has focused on unanimous fairness, in which…

Computer Science and Game Theory · Computer Science 2020-01-01 Erel Segal-Halevi , Warut Suksompong

We consider the problem of conducting a survey with the goal of obtaining an unbiased estimator of some population statistic when individuals have unknown costs (drawn from a known prior) for participating in the survey. Individuals must be…

Computer Science and Game Theory · Computer Science 2012-03-05 Aaron Roth , Grant Schoenebeck

The most prevalent notions of fairness in machine learning are statistical definitions: they fix a small collection of pre-defined groups, and then ask for parity of some statistic of the classifier across these groups. Constraints of this…

Machine Learning · Computer Science 2018-12-04 Michael Kearns , Seth Neel , Aaron Roth , Zhiwei Steven Wu

We present a statistical testing framework to detect if a given machine learning classifier fails to satisfy a wide range of group fairness notions. The proposed test is a flexible, interpretable, and statistically rigorous tool for…

Machine Learning · Statistics 2021-06-03 Nian Si , Karthyek Murthy , Jose Blanchet , Viet Anh Nguyen

In {\em set-system auctions}, there are several overlapping teams of agents, and a task that can be completed by any of these teams. The buyer's goal is to hire a team and pay as little as possible. Recently, Karlin, Kempe and Tamir…

Computer Science and Game Theory · Computer Science 2007-07-23 Edith Elkind , Leslie Ann Goldberg , Paul W. Goldberg

We study a class of procurement auctions with a budget constraint, where an auctioneer is interested in buying resources or services from a set of agents. Ideally, the auctioneer would like to select a subset of the resources so as to…

Computer Science and Game Theory · Computer Science 2017-10-10 Georgios Amanatidis , Georgios Birmpas , Evangelos Markakis

We present a unified framework for designing deterministic monotone polynomial time approximation schemes (PTAS's) for a wide class of scheduling problems on uniformly related machines. This class includes (among others) minimizing the…

Data Structures and Algorithms · Computer Science 2015-03-20 Leah Epstein , Asaf Levin , Rob van Stee

We study the scheduling problem on unrelated machines in the mechanism design setting. This problem was proposed and studied in the seminal paper (Nisan and Ronen 1999), where they gave a 1.75-approximation randomized truthful mechanism for…

Data Structures and Algorithms · Computer Science 2008-02-21 Pinyan Lu , Changyuan Yu