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Augmented reality enables the illusion of contents such as objects and humans in the virtual world co-existing with users in the real world. However, non-users who are not aware of the presence of the virtual world and dynamically move…

Human-Computer Interaction · Computer Science 2019-07-01 Chao Shi

Volumetric video is an emerging technology for immersive representation of 3D spaces that captures objects from all directions using multiple cameras and creates a dynamic 3D model of the scene. However, processing volumetric content…

Emerging technologies in the domain of extended reality offer rich, new possibilities for the study and practice of joint music performance. Apart from the technological challenges, bringing music players together in extended reality raises…

Human-Computer Interaction · Computer Science 2023-08-31 Bavo Van Kerrebroeck , Kristel Crombé , Stéphanie Wilain , Marc Leman , Pieter-Jan Maes

While current personal smart devices excel in digital domains, they fall short in assisting users during human environment interaction. This paper proposes Heads Up eXperience (HUX), an AI system designed to bridge this gap, serving as a…

Human-Computer Interaction · Computer Science 2024-07-30 Sukanth K , Sudhiksha Kandavel Rajan , Rajashekhar V S , Gowdham Prabhakar

Hybrid rigid-soft robots combine the precision of rigid manipulators with the compliance and adaptability of soft arms, offering a promising approach for versatile grasping in unstructured environments. However, coordinating hybrid robots…

Vision-aided wireless sensing is emerging as a cornerstone of 6G mobile computing. While data-driven approaches have advanced rapidly, establishing a precise geometric correspondence between ego-centric visual data and radio propagation…

Signal Processing · Electrical Eng. & Systems 2026-01-28 Yingzhe Mao , Chao Zou , Yanqun Tang

Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input. Previous research on supporting VR knowledge work explored…

Swim extends the actor model to support applications composed of linked distributed actors that continuously analyze boundless streams of events from millions of sources, to respond in-sync with the real-world. Swim builds a running…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-05-24 Chris Sachs , Ajay Govindarajan , Simon Crosby

Operators want to maintain awareness of the structure being tested while observing sensor data. Normally the human's gaze shifts to a separate device or screen during the experiment for data information, missing the structure's physical…

Human-Computer Interaction · Computer Science 2021-10-08 Elijah Wyckoff , Marlan Ball , Fernando Moreu

The rise of consumer augmented reality (AR) technology has opened up new possibilities for interventions intended to disrupt and subvert cultural conventions. From defacing corporate logos to erecting geofenced digital monuments, more and…

Human-Computer Interaction · Computer Science 2022-04-22 Rafael M. L. Silva , Erica Principe Cruz , Daniela K. Rosner , Dayton Kelly , Andrés Monroy-Hernández , Fannie Liu

With the development of embodied artificial intelligence, robotic research has increasingly focused on complex tasks. Existing simulation platforms, however, are often limited to idealized environments, simple task scenarios and lack data…

Robotics · Computer Science 2025-04-29 Zijie Zheng , Zeshun Li , Yunpeng Wang , Qinghongbing Xie , Long Zeng

Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and performs…

Human-Computer Interaction · Computer Science 2022-08-29 Jacky Cao , Kit-Yung Lam , Lik-Hang Lee , Xiaoli Liu , Pan Hui , Xiang Su

Sharing live telepresence experiences for teleconferencing or remote collaboration receives increasing interest with the recent progress in capturing and AR/VR technology. Whereas impressive telepresence systems have been proposed on top of…

Human-Computer Interaction · Computer Science 2020-01-14 Patrick Stotko , Stefan Krumpen , Michael Weinmann , Reinhard Klein

This paper introduces an interactive Mixed Reality (MR) experience and artistic inquiry entitled ``Surrealism Me'' which delves into Vil\'em Flusser's critique of media as mediators that often distort human perception of reality and…

Human-Computer Interaction · Computer Science 2024-08-21 Aven Le Zhou

Underwater activities like scuba diving enable millions annually to explore marine environments for recreation and scientific research. Maintaining situational awareness and effective communication are essential for diver safety.…

Human-Computer Interaction · Computer Science 2025-10-28 Beitong Tian , Lingzhi Zhao , Bo Chen , Haozhen Zheng , Jingcheng Yang , Mingyuan Wu , Deepak Vasisht , Klara Nahrstedt

Augmented reality (AR) is often realized through head-mounted displays, offering immersive but egocentric experiences. While smartphone-based AR is more accessible, it remains limited to handheld, single-user interaction. We introduce…

Human-Computer Interaction · Computer Science 2025-09-19 Seungwon Yang , Suwon Yoon , Jeongwon Choi , Inseok Hwang

Humans live and act in 3D space, but often work and communicate on 2D surfaces. The prevalence of online communication on 2D screens raises the issue of whether human spatial configuration affects our capabilities, social perception, and…

Human-Computer Interaction · Computer Science 2026-02-16 Yihuan Chen , Kexue Fu , Qianyi Chen , Zhicong Lu , Ray LC

Human-robot interaction through mixed reality (MR) technologies enables novel, intuitive interfaces to control robots in remote operations. Such interfaces facilitate operations in hazardous environments, where human presence is risky, yet…

We introduce DiffPhysCam, a differentiable camera simulator designed to support robotics and embodied AI applications by enabling gradient-based optimization in visual perception pipelines. Generating synthetic images that closely mimic…

Graphics · Computer Science 2025-08-13 Bo-Hsun Chen , Nevindu M. Batagoda , Dan Negrut

This paper introduces the concept of augmented conversation, which aims to support co-located in-person conversations via embedded speech-driven on-the-fly referencing in augmented reality (AR). Today computing technologies like smartphones…

Human-Computer Interaction · Computer Science 2024-05-30 Shivesh Jadon , Mehrad Faridan , Edward Mah , Rajan Vaish , Wesley Willett , Ryo Suzuki