Related papers: Interactive Design and Optics-Based Visualization …
Mixed reality (MR) environments are bound to become ubiquitous as MR technology becomes lighter, higher resolution, more affordable, and overall becomes a seamless extension of our current work and living spaces. For research scientists and…
The geometry of a two-dimensional surface in a curved space can be most easily visualized by using an isometric embedding in flat three-dimensional space. Here we present a new method for embedding surfaces with spherical topology in flat…
This paper proposes a new cubical space model for the representation of continuous objects and surfaces in the n-dimensional Euclidean space by discrete sets of points. The cubical space model concerns the process of converting a continuous…
Analyzing large complex image collections in domains like forensics, accident investigation, or social media analysis involves interpreting intricate, overlapping relationships among images. Traditional clustering and classification methods…
We introduce orbifolds from the classical point of view, using charts, and present orbifold versions of elementary objects from Algebraic Topology, such as the fundamental group, coverings and Euler characteristic; Differential…
A unitary (Euclidean) representation of a quiver is given by assigning to each vertex a unitary (Euclidean) vector space and to each arrow a linear mapping of the corresponding vector spaces. We recall an algorithm for reducing the matrices…
The arrangement of network nodes in hyperbolic spaces has become a widely studied problem, motivated by numerous results suggesting the existence of hidden metric spaces behind the structure of complex networks. Although several methods…
This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…
One major goal of vision is to infer physical models of objects, surfaces, and their layout from sensors. In this paper, we aim to interpret indoor scenes from one RGBD image. Our representation encodes the layout of walls, which must…
Recent advances in implicit neural representations and differentiable rendering make it possible to simultaneously recover the geometry and materials of an object from multi-view RGB images captured under unknown static illumination.…
Performing linear operations using optical devices is a crucial building block in many fields ranging from telecommunication to optical analogue computation and machine learning. For many of these applications, key requirements are…
We present an approach for aggregating a sparse set of views of an object in order to compute a semi-implicit 3D representation in the form of a volumetric feature grid. Key to our approach is an object-centric canonical 3D coordinate…
We discuss the geometry of some arithmetic orbifolds locally isometric to a product of real hyperbolic spaces of dimension two and three, and prove that certain sequences of non-uniform orbifolds are convergent to this space in a geometric…
Topological surgery in dimension $3$ is intrinsically connected with the classification of $3$-manifolds and with patterns of natural phenomena. In this expository paper, we present two different approaches for understanding and visualizing…
We describe a family of 4-dimensional hyperbolic orbifolds, constructed by deforming an infinite volume orbifold obtained from the ideal, hyperbolic 24-cell by removing two walls. This family provides an infinite number of infinitesimally…
Volume is a natural measure of complexity of a Riemannian manifold. In this survey, we discuss the results and conjectures concerning n-dimensional hyperbolic manifolds and orbifolds of small volume.
We present a change-blindness based redirected walking algorithm that allows a user to explore on foot a virtual indoor environment consisting of an infinite number of rooms while at the same time ensuring collision-free walking for the…
This paper is devoted to a study of the connection between the immersion functions of two-dimensional surfaces in Euclidean or hyperbolic spaces and classical orthogonal polynomials. After a brief description of the soliton surfaces…
Outer Billiards is a geometrically inspired dynamical system based on a convex shape in the plane. When the shape is a polygon, the system has a combinatorial flavor. In the polygonal case, there is a natural acceleration of the map, a…
This paper is devoted to an interaction of 2 objects: the 1st of them is octonions, the classical structure of pure mathematics, the 2nd one is Mobilevision, the recently developped technique of computer graphics. Namely, it is shown that…